Updates are slow as we are in parallel preparing bigger changes for the game. More about this in another upcoming post.
0.20.12 Patch Notes
- fixed an issue causing workers being stuck in a loop trying to do repair jobs
- fixed an issue causing frozen zombies/humbies not be picked up for treatment/storage
- fixed haulers dropping ore when trying to refill furnace
- fixed buildings requiring power not displaying proper status after being upgraded
- fixed buildings sometimes permanently displaying unreachable status
- fixed an issue when loading a save game with an ongoing frozen character transport job
- fixed multiple issues resulting in left over power cables floating in the air
- fixed an issue with guards being stuck
- fixed an issue where gatherables inside a room would not be removed when merging rooms
- fixed an multithreading issue when assigning workers
- fixed an issue where upgrading objects sometimes would not work (leftover, unupgradable roads)
- fixed an issue where zombies could get stuck in place when trying to leave at break of dawn
- minor change to where saplings can spawn: they can no longer spawn right next to player buildings to prevent blocking narrow pathways
- reworked loading issue popup: when a problem occurs while loading a saved game sending a report is now optional