Heroes and Pactsworn!
This update brings a new dangerous toy for the Pactsworn side in Versus: A new playable monster, the Rat Ogre!
When the time comes for a Monster to spawn in a Versus match, Pactsworn players can choose between the Bile Troll and the Rat Ogre. While both are monsters, their way of assaulting the Hero team is very different, and so it is up to the players to choose the right tool for the job (or just the most fun!)
The Rat Ogre’s specialty is scrambling the Hero team through a frenzied assault. It excels at separating the Heroes and taking advantage of the chaos to chase after stragglers, pummeling away with wild, ferocious attacks that don’t give the defender room to breathe.
How to play the Rat Ogre
Similar to the Bile Troll and the Heroes, you’ve got light attacks and heavy attacks. Tapping your attack button (Default Keybind: Left Mouse Click) results in a series of fast but powerful attacks. Holding down the attack button results in a Heavy Attack, a downward slam with both fists that deals massive damage but is tricky to pull off!
Holding the secondary attack button (Default Keybind: Right Mouse Click) allows the Rat Ogre to prepare to Leap! Charge the leap for a short while and then aim. Once charged, you can release the button to launch yourself through the air, knocking any Heroes you land upon away and sending them flying all over. Perfect for making a dramatic entrance and throwing those pesky Heroes into disarray.
You can also find this information in the in-game Handbook!
What’s next?
We’re super excited about the release of Versus, it was a massive milestone for a project that we love and we’re glad that it’s been overall a fun time and well-received by the community!
But what’s next for Versus? Beyond the Rat Ogre, we’re looking to add more little things and tinker a bit more in the coming year! There’s a lot of very valid feedback that you guys have given that we want to address and we hope to be able to do that bit by bit in 2025. There are also small additions planned, such as Custom Settings to player-hosted games.
Other than Versus, we’ll continue working on the rest of the Verminous Dreams campaign maps (hope you’ve been having fun with The Forsaken Temple!), as well as a previously mentioned Weapon Pack which is still in the pipeline. Beyond that, well, we can’t reveal everything, can we?
Barring hotfixes, this will be the last Vermintide 2 update of the year, and what a blast it has been!
We hope you enjoy the Holidays and the Gifts of the Wolf Father, and we hope you’ve had as much fun with this game this year as we have! See you next year, drengbarazi.
- The Vermintide 2 Team.
Patch 6.2.0 patch notes
As a heads up, due to a sudden issue with our patch building process, this update will be around a 25 gb download on PC. We apologize once again for the inconvenience, we thought we had seen the last of it. We’ll continue investigating to hopefully avoid more patches like these in the future.
Features & Tweaks
- (Versus) Enabled the Rat Ogre as a Monster option for Pactsworn.
- Hero Poses should no longer be counted as inventory items when calculating inventory space and should allow players that have reached the inventory cap due to poses to once again open chests.
Fixes
- Fixed a crash when clicking on future rewards on Gifts of the Wolf Father. Re-enabled the ability to see what's coming next in the Gifts of the Wolf Father calendar.
- The Forsaken Temple fixes: [list]
- Fixed enemies getting stuck on the wrong side of the chasm of the second Grim path.
- Patched up safe spot hole
- Tweaked wonky hang ledge by temple chasm
- Tweaked trigger for end event door marker to not show after door is opened
- Made sure 2 barrels always spawn around the plaza
- Tweaked terrain around drop into drained lake
- Added collision to stuck spot in end event fake elevator
- Fixed an issue with the end event stairs.
- Patched up spot where a waystone piece could be be lost or cheesed
- Fixed crash when two players interact with an elevator in "The Forsaken Temple" at the exact same time.
An update regarding the data loss issue:
Hey all, just checking in again with a progress update and some further information to share.
Our backend developers have a 3-step plan to restore the missing data:
- Stage 1: Gather and collate account data from storages we have, and transfer this to another system which will be used for rebuilding missing account data
- Stage 2: Conduct some wizardry in this system to organise the data (e.g. get the latest/highest/correct value for each statistic for each player) and prep it for being merged back in to our backend data
- Stage 3: Update the backend and merge the rebuilt data into existing account data.
Stage 1 is in full swing and data is currently being downloaded and transferred to our system required to rebuild the missing data. This is a tremendous amount of account data, and will take some time to complete. We’re exploring whether we can scale this process up and complete it any faster, but for now an approximate estimate is that this stage will take a few weeks to complete.
Please bear with us, and we’ll continue to provide updates when we have more to share.
A big thank you for your continued patience during this process.