As usual, let us know what you think please. You can find the full changelog down below.
Changelog:
New Units (Escalation Pack DLC)
• Devil Dog (Astra Militarum) [Tier 4] - Fast tank unit with a deadly armour-melting cannon.
• Scouts (Space Marines) [Tier 1] - Infantry unit specializing in reconnaissance and infiltration.
• Ghost Ark (Necrons) [Tier 2] - Transport vehicle with healing abilities.
• Megatrakk Scrapjet (Orks) [Tier 2] - A metal tube covered in things that make enemies die.
• Hive Guards (Tyranids) [Tier 4] - Tough ranged infantry unit.
• Forgefiend (Chaos Space Marines) [Tier 6] - Fast walker unit with twin rotary guns.
• Tiger Shark (T'au) [Tier 10] - Flying super-heavy fighter-bomber unit equipped with maximum
firepower.
• Hornet (Craftworld Aeldari) [Tier 2] - Fast reconnaissance skimmer unit.
• Skitarii Rangers (Adeptus Mechanicus) [Tier 1] - Doctrina Imperatives infantry unit with a sniper
weapon and move through cover.
New
• Added more flavor and bark entries.
General
• Improved save file name handling.
• Updated translations.
Balance
• Tau overcharged weapons now use Blast Phasing upgrade instead of Mor'tonium Accelerators.
• Grot Gunners now increases the accuracy only of Big Shootas and Twin-Linked Big Shootas.
Bug Fixes
• Fixed world seed and game name not showing.
• Fixed quests in rare cases asking the player to visit a tile with an artefact.
• Fixed a potential issue in the Tyranid quest line asking the player to found a city on top of an ally's
city.
• Fixed crash when regional format is set to United States and decimal symbol is set to ",".
• Fixed crash when finishing Adeptus Mechanicus quest "Chapter 3: Testing—Uncertain Inputs" in
German ("Kapitel 3: Testphase – Unergiebige Informationsquellen").
• Fixed a crash that occured under certain circumstances when using the Weird Boy's teleport.
• Fixed potential crash.
Modding
• Added support for specifying multiple action interface sounds via `