- New: Movement logic for airplanes allowing multiple operations simultaneously.
- New: Roaming planes added to all airports.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/42514724/f9f0cc0f714a6e4142134b5b548da7b864f28070.gif)
We told you that we see your suggestions!
And the rest, which is no less important:
- Fixed: [Multiplayer] [Pushback] Players cannot start plane engines manually.
- Fixed: [Multiplayer] [Luggage, Cones] When multiple players are trying to take one pickable object, sometimes it causes interaction bugs, making it impossible for players to perform any other interactions.
- Fixed: [Marshalling] Planes do not depart after the marshalling task has been completed upon arrival.
- Fixed: [Walkaround] After confirming the walk-around, randomly occurring item events are not despawned, preventing player interaction.
- Fixed: [Scenario editor] Fixed bugs related to checking tasks in dual task groups such as GPU, Stairs, and Jetway.
- Fixed: [Luggage] When a suitcase is opened while on the conveyor belt and then picked up, it continues to move as if it were still on the belt.
- Fixed: [Freeplay, Warsaw] Passengers, instead of walking through a Jetway as they should, get to the plane via the apron.
- Fixed: [Cargo A320] Opening the tablet while adjusting cargo doors (Q/E) can cause the game to freeze.
- Fixed: [Pushback] Enlargement of the area marker
- Fixed: [Pushback] When the pushback task starts, the aircraft's aft wheels begin to slowly lift off the ground
- Updated: Sounds for Cobus 2: Wipers, Indicators On/Off, Handbrake On/Off, Enter/Exit, Buttons.
- Added: Refueling sound.
Pretty nice Patch Notes, right? There's something more in our latest blog! Check it out here!
Thank you for taking this break with us. You may now return to your ground operations work!
See you!