Tomb Kings
- Tomb King Content is now live![list]
- New Story Added
- New passive skills added
- New matchmaking filters added
- Tomb Kings added to Relic Hunting mode (for TK owners)
The Tomb Kings DLC is out now available! We’ve wrote a detailed post about this one, but the TL:DR is that Magnus Edition and Season Pass owners can already access the content, or it can be purchased separately.
Quality of Life
- Option to display a large map has been added
- New Icons have been added to the mini map (teleportation stones, chests, red + green loot, etc.)
- Game automatically pauses when a controller is disconnected
- Enemy name has been added above the life-bar of semi bosses
- Cursor size can be changed in the Graphical Options menu
- The mouse cursor changes when interactions are possible
- The archetype video is only played the first time a character is used
- New tutorial added for using presets
- Walk + Run speed has been adjusted for quest NPCs
- Gateway selection zone has been increased
- Icon has been changed for “Talisman of the Predator”
- It’s now possible to switch between builds while surrounded by enemies, or just after receiving damage
Balance
- Characters no longer flash white when under the effect of a DoT spell
- Invoking enemies are now invulnerable during their invocation animation
- Nuln’s Relic Hunting now requires more enemies to be killed for completion
- Bosses now give more God Fragments
- Relic Hunting chests now give more loot and more God Fragments
- The last level of the Collector’s Guild (Loopable) gives less Link Fragments (20, down from 100)
- Enemies can now resist attraction/repulsion effects when the actions are chained
- Heroic Jewels trigger effects have been adjusted for critical hits, only direct skills are taken into account (passives, status, counter-attack etc. no longer trigger this effect)
- Keeper of Secrets: Damage decreased and life pillars decreased
- High difficulty bosses now deal increased damage
- Tzeentch relic hunting modifiers have been adjusted, tornadoes damage and knockback distance has been reduced
Vollen Balance
- Benediction of Sigmar: Duration increased to 18s for each rank (from 16), energy regen reduced to 2 (from 3) for rank 2, and the damage bonus has been increased to 40% for rank 3 (from 30%)
- Bastion of Sigmar: Stun probability increased to 100% for all ranks
- Herald of Sigmar: Armor reduction for enemies has been increased to 30% (from 25), duration increased to 10s (from 5) for all ranks
- Blade of Vengeance: Damaged halved, but number of charges doubled
- “Magnus’ Gift” Hammer: Dot increased, enemies affected have a reduced healing potency. Damage increase depending on effected enemies has been removed.
Elontir Balance
- Arcane Manifestation: Cooldown reduced to 45 seconds (from 55), damage reduced, explosion range reduced
- Walk Between Worlds: Teleport range increase to 10m (from 8m)
- Living Magic (Passive): Damage reduced
- Spiritual Prison: Cooldown decreased to 35s (from 40)
Elessa Balance
- Summon health pools increased
- Wild Incarnation: Summon damage increased, cooldown reduced
- “Eternity Armor” set: Bonus increased to 400% (from 200%), however the effect now triggers on enemies with high life values (previously poisoned enemies)
- “Symbiosis” Bow: Damage bonus decreased to 150% (from 200%). Traps now have a bleed effect when this bow is equipped
Bragi Balance
- Laceration: Attack speed and health cost increased, range decreased
- Scythe: Attack speed and range increased
Bug Fixes
- Fixed a bug where the Nurglings could be made invulnerable during the Great Unclean One boss fight
- Fixed an issue where some raids would fail in multiplayer
- Fixed the tooltip for “Scourge of Pestilence – Mastered”
- Fixed a bug that could result in the character appearing in the wrong place after a Boss Rush
- Fixed some issues with Russian localization
- Fixed some issues with Polish localization