We've been watching feedback carefully and we are launching this quick patch to address the primary issues found from our players. We have a lot more to do with balance and requests, but this should be a start for the major issues that were brought up consistently.
Bugs
- Fixed: The Pip Pup dog will sometimes not despawn when making it back to the spawn line. (Reported by the community)
- Fixed: Some players couldn't press buttons during the tutorial. (Reported by the community)
- Many small other bug fixes
Changes
Game
- Intro sequence will be shown once per objective type and will show a much shorter version after. This is per game session. (Suggested by the community)
- Outro sequence has been shortened. (Suggested by the community)
- Load times between levels has been reduced.
Unit Balance
- Units deployed into an Operation are no longer consumed on a defeat. Only a player life is used up. (Suggested by the community)
- All island 1 territories give 5 more warbucks per victory.
- Missiles/Rockets: Cannot use missiles to attack the enemy base. (Suggested by the community)
- Drones: Cannot use drones to attack the enemy base. (Suggested by the community)
- Buggy: HP reduced from 140 to 110.
- Sniper: HP increased by 1. Base ammo per mag increased to 5 from 3. Sniper fire rate increased.
Thanks for all your wonderful feedback in both the Steam Forums and using F8. Please keep it coming!
-Commander Klegran: over and out!