We have some good and bad news today. Let’s start with a good one first.
Our new plane movement system is now finished, however during multiple tests both with single and multiplayer we found out, that this logic needs some improvements. Now we queue the planes, consider pushback clearances, user defined planes and these flying in the background.
Bad new is that we have to postpone the release by some time to test it properly and eliminate all the bugs. There are thousands of possible scenarios which will have to be considered. Lucky, we’ve made some great tools to speed it up!
Here's a sneak peek of what we're working on and how it looks like:
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/42514724/d498bbb81550fce71ec356088d4ca6396f8c7c6c.gif)
You can see the planes simulating traffic flow without any player input. This new system is based on path finding with some segments occupancy being applied.
We apologize for the inconvenience, but our goal is to deliver a significant improvement and we want to avoid bugs. Our team is diligently working hard on these updates every day.