And the update is live! 1.8 is now launched with all the goodies from Wurm Online in the past few months, including a new metal alloy, electrum, more titles, and a rework to the armour balancing system. This system also includes the ability to ban players by steamID as well as making setting up a server by automatically identifying which IP and port to use.
As usual, please report any bugs you find on our Steam forums, official forums at http://forum.wurmonline.com , or discord at https://discord.gg/wurm.
And as always, keep on Wurming!
Retrograde & the Wurm team
Wurm Unlimited additions:
- Added Auto networking and auto port forwarding to server setup window on the Local Server tab. [list]
- Enabled by default, servers will now identify which port and IP to use without requiring manually setting it if possible.[/*]
- They can be disabled by modifying the wurm.ini file with AUTO_NETWORKING=false and ENABLE_PNP_PORT_FORWARD=false[/*]
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- GM's of level 2 and above can ban players by steamID using the command #bansteam
and they can be unbanned with #pardonsteam[/*]
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Additions:
- New: Added ability to display compound titles. [list]
- In the titles menu players may choose to display two titles together.[/*]
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- Show Other Player Titles - Allows you to show/hide other players [Skill Titles, Meditation Titles and Sorcery Titles] text.[/*]
- Show Other Player Villages - Allows you to show/hide other players "Role of Village" text.[/*]
- Show Own Village Titles - Allows you to show/hide your own "Role of Village" text. This overrides the above option, and will not display even if the viewer wants to see it.[/*]
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- Deaths will be recorded for players with at least 20 fighting skill, 1.5 body.[/*]
- You can opt-out of your name appearing in the death tab in your profile.[/*]
- You can opt-out of seeing the death tab in your profile.[/*]
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- Bracelets go in the arm slots and require two of the same type to be worn for the bonus][/*]
- For a reminder of rift jewelry and its functions, check https://www.wurmpedia.com/index.php/Rift_Jewelry[/*]
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- Activate report, right click the journal you want to move the page to, select 'move report'.[/*]
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- NOTE: If the item is a container already, any items placed on it will be dropped on the ground when it is picked up, a message in event log will notify the player of this.[/*]
- Large anvil[/*]
- Large barrel[/*]
- Tub[/*]
- Empty shelf[/*]
- Small barrel[/*]
- Stone altar[/*]
- Wood altar[/*]
- Silver altar[/*]
- Gold altar[/*]
- Coffin[/*]
- Well[/*]
- Large magic chest[/*]
- Small magic chest[/*]
- Oil barrel[/*]
- Wine barrel[/*]
- Coffer[/*]
- Cupboard[/*]
[/*]
- Oven[/*]
- Forge[/*]
- Hota statue[/*]
- Smelter[/*]
- Still[/*]
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-
Armour
[/*] - .5% DR bonus[/*]
- +2% glance rate bonus[/*]
- -1% movement speed penalty[/*]
- -2.5% attack speed[/*]
- -1% damage dealt[/*]
- +5% bonus to damage dealt to hunter mobs[/*]
- -10% damage taken[/*]
- 9x trader price[/*]
- -20% decay damage taken+2.5% bonus to repair speed[/*]
- +7.5% bonus to pendulum area of effect[/*]
- +10% bonus to bash damage[/*]
- Can be used to make statuettes[/*]
- Can be used to make unicorn shoes[/*]
Weapon
[/*]General
[/*][/*]
- Can be used to reduce age of a creature.[/*]
- Will reduce the age by a percentage of current age.[/*]
- Creatures cannot be pregnant when this rune is used[/*]
- The minimum age for creatures is Aged (12 months) (For reference, hell horses unhitch at Aged (29)[/*]
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Changes:
- Change: Amount of source salt required to create potions from bloods has been raised from 0.001 to 0.01.[/*]
- Change: You can no longer erupt a tile next to a cave entrance.[/*]
- Change: Disintegrate bonus now applies to all warrior gods instead of just Magranon. (Vanilla warrior gods are Magranon only)[/*]
- Change: Dragon sorcery drop chance has been increased and tomes that drop from dragons will now be a single charge.[/*]
- Change: Mine a star gem personal goal change listed below: [list]
- The personal goal Mine an Exquisite gem has been replaced with a new goal Recreate a statue from fragments.[/*]
- If you already completed the Mine an exquisite gem, it will not change.[/*]
- If you happen to mine an exquisite gem before recreating a statue from fragments, you can log out and back in and your personal goal will show Mine an Exquisite gem as completed (green).[/*]
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- Existing bloods of these creatures will make the new types as well.[/*]
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- Alcohol now gives 100% to 150% effectiveness based on QL.[/*]
- Players can now drink alcohol regardless of thirst level, similar to source.[/*]
- Consuming less than the full 0.2kg will scale the effect of alcohol down to the amount you've consumed.[/*]
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- Before the all metal item changes, needles could be made from iron or copper, but copper could not be used to improve with., With the ability to create all items from all metals, this needle item is no longer valid, old versions may exist, so if you cannot improve a cloth item with a copper needle, it's the old type.[/*]
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- Unicorns will spawn on grass, steppe and mycelium. Lava Fiends will spawn a bit more in caves and a small chance on rock.[/*]
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- Personal goals should now update properly when switching servers.[/*]
- Mine an exquisite gemstone has been changed from a 99 quality gem to a star gem.[/*]
- Perform 100000 actions goal now has a visible counter under Achievements entitled Actions Performed.[/*]
- Pick five door locks text has been changed to Pick five locks to correctly reflect the achievement requirements.[/*]
- Weight requirement for 'Giant Fish" has been reduced from 190 kgs to 175 kgs[/*]
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- Change: The number of animals branded to a deed will now be displayed in village info.[/*]
- Change: Freezing a surface tile with Path of Power now also freezes the cave tile.[/*]
- Change: Blood from legendary creatures now displays which legendary dropped the blood on examine and when mailed will display in mouseover.[/*]
- Change: A "Kingdom of" permissions category has been added to vehicles.[/*]
- Change: Added ability to plant flowers directly on grass tiles without requiring cultivating the tile first.[/*]
- Change: The new armour system previously on Epic settings now applies to all servers: [list]
- Changes to base damage reduction rates for armours: [list]
- Leather from 45% to 60%[/*]
- Studded from 50% to 62.5%[/*]
- Chain from 55% to 62.5%[/*]
- Cloth from 35% to 40%[/*]
- Drake, Scale and Plate no changes (65%, 70%, 65% respectively)[/*]
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- Plate armour should be slightly faster when worn now.[/*]
- Lowered the movement speed reduction from all helms.[/*]
- Glimmersteel and Seryll armours now have a 10% movement speed bonus.[/*]
- Adamantine armours now have a 5% movement speed bonus.[/*]
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- Leather: 90% vs bite, pierce and acid; 110% vs slash and burn damage; 100% vs others.[/*]
- Studded: 90% vs slash and acid; 105% vs bite; 110% vs pierce and cold; 100% vs others.[/*]
- Chain: 92.5% vs pierce and cold; 107.5% vs bite, crush and burn; 100% vs others[/*]
- Plate: 95% vs crush and burn; 105% vs bite, slash and acid; 100% vs others.[/*]
- Cloth: 80% vs bite, slash and burn; 120% vs crush and cold; 100% vs others.[/*]
- Drake: 95% vs slash and acid; 105% vs crush and cold; 100% vs others.[/*]
- Scale: 95% vs crush and cold; 105% vs pierce and burn; 100% vs others.[/*]
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PvP work:
The majority of this will apply to both epic and non epic PvP servers, barring the locate soul range
- PvP Change: Chaos server now has a maximum Locate Soul range of 500 tiles.[/*]
- PvP server Change: Special moves will now display a multicolor line in the Combat tab when one of either combatant starts to use a special move. This will also display an on-screen message for both clients.[/*]
- PvP server Change: The animal permissions window is now available via the body menu. [list]
- This includes all animal permissions as per freedom, with appropriate enemy kingdom allowances (Enemy kingdom members are able to do anything).[/*]
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- Now shows land percent up to two decimals[/*]
- Has a % sign to denote it is a percentage.[/*]
- Capitalization for the headers in each column.[/*]
- Now shows appointed success rate as a full number percentage.[/*]
- In the event of a kingdom reset, the kingdom's current land share will become their starting land share.[/*]
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- The feature is designed to allow a player to leave a PMK and join the default template kingdom.[/*]
- Note that on Chaos, white light PMKs will join Freedom Isles since template MR and JK were removed.[/*]
- The change kingdom option will not be shown if player is not in a PMK.[/*]
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Bug fixes:
- Bugfix: Fix for soul stealer necklace not having an effect.[/*]
- Bugfix: Examine message for spears has been changed to remove the mention of it being a steel spear and instead will examine as 'A sturdy spear'.[/*]
- Bugfix: Had a chat with garden gnomes and they've agreed be more selective in their activities. (They will steal less items)[/*]
- Bugfix: Merchants no longer accept placed merchant contracts.[/*]
- Bugfix: Fixed an issue which caused mission rituals to appear on a settlement token menu.[/*]
- Bugfix: Planting of Banners, Kingdom Banners, Flags and Kingdom Flags is now limited to 4 per tile instead of 1.[/*]
- Bugfix: Fixed inconsistencies with combing items inside a container.[/*]
- Bugfix: Large anvils should now be enchantable again.[/*]
- Bugfix: Fix for some incorrect pluralization of text in missions.[/*]
- Bugfix: Fix for potential max height error with a meditation tile.[/*]
- Bugfix: Fixed a stamina drain issue with digging with an exact 5.0 sec timer.[/*]
- Bugfix: Fix passengers of vehicles not being checked for attacks from creatures if a Fo priest is commanding.[/*]
- Bugfix: Actions performed achievement should now trigger properly.[/*]
- Bugfix: Wooden benches now properly change last owner when loaded and unloaded.[/*]
- Bugfix: Another attempt to fix an issue where sometimes you cannot tame another pet once your tamed caged creature leaves the server.[/*]
- Bugfix: Legendary creatures should no longer spawn on deed.[/*]
- Bugfix: Fixed an issue with beds not giving a proper menu and error message for guests of a house with a wall down.[/*]
- Bugfix: Normalized stamina loss from gardening[/*]
- Bugfix: Logs of all woodtypes should now form a pile of logs instead of a toolbox model.[/*]
- Bugfix: Various text, grammar and spelling fixes.[/*]
- Bugfix: Crafting window will no longer default to an item in the list. Exceptions listed below. [list]
- If only one item can be made it will be in the crafting option by default[/*]
- If you have previously had the crafting window open during the same session with that item crafted, it will auto default to that item again[/*]
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- Prior to this fix, gods with the "death protector" attribute would have both the item protection and skill protection chance on death, while player gods with "death item protector" obtained no benefit. These attributes now function as they should, and certain gods may lose their item protection on death. Other gods will "gain" the item protection on death from this change.[/*]
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- Traders will become a citizen of the deed where they are placed immediately, instead of after a server restart.[/*]
- Traders placed in the wild will have no deed associated with them and will not generate upkeep for the deed of the placer.[/*]
- If a deed is placed over a trader in the wild, the trader will immediately become a citizen of that deed.[/*]
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Client changes:
Normal and specular mapping have been added:
Normal mapping is a system aimed at giving items a more 3d look, simulatings depth and shadows without requiring vast amounts of work by the GPU or CPU. This has been added to many areas of the game, including terrain, trees, houses and several items. Over time more normal maps will be added until everything is done, but it's a big process!
Specular mapping is a system that determines how "shiny" an object is, and is used on certain features such as clay, and marble pavement/housing. More will be added as time goes on!
Both these features are disabled by default incase of any systems that cannot handle them, they can be enabled via the settings under advanced graphics "use normal mapping".
The modern renderer is now an available option:
To enable the modern renderer, in the launcher settings (not ingame) go to the graphics tab, and under renderer select Modern, Legacy will be the old renderer.
The modern renderer contains a vast amount of changes and improvements, namely:
- It can display unlimited amount of lights on the screen (addresses light flickering).[/*]
- Trees and grass should no longer slow the client down on older machines.[/*]
- Performance is overall better than the Legacy renderer.[/*]
- Traditional antialiasing setting does not work with it, use the FXAA postprocess option.[/*]
- New (and future) graphics features and changes will often be only available using the new renderer.[/*]
- Activate keybind will now work in opened inventory container windows[/*]
- Fixed clone characters and creatures[/*]
- Fixed certain items going invisible when placed on another item[/*]
- Fixed the image-in-image issue in caves[/*]
- Fixed emissive models showing through trees[/*]
- Fixed phantom tree collision after crossing a server[/*]
- Fixed invisible/flickering players and objects[/*]
- Grass will now fade in instead of just appearing tile by tile.[/*]
- Fixed a visual issue with Oakshell casts on players.[/*]
- Fixed fish a ppearing to be above water.[/*]
- Fixed oversized flame on certain hanging lamps.[/*]
- Bridge paving will now have correct season textures and normal maps.[/*]
- Fixed items disappearing behind gates[/*]
- Fixed invisible snow fall[/*]
- Fixed certain cases of flickering lighting[/*]
- Note: In order for the modern renderer to function on any graphics card, all options in compatibility must be set to core.[/*]