Heroes and Pactsworn!
Starting now, the Versus Beta August Test (or BAT!) is live! If you haven't already, make sure to sign up by heading to Vermintide 2's Steam Store page and hitting 'Request Access' on the Playtest!
As mentioned before, this Beta is open to ANYONE, even non-owners of Vermintide 2! Make sure to spread the word to anyone who might be interested! Tell your friends, tell your family, tell your pets, tell strangers!
What is Versus?
Versus is an upcoming free new Game mode for Warhammer: Vermintide 2! It’s an asymmetrical PvP+E experience pitting up to 4 Heroes against our AI enemies and up to 4 special players, what we call Pactsworn. A match will take place over several rounds, with each team swapping places between playing the Heroes and the Pactsworn each round. To simplify, each round consists of the Hero team playing a regular game akin to Adventure mode, while the Pactsworn players have to stop them.
Learn more about playing as the Heroes
Learn more about playing as the Pactsworn (yes-yes!)
What's new for this Beta?
Plenty! We have two big features to highlight: Matchmaking changes and The Horde ability. Alongside that we've also done various balance adjustments and quality of life changes based on previous tests' feedback!
The Horde Ability
One of the bigger features in the Beta is the Pactsworns’ new Horde Ability, available to each of the Pactsworn players on their own individual cooldown. When fully charged and ready, Pactsworn players are able to rally a small horde, spawning a group of AI enemies fighting for them onto the battlefield. This means that Packmasters can summon cover-kin to blend in for sneaky charges, Ratling Gunners can distract Heroes with melee fodder before laying down fire, or the team can sync up and trigger all Hordes at the same time and overwhelm the opposition.
- Cooldown Reduction: While the ability re-charges slowly over time, it is possible to quicken the progress by damaging the enemy team. Play well, and you’ll be able to send barrage after barrage.
- Carry over: Ability bar progress is carried over between deaths.
Matchmaking
In the Alphas there were no guardrails preventing (for instance) solo queuing new players to meet an experienced four-stack, meaning that the experience could vary wildly from session to session. This, along with other reported issues, led to us reworking our matchmaking systems.
The new system should, on average, result in lower queue times, finding servers closer to you (resulting in lower latency), and more even games (for example, by trying to pair together premade groups). It will also allow us to more easily monitor the matchmaking in real-time and act quicker if we notice that something isn't working as intended.
It won’t stop variously skilled players from meeting up occasionally, but at least the system should be able to favour other match setups. We hope that this will lead to more balanced and fun games, as well as lay a better foundation for future feedback.
Features and Gameplay Changes
Gamepad Support
Controllers/Gamepads are now properly supported for Versus! Now that we are rounding up the core set of features we can finalize button assignments and focus on input tweaking to bring the controller experience up to par. For gamepad gamers out there, please let us know any feedback you have about the new implementation in this Beta!
Pactsworn HUD and UI
We have re-done a lot of the Pactsworns’ heads-up-display in terms of art, gameplay and general quality of life.
- New Horde Ability progress bar.
- Updated Health bars.
- Ability Bar: Each Pactsworn has all of their available moves and abilities listed in the HUD, with cooldowns and input clearly shown in an effort to make the characters easier to pick play.
- Updated enemy health bars: Wounds, Streak Damage, Regular– and Temporary HP are now displayed directly above the Heroes’ heads.
- Ally information: Your fellow Pactsworns’ respawn timers are now displayed above their heads along with their names, hopefully making teamwork easier to pull off.
Ping adjustments
The ping/tagging system has been adjusted to be more responsive, particularly noticeable for the Hero side. As in Adventure mode, pings should now be instantaneous and prioritize marking enemies better. This should make the system more responsive, intuitive and fluid, while still retaining the ability to place world markers and use the Social Wheel for more detailed callouts.
Health Draughts and Medical Supplies
We are reconsidering how we should view health pick-ups in Versus. We want healing to have intent and consequences, and to be something that Pactsworn are able to make use of as well.
- Level placement: We have moved all healing supplies to be more prominent on each level’s main path. By becoming easy to see “hot spots”, we should be able to create even more interesting and intense scenarios, inviting the Pactsworn to use them for ambushes.
Other Changes
- Updated the visual effects on the Warpfire Thrower and the Poison Wind Globadier. On top of looking better, these new VFX should better reflect the effective Area of Effect of their abilities when active.
- Adjusted objectives in Against the Grain to deter speedrunning and running ahead of the team.
Balance Changes
Poison Wind Globadier
The Globadier has remained an undisputed menace throughout the Alpha period, and we still want to keep him that way, but things will be a little different for the Beta. We've lowered the base damage of a globe's gas, but also added a ramping damage curve to Poison Wind tick damage, meaning damage increases exponentially over time.
Mindlessly throwing globes won’t be as effective anymore, but catching unfortunate Heroes in a bad spot will create just as much chaos as before.
Ratling Gunner
The Ratling Gunner has received a healthy check-up on some basic values that should make him a bit more dexterous and effective at range (where he should be shining best).
- Decreased start up and reload duration.
- Increased effective range and bullet speed.
- Decreased bullet spread.
Packmaster
When a Packmaster hooks a Hero and walks off an edge, the Hero will now hang from the ledge instead of falling to their doom. Was fun while it lasted, hehehe.
Bile Troll
Introduced in our last test, the Bile Troll is a rare, playable boss that one random player will get to play as each round. He is large, in charge, and full of gross green stuff. For the Beta, we have focused on getting in a bit more polish and making him more fun to use.
- Adjusted movement acceleration to give a more sluggish and weighty feel to the character, as well as to limit twitchy movement.
- Reworked the Bile Vomit attack on a few different points: [list]
- The ability now has the option to be charged and held, letting players aim more accurately and prepare their attack. Hold the F key to start charging and let go to puke.
- Added an aim indicator to better display where the vomit will land and the rough ground area that gets covered.
As always, we hope you have tons of fun playing Versus! Enjoy the Beta, invite your friends, and give us ALL of your feedback! We rely on you, your experiences and your opinions to perfect this exciting new game mode!
If you have any more doubts or questions, check out our FAQ.