Happy Patch Day! This minor patch incorporates a few balance tweaks and bugfixes.
Read on to learn more!
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Thanks again to our amazing community members, all of whom have helped to make Age of Empires what it is today!
—The Age of Empires Team
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Please Note: As part of updating to this latest build, any saved games and observable matches made on previous builds will be unable to be loaded or replayed.
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This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
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General
- Fixed an issue where Scouts can skip their reload animations.
AI Updates
- Unique AI names have been shortened to use less screen space.
AI Updates (Nomad Mode)
- Fixed a problem in Nomad mode where building your Town Center close to an AI’s Town Center could cause the AI to stop playing. Now, the AI will still start building again in a different location.
UX/UI & Menus (All Platforms)
- Added a separate Free-For-All map pool which contains Megarandom and Land Megarandom only. This pool has one veto and is used when a Free-For-All match is found in Quick Match. We plan to look at how best to expand this pool in future with maps which are more appropriate for the Free-For-All experience.
- Fixed an issue on Xbox consoles where a permission dialogue would show for settings other than cross play when adjusting Cross Play settings.
- Fix an issue on Xbox consoles where Pages of History failed to display.
- Fixed a bug where if the player views a replay from someone else’s profile, after the replay they were viewing their own profile. Now, after a replay, players will view the profile they originally started the replay from.
- Reduced rose sigil size.
- Fixed a softlock that may occur when accepting an invite while in a loading screen of the tutorial mission.
Remappable Hotkeys
- It’s now possible to bind the keys Ctrl+NumLock, Ctrl+Pause and Ctrl+ScrollLock.
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This is just a small taste of what is coming in the latest update. For a more complete list, please visit our site and check out our blog. Happy Gaming!
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:alertalert: DISCLAIMER
This list is subject to change and should not be considered a comprehensive list of all the known issues we’re tracking. The above is to inform you of the team’s current priorities, which will change as other issues arise or take precedence.For the latest updates and announcements, please visit our social channels.