Hi Everyone,
This update brings several major things including updates to our archaeology system, animal cages, and the ability to place items on tables. As usual the beta will be available for a week or so before it becomes the live build which is currently planned for Tuesday, 3rd of July. As usual, any issues please report them via the forums.
-First edit.
We've bumped the version up to 1.7.0.0 as to avoid issues with new clients connecting to older servers.
Changes and Additions:
Archaeology changes:
- Archaeology items can now be found in all metal types: [list]
- If you investigate and find a metal fragment that is NOT ore or a lump, it'll get the "metal" material.[/*]
- If the fragment you found would have had the steel material (instead of iron), it'll get the "alloy" material instead.[/*]
- Any existing iron fragments can be combined with metal fragments (they will be converted to "metal" material when you start the combine action.[/*]
- Same deal with steel and alloy fragments.[/*]
- When you complete an item from fragments of the metal material, the final item will have a chance to become any base metal type (iron, tin, lead, gold, silver, copper, zinc) depending on how well identified the fragments were - heavily weighted towards iron.[/*]
- When you complete an item from fragments of the alloy material, the final item will have a chance to become any alloy metal type (steel, brass, bronze) depending on how well identified the fragments were - heavily weighted towards steel.[/*]
- If alloy fragments are extremely well identified, upon combining they will have a small chance to come out as a moonmetal (seryll, glimmersteel, adamantine) - though steel is more likely again.[/*]
- "metal" material fragments can only be combined with other "metal" fragments, and "alloy" material fragments can only be combined with other "alloy" fragments.[/*]
[/*]
- Add report pages to the journal by activating paper or papyrus sheets and right clicking on the journal - Add report.[/*]
- 22 reports will fit into the journal.[/*]
- Data will be added to your reports as you investigate and gather information.[/*]
- New information will be added to the report as you continue to investigate.[/*]
- Once you've found enough information for a single report, you will be able to use that report to help find that deed again whenever you want.[/*]
[/*]
- New statues have been added.[/*]
[/*]
- Fixed a bug which allowed investigating to bypass max inventory weight.[/*]
- Paved tiles should properly reset the investigate flag.[/*]
[/*]
[/list]
Item Placement:
- Items can now be placed on tables and certain objects[/*]
- To place an item, simply right click it from your inventory and select drop > place. You may then move the outlined object onto the table, clicking will place it at that location.[/*]
- The following surfaces can have items placed on them: [list]
- square table[/*]
- round table[/*]
- dining table[/*]
- bed[/*]
- bench (stone)[/*]
- bedside table[/*]
- open fireplace[/*]
- canopy bed[/*]
- tripod table[/*]
- high bookshelf[/*]
- low bookshelf[/*]
- round marble table[/*]
- rectangular marble table[/*]
[/*]
- Empty High Bookshelf[/*]
- Empty Low Bookshelf[/*]
- Bar Table[/*]
[/*]
[/list]
Creature Cages:
- New Item: Creature Cage - Requires 60 carpentry skill to create and continue.[/*]
- New Item: Creature Transporter - 25 Fine Carpentry to create.[/*]
- Must have 23 body strength to load cage onto vehicle.[/*]
- You cannot load pregnant animals.[/*]
- You cannot load hurt animals.[/*]
- You cannot load a creature with items on it.[/*]
- There are specific models for the following stored creatures: bison, sheep, ram, cow, bull, horse, foal, hell horse. All other stored creatures have an enclosed cage graphic.[/*]
- Max of 4 creature cages per tile.[/*]
- A caged animal will move around and cause damage to the cage.[/*]
- When a cage hits 80 damage, the animal will escape.[/*]
- If an animal escapes a cage while in a boat in water, the animal will end up in the water and begin taking damage if they are not a swimming animal. If agro and not tamed, you will not be able to tame them while swimming.[/*]
- You cannot repair or improve a cage if it is storing an animal.[/*]
- The number of cages that can be carried by a vehicle is as follows: [list]
- Caravel - 8[/*]
- Cog - 6[/*]
- Corbita - 5[/*]
- Knarr - 4[/*]
- Sailing boat - 0[/*]
- Rowing boat - 0[/*]
- Creature transporter - 4[/*]
- Wagon - 2[/*]
- Large cart - 0[/*]
[/*]
[/list]
Personal goal changes:
- Changes: [list]
- Spars on PVE servers will now trigger the 'defeat another player xxx' goals.[/*]
- Some of the more difficult personal goals have been rerolled if not completed. (ex. goals involving tomes or pvp only creatures and/or mechanics)[/*]
[/*]
- The description for 'Sysyphos Says Hello' goal has been changed to correctly reflect the number of repairs needed to 6250 instead of 6000 for repair fences, walls or floors.[/*]
- The 'pilot a xxx boat' achievements should trigger properly now, even if you had them bugged before. Try again with this patch update.[/*]
- Destroy a structure by catapulting it goal has been fixed.[/*]
- Lockpick five boats goal has been fixed.[/*]
- Goals/achievements involving fermenting wine will now properly trigger even if the player is offline.[/*]
- Fixed achievement triggers for mining gems.[/*]
- Fixed a number of grammar and capitalization issues with personal goals and achievements.[/*]
- Epic Finalizer (Be the person to complete an Epic mission) now triggers properly.[/*]
- Operation Cleanup (putting items in a trash heap) will now trigger properly even if the destruction happens while you are offline.[/*]
[/*]
[/list]
- New: You can now directly open equipped saddlebags/saddlesacks by using keybind OPEN or right clicking the equipped horse or unicorn.[/*]
- New: The creation of books has been added.[/*]
- Change: The recipe for creating an almanac has changed because of the introduction of books.[/*]
- New: Kings robes will show as scale armour with specific colors for now.[/*]
- New: Added current titles for occultist and meditation levels on the /titles menu and fixed an issue to have them show/hide immediately upon sending.[/*]
- New: Ability to switch dirt to sand and sand to dirt without having to drop the sand/dirt to turn one tile. [list]
- To convert a tile simply activate a full unit (20kg) of the material you want and right click a tile of the opposing material and select 'switch tile'.[/*]
- This will only turn tiles between dirt (not grass, not packed) and sand.[/*]
- It does not give any skill whatsoever.[/*]
- When on deed permissions are governed by the terraform category.[/*]
[/*]
Client Changes:
- Windows position and status is now also saved for backpacks, quivers and inventory groups. (previously only for out of inventory containers)[/*]
- Bugfix: Fix for items blocking placement.[/*]
- Bugfix: Lock status is now saved on all windows that remember their positions, both in current session and between sessions.[/*]
- Added keybind for Toggle Backpack and Toggle Quiver.[/*]
Bug Fixes:
- PvP Mission Bugfix: More checks to prevent erroneous structure building missions.[/*]
- Bugfix: Fixed an issue which allowed non-intended items/armor to be equipped on non-intended creatures.[/*]
- Bugfix: Another check to be sure new missions spawn correctly after the completion or fail of a previous one.[/*]
- Bugfix: Ritual missions should now end at the 3.5 day mark if under 33% complete.[/*]
- Bugfix: Messaging added to items that cannot be dragged into containers, mailboxes, etc so that you are aware that it's intended behavior.[/*]
- Bugfix: Artifacts can no longer spawn in a HoTA Zone.[/*]
- Bugfix: Fixed more text and spelling errors.[/*]
- Bugfix: Fixed an issue where wine barrels would overflow when you attempted to seal them while having max carry weight in your inventory even when the barrel was in a rack or on the ground.[/*]
- Bugfix: Liquids with a metal type can no longer be smelted.[/*]
- Bugfix: Enchanted turrets will no longer decay on deed on pve servers.[/*]
- Bugfix: Changed achievement text for digging up brilliant gem to refer to it being dug up not mined.[/*]
- Bugfix: Fix for some champion mission creatures being tiny.[/*]
- Bugfix: The Troll King will not drown his followers if he leads them to water.[/*]
- Bugfix: Anchors can now properly be made from all metal types.[/*]
- Client :Bugfix: Items won't hide under terrain in certain places.[/*]
As usual, the class change list can be found in the notes here:
https://www.wurmonline.com/2018/06/26/wurm-unlimited-beta-patch-notes-1-6-5-3/