The new Wave of Darkness patch is out, and we have spent a lot of time to tamper with several aspects of gameplay, namely, the spells. The spells are now completely "unstacked" which means you don't need to wait for casted spell to expire. In other words, you can cast as many spells as you like, as long as you have enough Faith to cast spells with.
Other than that, we have also fixed several annoying bugs, as well as some new features. For example, it is now possible to carry two-handed weapon while the secondary hand has an item in it.
We would also like to remind that Wave of Darkness supports Steam Controller! All you have to do is to find the template called "mUndays Wave of Darkness" and that's basically it.
Also, if you're new to Wave of Darkness, make sure to check the official Beginner's Guide!
Here is the full changelog for Patch 1.80:
- change: protection spell effects should not be stackable anymore, only min/max values are used
- change: creature auras effects should not be stackable anymore, only min/max values are used
- change: poisonous plants auras effects should not be stackable anymore, only min/max values are used
- change: "creatures" to "Venomous Spiders" in "Warmongers" quest description
- change: darkened secondary hand item while using two handed weapons
- change: it is now possible to carry two handed weapon while secondary hand has item in it, it stays in secondary hand item slot but it is not used
- change: 3d model of secondary hand weapon/shield will not be rendered if primary hand has two-handed item in it
- fix: fixed light crash bug
- fix: added doors for central dungeon in Sidis Tarea
- fix: added quest check at these doors so that they cannot be opened without using Crown of Time, Crown of Decision, Crown of Change and Crown of Essence items on the pillars around the dungeon entrance
- change: Amulet of Time/Decision/Change/Essence items are now changed to Crown of Time/Decision/Change/Essence with corresponding icons
- change: critical bonus not applied to secondary hand items while carrying two handed weapon in primary hand
- change: armor, defense, attack, damage, resistance modifiers, ability modifiers not applied to secondary hand items while carrying two handed weapon in primary hand
- change: attack/defense/damage/armor vs creature type not applied to secondary hand items while carrying two handed weapon in primary hand
- fix: Cave of Winds smoke/cloud texture added
- fix: tooltips for the inventory bag names are now displayed correctly
As usual, give us your suggestions and new great ideas!
Thank you!
Your,
Dreamatrix Team