What's been added to the game?
- We added a boss Zombie that appears every 15 nights
- Endless stone and iron ore at T4 with the Ore Mines and Quarry
- New room type cooling chamber with frozen zombie storages and air conditioner to keep stuff frozen
- Sniper tower for humbie level 1, giving you a long range and high damage defense option.
- New screen to analyze your economy, check your tracked resources and graphs showing how much was produced and consumed by workers and various machines, helping you to foresee shortages. In the graph you can see how the resources changed between storage types and can set the time frame to look at.
- Resource tooltips now show trend arrows giving you a quick indication if things are decreasing or increasing for your economy.
- Productivity of machines, a star rating shows you how efficient your machines are running based on an average production value over the course of one day and how much they produced and consumed in total.
- Players unlocked new content on the worldmap, from various decorative items to a stone crushing machine and a new mission.
- Game speed was increased.
- The balancing is less punishing in the start and eases you better into the game then before, mission difficulty selection should better reflect what challenge players want.
- More options to produce stuff, besides the stone crusher the grinds stone to chemicals, a freezer was added to produce ice packs for electricity and a data simulator for research point generation.
- The main storage can cast frost, repair and mood novas to give you powerful abilities when needed.
- Resource camp upgrades give workers better tools to harvest resources quicker.
- The build menu is now split between layouting and placing objects, this should make room layouting more intuitive and improve usability. You can now see all objects you researched and can jump to the specific categories of things you want to build.
- Worker abilities are now colored green and red and show how much better a humbie is compared to a scientist. The machines also show the modifier applied by that.
- All buildings now leave rubble behind that can be selected and repaired. So you do not fully lose buildings anymore when being attacked and have a better chance to recover or just see what got destroyed.
Upcoming
What we are currently working on:
- Build paths to connect parts of your lab! Paths increase the movement speed of your workers and come in four tech tiers.
- More research, we are planning to fill up the tech-tree significantly with enhancement research that improves your buildings permanently, like +5% health to all your fences or even trade-offs where you can boost the damage of all your towers, but they will consume more electricity, permanently. (Images are Mockups and due to change)
- We are also working on extending the end game with your cured humans having more relevance. By sending cured humans away you will be able to restore the cities on the worldmap and gain a new type of reward for that giving you an incentive to cure even more humans.
- We also are planning to send stronger Zombies at you in the end to keep the endgame exciting for longer.