Greetings, Commanders!
We've been reading your suggestions, comments and reviews. Huge thanks to everyone who shared their thoughts with us. This update is huge, really. With that, we hope it covers the most frequent issues and significantly improve your experience with Zoria. Please enjoy!
Patch 1.0.4
???? Scene changes
Rithvale Area
⚔️ fixed a few environmental issues with floating objects;
⚔️ Ruvan Village Elder NPC renamed to reflect her name;
⚔️ fixed Commoner pathing;
⚔️ disabled warning in the Effigy creature’s area when leaving for Thonargond;
⚔️ graverobbers are now appearing as intended during the quest and not before;
⚔️ Removed the Elder of Ruvan from the day-night timetable, to make her accessible at all times;
⚔️ Update Dragon to level 10 and updated some of its stats to make the fight more relevant.
Rithvale Outpost
⚔️ fixed double Old-Bean Truff NPC.
Rithvale Keep
⚔️ fixed Level 2 upgrade wall that was missing collision;
⚔️ added missing outline to NPC.
Daeg Marastir
⚔️ fixed an issue that was preventing the Combat Tutorial to trigger;
⚔️ streamlined the flow, removed some fights, adjusted damage and hit points for enemies to make the area easier to navigate for new players.
Yarnigan Mine
⚔️ fixed an edge case where, if you did not deliver “Lost Miners” quest but delivered “Ther Mine” quest you would be locked out of delivering “Lost Miners” as the NPC will disappear.
Forest of Nurdundas
⚔️ added a new merchant.
The Shrieking Pass
⚔️ Gerwin is now properly recruited.
Bilnaram Hills
⚔️ Added info on the map regarding Wizard being necessary for Bilnaram Cellar
Thonargond
⚔️ fixed an issue with the dome being accessible in a certain area.
Grimwood Crypt
⚔️ Improved rooftop hide event near certain buildings.
Thonargond Citadel, Thonargond Seat of Ancestors
⚔️ Fixed level of pickup gear recipes from auto Level to Level 14
???? Game-wide changes
⚔️ Increase Physical/Magical Damage Weapon stats for 2 handed items (from 1.5x to 2.5x versus one handed items)
⚔️ Merchant System – Fixed option to Buy/Sell recipes (gear, cooking, alchemy)
⚔️ Quest Marks – fixed issue with color of quest mark (yellow instead of blue) when a merchant had also a rumor entry.
⚔️ Changed default level of audio settings to match the reset values.
⚔️ World Shrines that buff Stamina will now give the corresponding HP as well.
⚔️ Added missing Voice Over for Amaldir.
⚔️ Added Priestess of Amaldir world shrines in multiple areas that clear Curses and Diseases.
⚔️ Multiple typos are fixed in quest entries, UI and game story/lore.
???? Class Changes
⚔️ Sentinel Class - increase damage for Backbreaker, Vigilant Strike, Igniting Blade. Banner of Might will give a buff on 20% Intellect as well beside Agility and Strength
⚔️ Kingsman Class - increased damage for some abilities and increased range for King's Fire ability
⚔️ Necromancer Class - increased damage and reduced cost for certain abilities. Infernal Edict damage and hit points adjusted
⚔️ Priest - Healing Well is now placed next in the Combat Queue thus providing the healing effect right after the end of turn of the current Priest character.
???? Combat System
⚔️ During exploration Combat Focus will only deplete to a certain level based on the game difficulty (Easy – 35, Normal - 20, Hard – 15, Unfair - 10)
⚔️ Enemy abilities max range was lowered to values that match the max range of follower abilities
⚔️ Removed the 4th Action Point bonus for Boss characters when below 30% health (Easy Difficulty). For all other difficulty options elite and boss character will receive the 3rd Action Point respectively the 4th Action Point for at slightly lower health levels.
⚔️ Attack of Opportunity – increase change of triggering to 30% as well as range of trigger to 5 meters
⚔️ Greatly improved flow of combat system through the added 7 meters of free movement at the start of the character’s turn. This change offers greater flexibility in avoiding Line-of-Sight issues and generally improves combat experience flow by allowing the use of AP abilities while also moving in the same turn.
⚔️ Free movement range can be partially expended during the player’s turn over multiple movement actions so long the character still has Action Points left. Each Action Point consumed for movement will increase the free movement range by an additional 7 meters, governed by the same consumption mechanic.
The changes in this patch make for a comprehensive update to the combat system. This update is intended not only to improve on certain aspects that have been reported but also make the combat flow richer and offer a better experience overall.
If you happen to come across any bugs, please let us know about it by using this form [link]. By filling out the form, we will learn firsthand about any potential issues and it will be much easier for us to track and solve them. Thank you!
See you in the next update,
Tiny Trinket Games
Follow us on Twitter and join our Discord, where we are almost always available, reading through your feedback and answering your questions.
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https://store.steampowered.com/app/1159090/Zoria_Age_of_Shattering/
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Previous Update ⚔️
https://store.steampowered.com/news/app/1159090/view/7409056619643069700