Warhammer 40,000: Gladius - Relics of War
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Über das Spiel
Gladius Primus war einst ein Planet des Friedens. Nun herrscht dort nur noch Krieg.
Warhammer 40,000: Gladius – Relics of War versetzt Sie in eine Welt voller Schrecken und Gewalt. Vier Fraktionen kämpfen in einem erbarmungslosen Krieg um die Kontrolle der Rohstoffvorkommen auf dem Planeten.
Führen Sie im ersten rundenbasierten 4X-Strategiespiel, das im Universum von Warhammer 40,000 angesiedelt ist, eine der vier im Spiel enthaltenen Fraktionen an: das Astra Militarum, die Space Marines, die Orks oder die Necrons. Jede Fraktion spielt sich anders und verfügt über ihre eigenen Technologien, Einheiten und Helden.
Stellen Sie sich der herausfordernden KI oder spielen Sie mit Freunden und anderen Spielern auf der ganzen Welt. Ziehen Sie Seite an Seite in die Schlacht oder bekämpfen Sie sich gegenseitig.
Befehligen Sie eine von vier legendären Warhammer-Fraktionen (Astra Militarum, Space Marines, Orks oder Necrons) und machen Sie sich die individuelle Spielweise sowie den einzigartigen Technologiebaum Ihrer Fraktion zunutze. Erkunden Sie eine zufällig generierte Spielwelt voller Besonderheiten und nehmen Sie sich dabei vor der lebensbedrohlichen Flora und Fauna in Acht, damit die Moral Ihrer Truppen nicht gebrochen wird. Sichern Sie sich die Kontrolle über uralte Artefakte und verschaffen Sie sich so gegenüber den rivalisierenden Fraktionen einen Vorteil.
Errichten Sie Gebäude, Befestigungen und ganze Städte, um zu expandieren und eine Armee auszuheben, die dazu imstande ist, Ihre Feinde zu vernichten. Bauen Sie Rohstoffe ab und erforschen Sie neue Technologien, um Ihre Kriegsmaschinerie am Laufen zu halten und zu verbessern.
Schreiten Sie in der Spielgeschichte voran und erfahren Sie, was das Schicksal auf dem warp-gebeutelten Planeten Gladius Primus für Ihre Fraktion bereithält. Wenn sich die Stürme gelegt haben, wird letzten Endes nur eine Fraktion triumphieren können.
Nutzen Sie ein breites Spektrum an zerstörerischen Waffen, erlassen Sie Stadtverordnungen und geben Sie taktische Doktrinen vor. Rekrutieren Sie Heldeneinheiten, die über individuelle Spezialfähigkeiten verfügen und mit Gegenständen ausgerüstet werden können, darunter fortschrittliche Granaten, aber auch mächtige Reliquien aus der Vergangenheit. Mit jeder Stufe werden Ihre Helden stärker und entwickeln sich zu beispiellosen Verfechtern Ihrer Sache.
Zusatzinhalte zum Spiel
DLC Warhammer 40,000: Gladius - Adepta Sororitas | 13.12.2022 | 16,66€ |
DLC Warhammer 40,000: Gladius - Escalation Pack | 01.06.2022 | -25%8.76€6,57€ |
DLC Warhammer 40,000: Gladius - Adeptus Mechanicus | 22.11.2021 | 16,66€ |
DLC Warhammer 40,000: Gladius - Specialist Pack | 03.06.2021 | 8,76€ |
DLC Warhammer 40,000: Gladius - Craftworld Aeldari | 12.11.2020 | 16,66€ |
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i3 or equivalent
- GFX: OpenGL 3.3 compatible with 1 GB VRAM (NVIDIA GeForce GTS 450 (1 GB) / AMD Radeon HD 5750 (1 GB)) and up-to-date graphics drivers
- RAM: 4 GB RAM
- Software: Windows 7 / 10 (64-bit)
- HD: 2 GB verfügbarer Speicherplatz
- LANG: Englisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: Intel Core i5 or equivalent
- GFX: OpenGL 3.3 compatible with 3 GB VRAM (NVIDIA GeForce GTX 660 (3 GB) / AMD Radeon R9 270X (4 GB)) and up-to-date graphics drivers
- RAM: 8 GB RAM
- Software: Windows 7 / 10 (64-bit)
- HD: 4 GB verfügbarer Speicherplatz
- LANG: Englisch
Steam Nutzer-Reviews
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9736 Std. insgesamt
Verfasst: 09.04.22 18:46
Ich finde das Spiel:
[strike] (Super) [/strike]
(Gut)
[strike] (Spielbar) [/strike]
[strike] (Nicht mein Fall) [/strike]
[strike] (Fehlt noch einiges) [/strike]
Grafik finde ich, für das Spiel:
[strike] (Super) [/strike]
(Gut)
[strike] (Passend) [/strike]
[strike] (Ausreichend) [/strike]
[strike] (Schlecht) [/strike]
Ich finde die Geschichte oder die Spiellänge:
[strike] (Super) [/strike]
(Gut)
[strike] (Passend) [/strike]
[strike] (Ausreichend) [/strike]
[strike] (Ungenügend) [/strike]
MFG Keeper
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3252 Std. insgesamt
Verfasst: 26.04.21 11:26
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549 Std. insgesamt
Verfasst: 25.02.21 09:31
Interessanterweise ist dieser Titel der erste 4X-Ableger im Warhammer-Universum. Das ist insofern verwunderlich, da gerade die Tabletop-Vorlage einen riesen Anhaltspunkt für zu entwickelnde Strategiespiele darstellt. Dies kann sehr gut gehen, wie man an Titeln wie Dawn Of War sieht, bietet allerdings auch das Potential, mittelmäßige Games hervorzubringen. Ein solches ist Warhammer 40,000: Gladius - Relics of War.
Was das Spiel gut macht, ist das Schaffen einer dichten Atmosphäre. Das dunkle, grimmige Setting von Warhammer 40K wird optisch auf dem Planeten Gladius Prime herrlich eingefangen und durch eine raue, unwirtliche Umwelt, die mit feindseligen Kreaturen, alten Necron-Ruinen, zerfallenen Imperiums-Bastionen und vielem mehr präsentiert wird dargestellt. Der Soundtrack ist passend und fängt auch nach einigen Stunden nicht an zu nerven. Grafisch ist der Titel nett anzusehen, allerdings weit davon entfernt, die Speerspitze anzuführen. Zu verwaschen wirken Einheitenmodelle, zu abwechslungsarm ist die Landschaft gestaltet.
Die Variabilität der Fraktionen gefällt da schon mehr. Im Basisspiel haben wir die Space Marines, das Astra Militarum, Orks und Necrons zur Auswahl. Da der Fokus von Gladius - Relics Of War komplett auf dem Krieg zwischen den Fraktionen liegt, bekommen wir militärisch fast alles geboten, was das Tabletop hergibt. In genreüblicher Manier bauen wir also Städte, erweitern diese um immer mehr Hexfelder, expandieren und bauen Ressourcen ab. Dies alles zum Zweck, die Militärmaschinerie weiter auszubauen und stärkere Einheiten produzieren zu können.
Als Spieler haben wir zwei Möglichkeiten, um eine Partie zu gewinnen: Entweder fegen wir alle gegnerischen Fraktionen vom Spielfeld, oder wir spielen eine durch fortschreitende Quests und in Textform erzählte Story, von der jede Fraktion eine eigene bietet. Diese sind tatsächlich spannend und fordernd gestaltet. Mal müssen wir gefangene Einheiten unserer Fraktion befreien, an anderer Stelle eine Invasionswelle überleben, ein Opfer an die Chaosgötter erbringen oder verborgene Artefakte bergen.
Was Warhammer 40,000: Gladius - Relics of War abwertet, ist die fehlende Abwechslung und die DLC-Politik. Kann man bei Spielen wie Civilization auf viele verschiedene Arten gewinnen, gibt es hier nur eine Art: Krieg, Krieg und noch mehr Krieg. Denn auch wenn die Storys nett gemacht sind, dreht sich das gesamte Spielprinzip um ebendiesen. Keine Diplomatie, kein Handel, Forschung auch nur, um das Militär weiter auszubauen. Natürlich ist das dem Franchise an sich geschuldet. Space Marines und Orks, die Handel treiben, sind schwer vorzustellen. Das sorgt leider auch dafür, dass man sich als Spieler nach einigen Spielstunden ob der immer gleichen Aufgaben langweilt und Eintönigkeit vorherrscht. Dazu kommt, dass man, um das Spiel in seiner Gesamtheit spielen zu können, eine Menge DLCs kaufen muss. Vier Fraktionen im Basisgame, von denen man nicht einmal den gesamten Forschungsbaum zur Verfügung hat, da Teilaspekte hinter DLCs versteckt sind - da kann man nur mit dem Kopf schütteln.
Gladius - Relics of War ist kein schlechtes Spiel. Der erste Vertreter des 4X-Genres im Warhammer-Universum begeistert durch actionreiche Schlachten, authentische Fraktionen und spannende Storys. Leider kann der Spannungsbogen durch den alleinigen Fokus auf den Krieg nicht über etliche Spielstunden aufrecht erhalten werden. Zusätzlich sorgen die stellenweise altbackene Grafik und die unfaire DLC-Politik für Missmut. Fans von Warhammer 40K und 4X-Spielen können mit dem Titel Spaß haben. Durch seine Schwächen wird er innerhalb des Genres leider zu einem mittelmäßigen Vertreter, der von Spielen wie Civilization oder Endless Legend Meilenweit entfernt ist.
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188 Std. insgesamt
Verfasst: 22.02.21 11:34
Vermutlich findet man ein ähnliches Spielkonzept mit vergleichbarem Umfang in verschiedenen AppStores deutlich günstiger. Für 34€ erwarte ich mehr.
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996 Std. insgesamt
Verfasst: 27.10.20 15:29
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882 Std. insgesamt
Verfasst: 16.09.20 23:40
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1622 Std. insgesamt
Verfasst: 09.06.20 07:51
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6202 Std. insgesamt
Verfasst: 28.04.20 19:54
1. Fehlende Kurzkampagnen mit Geschichte (Nein, die Quest reicht mir nicht) und kleinen Zwischensequenzen zu den einzelnen Fraktionen.
2. Fehlende Spezialisierung auf die einzelnen dunklen Götter mittels unterschiedlicher Techtrees bei Chaos
Sehr gutes Spiel. Ich hoffe noch auf weitere Fraktionen. Insbesondere Eldar und Dark Eldar.
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10565 Std. insgesamt
Verfasst: 09.04.20 18:29
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997 Std. insgesamt
Verfasst: 15.03.20 16:52
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20115 Std. insgesamt
Verfasst: 04.03.20 20:01
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9088 Std. insgesamt
Verfasst: 23.04.22 21:55
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3205 Std. insgesamt
Verfasst: 20.04.22 20:15
So i can't recommend this at all until you can get a complete version for a reasonable price.
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6947 Std. insgesamt
Verfasst: 17.04.22 07:55
No diplomacy or culture to find here. Fight it out to the end.
Heavily enjoyable to play hotseat via Remote play together, works like a charm. My wife even enjoys it!
My recommendation would be to use mods though. Especially the Too Many Voices mods to bring some life to the troops. Also Gladius+. Well worth your time if you like 40k.
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13391 Std. insgesamt
Verfasst: 15.04.22 22:29
I am not a fan of WH. I mean to say I haven't read the books or played any other games, I don't mean to say I dislike WH.
The factions in Gladius are very distinct. I never felt like I was playing the same reskinned faction.
The rules can be a little complicated, but complicated is what TBS does. A better wiki explaining unit abilities and rules would be nice.
There are plenty of customizable options for the world you fight on, as well as the faction difficulties.
I disliked the quests as they can be disruptive if you are not familiar with them and expecting them. It is a simple matter to turn them off.
The DLCs for this game are stupid expensive. You can pay $15 for a SINGLE additional faction and there are at least 3 that are not included in the base game. I have not found any good sales on the DLCs either.
Overall I recommend if TBS is your thing. Enjoy!
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357 Std. insgesamt
Verfasst: 11.04.22 09:08
+ Great combat that relies heavily on terrain
+ Good amount of unit types
+ Mod support
+ Exploration is really fun; lots to discover and lots of danger
+/- Pretty simple in every aspect besides combat, not the greatest 4X out there
+/- The simplicity could be nice for 40K fans unfamiliar with 4X's, but 4X vets may not like this
+/- Strange UI choices
+/- No diplomacy
- VERY pricey, I only recommend this if you're a big 40K fan
- Lots of the cool stuff locked behind DLC, likely the majority of the cool stuff
Would not recommend at full price; If you're on the fence make sure to look into level of simplicity in the research tree, city-building, and resource management. This may make or break it for you, but personally speaking the great combat makes up for it and it's refreshing to be able to focus on the exploration and extermination while only making a few clicks to manage your empire. Just keep in mind you're paying for the setting here as there are a ton of 4X games that are much better than this one, this is a decent 4X game that you likely would not enjoy unless you're into 40K
Buying the game on sale with all the DLC is the best route unfortunately, but once you have all that content it's a solid game. You can get the complete edition on sale for a reasonable price
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3769 Std. insgesamt
Verfasst: 10.04.22 21:02
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65 Std. insgesamt
Verfasst: 27.02.22 03:11
Where the tutorial really goes awry is it fails to explain any concepts. For instance, it tells you you can deploy a city but just one city. However, it fails to mention any considerations about deploying that city. Like when you should do so or what terrain would be favorable for a city. Should I drop it in an open plain? Next to a river? An ocean or mountain? How about a special tile? Can I expand the reach of my city? While a competent tutorial won't go in depth in all of these areas, it would mention at least some of these things and provide a player with some sort of guidance. And since you only get the one city, a new player will be hesitant to deploy the city in a substandard spot which will lead to their defeat very quickly.
And that's just one example. Conceptually nothing is explained. This makes the tutorial fairly useless. In all honesty, it appears the devs put about 15 minutes into making it and that's going to put off many people.
2. The DLC policy for this game borders on abusive. Actually, scratch that. It crosses that border and this is coming from someone who has happily purchased a lot of DLC.
More than half of the civilizations are only available via DLC. Buy the base game and you get a measly 4 factions. That's it. The other 6 are DLC. Units in the very first row of your tech tree are DLC. No kidding. We're not talking about special units, we're talking about stuff you can build 15 turns into the game as DLC. And there they sit, on your tech tree and you can't research them.
I've seen plenty of opportunistic DLC but this just about takes the cake. This isn't cosmetics (horse armor) or expansion of gameplay mechanics (Paradox). This is stuff that appears to be stripped out of the base game to try to make consumers pay more. A friend of mine said he had to turn off his DLCs if we were going to play co-op together since I didn't have that DLC. Maybe he's mistaken but if not that's just insane. Either way, the DLC for this game leaves a very bad taste in my mouth.
Between those two factors I have no real desire to learn to play this game. I know that I'm going to have to struggle with no direction whatsoever to learn the game itself because the devs though it was more important to strip the game for DLC than to put any kind of useful tutorial in their product. I also know that if I put that kind of time into it, I'm also only getting half a game with over $100 of DLC intruding in virtually every screen just begging to be purchased. This is what awaits me? No thanks.
So consumers my advice is to stay clear of this one. Avoid.
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21 Std. insgesamt
Verfasst: 26.02.22 04:44
I have no problem with factions being locked behind paywalls, there are other games that do this. What bothers me is that every step of the way in my very first game, it keeps showing me things that require dlc. The game itself seems to be kneecapped, made for the sole purpose of selling overpriced dlc for basic units when games like Soulstorm from like 16 years ago had 8 complete factions in the base game. Similar games like Alpha Centauri had 6 complete factions. This thing grays out the first vehicle in your faction and in red letters shouts that you need DLC to get the single most common and basic mechanized unit in the Imperium. It shows you precisely how many factions you can't play as and locks research in the tech tree but suggests you merely pay more than you paid for the game itself to unlock partial factions.
If I wanted to watch commercials, I'd watch tv. When I buy a game, I expect at least a functional experience, not several reminders per minute that basic parts of the few factions available are locked. This might have been a decent game, before they chopped it up.
Refund requested. Avoid if you like your games to have even one complete faction without DLC.
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1019 Std. insgesamt
Verfasst: 13.02.22 10:45
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1993 Std. insgesamt
Verfasst: 12.02.22 06:46
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3097 Std. insgesamt
Verfasst: 10.02.22 02:18
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1619 Std. insgesamt
Verfasst: 28.01.22 08:25
TL;DR Don't buy it cos you have to pay twice the game's cost in DLC to have content other games put in basegame.
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798 Std. insgesamt
Verfasst: 28.01.22 03:24
The core gameplay is solid and it's cool seeing all the units in it, along with lore writeups and other little details. It also goes to lengths to include a lot of units that you see on the tabletop but that don't see in other games... Or it would, if not for DLC.
The base game has 4 available factions, with FIVE locked behind individual DLC packs. It's not even like in Total War games where you can interact with the factions, just need the DLC to play them (Not that I like this practice at all), but they flat out cannot be used in your game if you do not own the DLC. The fact that over 50% of factions aren't even included in the base game is ridiculous and totally unreasonable.
On top of this even in the base factions, a number of units are locked behind DLC paywalls too. Just using Guard as an example as they're my favourite faction you can't even make Chimeras, one of the most ubiquitous and common vehicles in their motor-pool without DLC. The Guard roster has 4 units locked behind DLC (Chimeras, Ratlings, Scions and Void shield generator) where EACH ONE requires a different DLC. So you're telling me to play one of the base factions to the fullest, I need 4 separate DLCs? Hard pass. Other games would just put in new units for free as updates to reward their fan-base for staying with the game. Instead you get a company that's decided to package updates as paid content.
The way that DLC is handled for this alone should make it a hard pass. I don't think you should buy this game even if it's on sale as you're very much paying for half a product and this kind of marketing shouldn't be encouraged.
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672 Std. insgesamt
Verfasst: 23.01.22 10:00
In the grim darkness of the far future, there is one more turn.
Warhammer 40,000: Gladius - Relics of War is a perfect representation of the familiar quote with which most of the Warhammer 40k content starts since the ultimate goal of nearly every playthrough is to eliminate your enemies not by diplomacy nor cultural advancement or building a wonder, but by wiping them out entirely using everything at your disposal. After all, there is only war.
Gladius gameplay basics will be familiar for everyone who ever played any 4X turn-based strategy game like Civilization. However, it is much less complex than other titles since, as I've said earlier, everything here is focused on war. Every city upgrade, every building, and every technology is here only to make your units more effective on the battlefield.
Despite having the same ultimate goal, each faction uses quite different ways for achieving it. In the base game, you're allowed to play as Space Marines, Necrons, Astra Militarum aka Imperial Guard, and Orks, and it might seem too few for a grand strategy game, however, each faction is truly unique in its approach. Space Marines and Necrons are both pretty well-rounded, beginner-friendly factions with quite straightforward mechanics and tactics, while Imperial Guard is heavily focused on various artillery, tanks, and specialists since their regular troops are mostly just cannon fodder, and Orks usually outnumber everyone on the map and have to fight almost nonstop to achieve maximum profit and combat buffs.
While being turn-based, Gladius still manages to be quite an intense experience at times, especially in the mid and late game when there are almost no blank spots on the map and all you have to do is to place all your units properly and use their abilities effectively to cause maximum possible damage to the enemy lines while avoiding unnecessary losses in the never-ending encounter. I won't dive deeper here into the gameplay, but believe me, every faction's mechanics is quite diverse so at least your first playthrough with each of them will be unique.
There are also a bunch of DLCs available, which is a common thing with strategy games. Some of them add several new units, and the others add playable factions like Eldars, T'au, Chaos Space Marines, Tyranids, and most recent Adeptus Mechanicus. However, even the base four playable factions are more than enough to sink a few dozens of hours into the game. You can customize your playthrough with a bunch of different settings, just like in any other strategy game, like wildlife population, biomes density, spawn of unique creatures, and so on. As far as I've noticed, difficulty settings only increase or decrease buffs given to the AI rather than making it smarter but it's okay since the computer players will always be equally aggressive towards you or the other AI opponents. And you can always jump into the multiplayer PvP or create a hot seat game if you want something more challenging.
And there is also a story mode that you can enable with each faction while creating a game. It basically allows you to achieve victory by completing a chain of quests during a regular map, which is a nice option if you're tired of killing everything.
So overall, Gladius is a decent 4X strategy game, with a heavy focus on the last X - exterminate. If you're eager to play something Civilization-like but don't want to bother yourself with politics, culture, and other complex mechanics, then you should try out this one. Despite being oversimplified in comparison to other genre representatives, Gladius in my humble opinion is very good in what it provides - a near-perfect representation of Warhammer ground warfare.
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4119 Std. insgesamt
Verfasst: 05.01.22 01:20
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1615 Std. insgesamt
Verfasst: 01.01.22 12:01
Exterminate, Exterminate
Even though this is a 4X game (explore, expand, exploit, exterminate) Warhammer 40 000 Gladius heavily focuses on the last X while lacks in the previous ones. There is not much to explore, expand possibilities are limited (or rather it comes very costly), exploit system is I would say generally good, but nothing special. But extermination is something that you have to put your entire focus on, this makes sense hence in harsh environment of W40K there is only war and only the strongest survives. In the game this means you have to quickly produce as many unit as your production can sustain and attack as fast and as often as possible or you lose. This is actually pretty good mechanics because it drives your attention to the battlefield, strategy and tactics. I would actually love it if it didn't require so much micromanagement - unit die quickly (or heal slowly) so you have to make up this in quantity and when every turn I have to move 10,20,30 or more units it makes every turn exhausting and unnecesarily long. Don't get me wrong, the game is good, really good, if you have patience, for me this is something I play once or twice and get on with it, I enjoyed the game but I'm not interested now in playing again (or buy dlcs) if there are much better games in the genre.
Summary
Pros
✪ Smart AI
✪ High diversity among factions
✪ Neutral faction is also challenging
✪ Well crafted hero concept for this type of game
✪ W40K universum and it feels like it!
Cons
✪ No campaign - what's in the game is just some story aspect added to skirmish
✪ DLC policy - cost highly exceeds marginal utility
✪ Unbalanced factions
✪ Heavy focus on combat / exterminate aspect of the game
✪ Narrow research tree
Slightly over average score of 5.5 /10
I can recommend this game only for either W40K enthusiasts or very patient players with love for turnbased strategies. If you are casual player like me go rather play Civilization V or if you want to play on extraterrestrial worlds Civilization: Beyond Earth.
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132 Std. insgesamt
Verfasst: 01.01.22 06:25
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1491 Std. insgesamt
Verfasst: 15.12.21 20:00
It's a simplified 4x with a focus on combat.
The factions feel pretty unique and each of them have a variety of units and strategies to play around with.
There's a surprising amount of mechanics and complexity to the game without being overwhelming and over complicated.
I enjoyed my 24 hours greatly and I found the game challenging yet fun on the normal difficulty.
I do not recommend this game however UNLESS you get it on a huge sale because of good old GW greed.
Half the factions in the game are locked behind DLC paywalls. It feels like an early access game. They even show you DLC units in the tech trees that you don't have access to just to rub it in your face. Unless GW decides to put up a reasonably priced bundle for all the content, I would avoid buying this game as there just isn't enough content on the base game to make it worth your time.
I got this game through a contest for free so i'm very happy with my time on it but i've been looking at this game for a long time and never would have bought it and played it without a good bundle discount.
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3168 Std. insgesamt
Verfasst: 12.12.21 22:38
But...
There's 9 available races and 5 of them are locked behind expensive DLC. To unlock everything you'd have to shell out well over $100, and that's just for races and some moderately useful tech tree unlocks. It's not like you're getting some AAA new campaign content or something, the game play is just randomly generated maps. This isn't FFXIV or Borderlands, where each xpac gives you a LOT, this is basically Civ, and asking that much for each nation to be unlocked is greedy and insulting.
I'm not complaining that there's DLC, I get it, it's a business - but the prices for all of it are ridiculous.
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1999 Std. insgesamt
Verfasst: 11.12.21 14:09
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1244 Std. insgesamt
Verfasst: 30.11.21 12:09
Whilst the game is complex with it's various mechanics it is still open to novices like myself that can play the approachable races like space marines and still feel competitive. There is even a co-op multiplayer option in which you and your friends can experience your individual campaigns together.
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2334 Std. insgesamt
Verfasst: 29.11.21 06:52
The factions, which keep getting added, are all very distinct and just feel right. If you enjoy the aesthetic or play style on the table top you won't be disappointed with their presentation in Gladius. Yes some things work differently, but of course they do!
Seriously, this is one of a very small number of Games Workshop IP video games that, in my humble opinion, successfully capture the source material.
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1673 Std. insgesamt
Verfasst: 27.11.21 08:36
Get Dawn of War or Battlefleet Gothic Armada 2
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4078 Std. insgesamt
Verfasst: 22.11.21 23:17
And i wish they did not pushed the 4-X title so hard to sell the game ,
For me any game there is only combat and nothing else is not 4-X.
But if you like turn based battles you might like this , but unless you spend the money you will encounter a lot of dimmed out options on the screens that is locked for you .
And the full game is 130 euro or so , And counting , (not counting sales )
pretty sure they can squeeze out some more money from this stone .
But again it will never ever be worth 130+ euro
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1773 Std. insgesamt
Verfasst: 22.11.21 16:44
BUT the cost of the DLC's is overpriced for sure! Rich people only it would seem. Even when discounted the DLC's factions are never less than £7.40 :(
Shame. Hope there is a complete bundle one day.
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16203 Std. insgesamt
Verfasst: 14.11.21 16:12
Pros: everything else. This is THE BEST 4X combat game. No diplomacy, simpler than in Civ city management, and huge variety of units and sides with real tactical options and paths. The combat mechanics is interesting and more complex than in any 4X game.
But! While the base game is good, the game shines with all the expansions. And it becomes costly to buy all of them. Therefore, we come back with the biggest drawback: Cost. But in some sense you get what you paid for. If they release one more DLC, I would buy it without thinking. I love this game that much.
I play it periodically - play couple of games - break for couple of month to play other games. Then I always come back to this game.
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183 Std. insgesamt
Verfasst: 24.09.21 19:41
I refunded this ages ago, all of the factions played exactly the same and felt like reskins of each other.
What a letdown.
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3804 Std. insgesamt
Verfasst: 17.09.21 18:15
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1486 Std. insgesamt
Verfasst: 07.09.21 01:09
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6938 Std. insgesamt
Verfasst: 02.09.21 01:42
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2245 Std. insgesamt
Verfasst: 08.08.21 02:51
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10994 Std. insgesamt
Verfasst: 01.08.21 17:56
I have no idea why this isnt being raved about more.
The races feel unique, the action is well paced, and the wildlife makes a welcome change to just build up & charge gameplay.
I struggle to find anything wrong with this game, it just needs more content for me to buy tbh.
If you've ever seen another of my reviews you know how rare this is xD
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8550 Std. insgesamt
Verfasst: 30.07.21 00:39
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319 Std. insgesamt
Verfasst: 25.07.21 10:38
I thought it would have like a co-op campaign or something but there does not appear to be a campaign at all, just skirmish games.
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3191 Std. insgesamt
Verfasst: 17.07.21 08:41
The price point is the biggest issue, the complete package is priced too steep for the amount of game you get (AA budget game with AAA price). Best to wait for a sale there.
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2863 Std. insgesamt
Verfasst: 14.07.21 18:05
When I found that out I was discouraged because I didn't want another Civ game, with a 40k skin. But after forcing myself to give it another chance... and I'm glad I did.
It feels punishing. I like that. The game IS hard, particularly at first. But unlike a Civ game, the city stuff is much much lighter. The game DOES however put a lot more focus on the war, and it feels satisfying. The sight lines in particular, are jarringly difficult.
But after I completed my first playthrough, I found myself immediately wanting to jump into another faction.
It's not perfect, but it's a good game.
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1448 Std. insgesamt
Verfasst: 02.07.21 02:50
I bought it for £8 and for that price I can't complain. Definitely isn't worth any more than that.
Mostly it's just uninspired. It's a 4x game stripped of economy, diplomacy, trade, intrigue, and everything else that makes a fleshed out title like civ 5 so compelling. They've not bothered to try and build on the genre at all, so once you've stripped everything away you're just left with constant combat that starts on turn 1 and continues until the end of the game. That's not as fun as it sounds, because there's not much to the combat. You have two to four types of resources depending on which faction you're playing, and even on a really big game on very hard difficulty you'll struggle to set up more than three or four cities before the game ends. City positioning is basically irrelevant. There's no networking, road systems, complementary positioning of cities, none of that. Just a global pool that cities all contribute to. Cities eventually become huge, and you'll always have so many tiles and building slots available that every city can be good at everything.
Visuals are pretty poor, frankly. The game tiles are ugly, drab, dark and there are only four or five types. Unit models have shoddy textures even on highest settings. There are only three kinds of tile blockers - forests, imperial ruins, and wire weed. There are five? six? special tiles you can find on the map that you can capture to get little bonuses. None of them are particularly important and there's no real reason to fight over them. In other 4x games, for example, there can be certain tiles that are so valuable they can be worth starting a war over. What I'm saying is that there's just not a lot going on across the map. Once you've seen one map, you've seen them all.
Music is generic meh. Sound effects are generic meh. e.g. I remember building a necron doomsday ark and looking forward to seeing the massive main gun fire... it's just a muted little *ploop* and a bit of green snot comes out the front of the gun. Gladius is a game that amazes in its ability to adequately tick a box with minimal effort.
Given that you don't do anything besides combat, that's pretty limited as well. Move with unit, shoot with unit. Nothing can move after shooting which limits your options a lot. Overwatch ends up aggroing a load of powerful neutral mobs when you want to just mind your own business which gets annoying.
Special abilities can be useful but aren't hugely interesting. Mostly I find myself using heal and repair actions and forgetting the rest.
The early game is reasonably fun when positioning and the odd heavier vehicle have smaller skirmishes, but the late game is really tedious - The quantity of units on the field becomes completely overwhelming. Almost all units have a range of 2-3 and move a similar distance, the result is the equivalent of mashing your toy tanks together when you were a kid.
The DLC policy is really belligerent. Seeing locked units blocked out each time I open the tech tree doesn't make me want to buy the DLC, it just pisses me off. There are a few important choices that are particularly offensive - Chimaeras, landraiders, etc. You'll also need to buy many DLCs in order to get all the units. It's just a scummy way to do it.
Overall, it's a 3.5/10. I hit the recommend button at 4/10.
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5347 Std. insgesamt
Verfasst: 26.06.21 06:26
However. Every time I open the research menu I see parts of my army locked behind a paywall. I can stomach an entire faction like Tau being DLC but the Chimera? or the Landraider? You gotta be @#$% me! Here is your spaghetti but the sauce and cheese cost extra! Get that outta my face!
Oh its just 1 DLC to complete your army. NO! its 3. Reinforcement, Fortification and Assault. Nearly $6CAD each.
I don't mind that there are only 2 ways to win a game. Kill everyone else or quests. I can't recommend a game that splits your army and puts part of it behind a pay way.
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167 Std. insgesamt
Verfasst: 06.06.21 18:54
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2461 Std. insgesamt
Verfasst: 04.06.21 01:38
That being said, there's nothing quite like it and I've enjoyed my almost 40 hours with it so far. Coming back to it recently and I think I'll be sinking even more hours into it in the near future. Proxy Studios is really coming into its own and I'm excited for them!
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2353 Std. insgesamt
Verfasst: 22.05.21 13:14
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4149 Std. insgesamt
Verfasst: 03.05.21 13:14
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109 Std. insgesamt
Verfasst: 28.04.21 13:00
Content for this game on the other hand is devolved into a forced disaster by the developers.
Race packs are fine as an idea.Price wise though you are asking 1/3 of the game's base price for a single race.Even for races who are vital for the games immersion like chaos.That's unacceptable.
What is also not fine even just as an idea regardless of the price is that i need a dlc to build a simple razorback as Space Marines.I have not checked its price,i don't care if it costs 0.01 cents,which is not the case i can divine that already.That's unacceptable.
Half the races are in extremely overpriced race dlc packs and bits of the races you already supposedly own are behind dlc as well.
I love wh40k but if this is how you want to treat us i'll be on the lookout for your content on cheap key retailers cause you don't deserve a dime.
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14410 Std. insgesamt
Verfasst: 25.04.21 13:35
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1415 Std. insgesamt
Verfasst: 13.04.21 13:08
DLC prices are just dumb. This really lowers ones impression of the game.
The fact that even in-game you get reminded of not owning a DLC, is also a BIG minus.
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1133 Std. insgesamt
Verfasst: 02.04.21 10:29
This game is absolutely good value for money IF:
- You buy the main game + all the DLC on sale for ~40 bucks or less.
- You are somewhat familiar with the Warhammer 40,000 setting.
- You install the Gladius+, Gladius+ Unofficial Terrain Scaling, TooManyVoices and Red Lasguns mods.
The Mods listed above are essential for immersion/HD textures/actual unit voices. Install them even before a first time playthrough.
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1377 Std. insgesamt
Verfasst: 28.03.21 21:22
The Good
• There are four playable factions in the original release – Space Marines, Astra Militarum, Necrons and Orks. Four more factions are available as DLCs (which I haven’t bought yet) – Tyranids, Chaos Marines, Tau and Craftworld Aeldari.
• Each faction has their own unique infantry units, ground vehicles and aircraft, which have interesting visual designs.
• Each faction has a different playing style, for example Space Marines can only build one city but it quickly grows to a massive size, Necron units can heal quicker to stay in the fight longer, while the Orks build up a Waaagh! meter as they attack enemies, which increases damage dealt.
• You’ll also encounter the planet’s native wildlife, which will attack both the player and AI factions. Expect to see lots of strange looking creatures like giant wasps and scorpions, and floating squids who can mind control other units.
• Construct various buildings within your cities to generate different resources, including minerals to produce units and buildings, research points to unlock more powerful units and tech upgrades, and every building needs energy to function. A city’s population determines how many buildings can be active, but high population causes disloyalty which reduces how much of the other resources are gathered.
• Each tile has a bonus to production of specific resources based on the terrain type. You can choose which tiles to place each building on to maximize production, and you can spend influence points to acquire more tiles. Resources are managed on a faction level instead of each city being separate, which means that one city which specialises in production of a particular resource can compensate for another city having a shortage.
• The biggest difference compared to Civilization is that Gladius has absolutely no diplomacy. No trading, no peace treaties. These factions hate each other, and in the 41st millennium there is only war.
• Combat is turn based. Only one unit can occupy each tile, but ranged weapons can attack enemies a couple of tiles away, melee units can move several tiles each turn, and some units can fly or use jetpacks to get around water tiles or other obstacles, so I didn’t have many problems moving a large army around the map.
• Each faction has a storyline to follow where you perform objectives such as research and build a certain unit or city upgrade, investigate a location on the map, kill a specific enemy, or survive a massive wave of enemies, eventually leading to winning the campaign. Victory can also be earned by simply eliminating all enemy factions.
• The campaigns that I’ve won so far took around 7 hours each to complete on a medium size map.
• I haven’t had any problems with bugs, crashes or framerate, and the controls work fine with mouse and keyboard.
The Bad
• The combined value of all the DLCs is actually higher than the base game. I’ve played other strategy games (for example Total War) where new factions appear in the game as AI controlled opponents even if you don’t own the DLCs, which provides more variety of enemies to fight against, and you only have to buy them if you want to play as those factions. Sadly Gladius doesn’t work like that. If you don’t own the DLCs, you won’t see those factions at all.
• Some units and upgrades for the original four factions are locked if you don’t own the Assault Pack and Fortification Pack DLCs, but they still appear on the tech tree in game, which is basically advertising the DLCs while you play.
The Recommendation
Gladius is a fun game if you’re a fan of Warhammer 40K and turn based strategy, but the total cost of owning all the content is high, so I recommend waiting for a sale.
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6454 Std. insgesamt
Verfasst: 18.03.21 11:42
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21 Std. insgesamt
Verfasst: 28.02.21 20:11
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766 Std. insgesamt
Verfasst: 26.02.21 08:51
It's just that a game of Warcraft 3 is over in half an hour, whereas this game drags for what feels like millennia. And after a while it's just back and forth combat that for me began to felt a bit stale. This could be better with friends. It feels like it needs .... more. More .... something? Warpstorms, random events, some interaction with enemy leaders perhaps. Anything to add a twist and some texture. This is absolutely commendable for a small team, though.
It's a shame that the DLC model is as it is, because some of those DLC could certainly make the game more interesting but they've chosen not to give anything away for free to entice players. Like a neutral roaming unit that costs 2 bucks? That ... just feels like something other games would release in an update. I assume Warhammer charges a lot for the license, which is why these Warhammer games release a lot of overpriced DLC, but it nonetheless hurts the game and I think they might actually make more money if the base game included some of these things. But I'm sure the Warhammer fanatics who spent hundreds on models aren't phased by these prices, and so it's probably the better financial decision.
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2773 Std. insgesamt
Verfasst: 22.02.21 21:11
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2267 Std. insgesamt
Verfasst: 16.02.21 21:30
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892 Std. insgesamt
Verfasst: 12.02.21 00:34
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1792 Std. insgesamt
Verfasst: 30.01.21 16:39
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1846 Std. insgesamt
Verfasst: 22.01.21 19:51
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676 Std. insgesamt
Verfasst: 02.01.21 11:31
The store page's screenshots appear relatively ugly after using those two mods, though it's not a world of difference — the base graphics and sound, though slight, are a good effort considering the small size of the development studio. The devs seem to have wisely focused more attention on the less resource-intensive fiction that draws people into 40k to begin with. Lore text is packed into this wherever it could fit, and all of it so far has matched the quality of the best 40k books, in my opinion. Even the reasoning behind how all these different factions/species ended up fighting over the same planet is handled well enough to be believable.
https://steamcommunity.com/sharedfiles/filedetails/?id=2346314901
I completed the Space Marines' intro/tutorial mission and started a game as the Tyranids, a much more involved faction. Most mechanics other than the fundamental nature of combat are modified to fit the race, faithful to the fiction as far as practicality allows; the Tyranids aren't a StarCraft Zerg, but I doubt the design of a Civ clone (or this game's engine) would support such extremes. Designing with absolute dedication to an external ruleset regardless of your genre is part of what hindered Space Hulk: Deathwing, and the restraint against that impulse works here, however intentional it was.
It is indeed 40k Civ, except in that it's much more creative with the factions, and it lacks diplomacy, which I believe is generally considered the most useless mechanic Civ has to offer. This, to me, equates to a version of Civ that's tolerable — in which the world isn't a perpetually sunny realm of bouncy Pixar characters, and humanity isn't necessarily a fountain of hope and rainbows using war as a vehicle for utopic enlightenment, but instead there are mechs the size of small communities fighting self-modifying aliens made of guns and machetes for supremacy over a hell planet, because they're on a hell planet.
I think the only issues I've had have been screen tearing despite G-Sync (fixed by enabling some combination of G-Sync, V-sync & triple-buffering all at once) and the UI being badly enlarged and ugly at 4k (made tolerable by reducing the UI upscaling as much as I can stand). Other than that it's really fun, very 40k indeed, and while there are regular optional quests in-game that serve as combined tutorial/mission/story/reward vectors, there's no formal campaign, so the story and lore are accessible without having to sit through a separate mode of restrictive campaign missions.
So, ~50% discount, download two Workshop mods, and you finally get to play a modern Civ game without feeling like you're being waterboarded with jam.
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3229 Std. insgesamt
Verfasst: 26.12.20 23:22
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17168 Std. insgesamt
Verfasst: 21.12.20 20:26
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735 Std. insgesamt
Verfasst: 21.12.20 08:03
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1044 Std. insgesamt
Verfasst: 19.12.20 23:28
Those are all minor gripes with the game, but the overall feel is still solid. There's no diplomacy, which is befitting a 40k game, no peace, just war. All the different factions have their own unique feels and the only one I personally have found distasteful to play are the TAU. The soundtrack is simply amazing and all in all this is a very fresh take on the Civilization dominated 4X genre. Games are also faster because cities can't be captured, just destroyed and everyone is fighting all the time.
All in all, a very solid game that breathes fresh air on the genre. Thumbs up.
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17336 Std. insgesamt
Verfasst: 18.12.20 21:18
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2730 Std. insgesamt
Verfasst: 08.12.20 17:36
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1315 Std. insgesamt
Verfasst: 16.11.20 04:47
While it lacks the depth of other 4X strategy games, Gladius: Relics of War is a streamlined 4X game in the Warhammer 40K setting. Like other reviews, I would recommend this to Warhammer 40K fans but if you're looking for a deep 4X game, you can do better elsewhere.
The developer has released additional races since the base races of the initial game.
Current List of Races below
- Necrons
- Astra Militarum (Imperial Guard)
- Space Marines
- Orks
- Chaos Space Marines (DLC; Chaos Undivided)
- Tyranids (DLC)
- Tau (DLC)
- Eldar (DLC)
The game itself has alot of gameplay customization (AI difficulty, Team Setup, In-Game Items, Neutral Spawn rates, etc) to appeal to veterans of the genres and newcomers.
For newcomers, would recommend setting up a game with an AI Partner as you slowly learn the commands, game mechanisms.
I have bought in on sale pricing but would gladly pay it in full pricing based on the content available.
Warhammer Fan Perspective
The game itself is focused on the city expansion and war mechanisms of the 4X game type. The races play mostly true to the individual races found in the Warhammer universe but there is no in-depth splits within them. (i.e. Space Marines = Generic Space Marines; Chaos Space Marines = Chaos Undivided; Tyranids = No specific brood; Eldar = No specific Craftworld or Faction)
This may put off most fans but i think the approach plays just fine but may disappoint players who wish to play specific chapters or regiments in each races (Khrone/Slaanesh; Dark Templars/Salamanders: Catachan/Cadia, etc)
Most of the unit types (Infantry, Heavy Infantry, Light Armor, Heavy Armor, etc) are included in the mix but do not expect 100% representation of all available unit types in this game. You may find details of the unit types available on YouTube videos where others have covered extensively what's available and what's not.
The developers have been pushing out additional races and hopefully we can see races such as Dark Eldar or Sisters of Battle being added in as future content.
4X Fan Perspective
There is no diplomacy or trading mechanic that is found in other 4X games. You may form teams during the initial game setup but that's pretty much it. The main and only win condition is via conquest and elimination of all opposing forces in a given match.
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35 Std. insgesamt
Verfasst: 13.11.20 15:52
I love 40k, and this game is charming to look at, but it honestly isn't worth the price and the DLC packs are a joke.
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349 Std. insgesamt
Verfasst: 13.11.20 03:27
DEFINITELY do not pay full price for this one; I got it 65% off and still feel like it wasn't worth the buy.
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12915 Std. insgesamt
Verfasst: 12.11.20 21:24
The game is easy to get the hang of and you can control both the difficulty and the different seeds that spawns the world you play on. It actually gives you different biomes to fight in from desert, swamp, tundra, forest and even ocean if you want to have dogfights with fighters you can produce.
So I say this is money well spent.
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3101 Std. insgesamt
Verfasst: 09.11.20 01:48
In the end, it depends if you are going to play this game for hours and enjoy it. If you can sit around and play this game for hours on end despite it being much more simple than a CIV game. Good for you!
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419 Std. insgesamt
Verfasst: 22.10.20 19:26
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61141 Std. insgesamt
Verfasst: 22.10.20 15:11
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894 Std. insgesamt
Verfasst: 04.10.20 12:20
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1151 Std. insgesamt
Verfasst: 03.09.20 22:04
The game itself is alright. It's nothing terribly special unless you're an obsessive Warhammer fan. Combat is competent, if a bit bland. It suffers heavily from research upgrades coming quickly, but production and movement taking forever, meaning your front line units will be _at least_ two tiers behind your production, with no way to upgrade units in the field.
The AI is absolutely terrible, with them happily sacrificing units when they're outgunned. If they attack, they attack with a small fraction of their force, then retreat after two rounds. It's really odd behavior. Higher difficulties just mean they churn out units at an ungodly rate, so have fun trying to root them out. Makes it way more tedious than fun/challenging.
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8293 Std. insgesamt
Verfasst: 30.08.20 05:05
I normally don't complain about DLCs- buy them or don't. Here though, the DLC model is outrageous- $15 for each additional faction (you get 4 with the base game), plus more $ to unlock techs that are already listed on the tech tree.
$15 to unlock the remaining factions? No problem. $15 EACH? GTFO.
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1068 Std. insgesamt
Verfasst: 05.08.20 08:46
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3829 Std. insgesamt
Verfasst: 26.07.20 19:06
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1509 Std. insgesamt
Verfasst: 24.07.20 16:12
This marries the two of them together and tweaks the playstyle to focus mostly on combat with a little bit of focus on resource management.
For those who prefer conquer-victory in civs games, this is your 40k fantasy mashup you never knew you needed.
However, the copius amount of early-stage DLC and the higher price tag on it is a MASSIVE turn-off. The game only has 4 races in the base game and if you want to unlock a single additional race, you have to pay 1/3 the price of the original game for it.
If you're bothered by the pay wall, just go play dawn of war dark crusade/soul storm, because the pay-wall to gaming is fierce with this game.
I love civs and I love 40k, but I also love base/empire and resource management and those two factors feel like an after-thought in this game.
I do not recommend because of the poor choice on micro-transactions and the one-dimensional gameplay with little-to-no story/Campaign.
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3649 Std. insgesamt
Verfasst: 20.07.20 00:40
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446 Std. insgesamt
Verfasst: 12.07.20 21:10
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22683 Std. insgesamt
Verfasst: 12.07.20 00:33
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1426 Std. insgesamt
Verfasst: 31.05.20 21:46
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48 Std. insgesamt
Verfasst: 31.05.20 10:43
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295 Std. insgesamt
Verfasst: 30.05.20 14:25
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1676 Std. insgesamt
Verfasst: 29.05.20 10:33
But I've learned how it works now and beaten the game with two factions.
So whats the real issue here? Price. Wow this game is expensive. I think the base game (on sale for $14 right now) is good, but I won't pay full price for it.
The DLC is even worse. It is all way overpriced in my opinion.
This is NOT a polished game by any means. It is full of jank. I had a game file corrupt and repeatedly crash so I just had to start a new game.
Units don't even voice lines.
Important units cut from the roster for DLC (can be used against you though); and factions are hella expensive.
So if it was cheaper, I'd say putting up with jank would be fine and the game would be fun enough. But not at this price point. Not even with the current 'sale'
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577 Std. insgesamt
Verfasst: 25.05.20 02:51
Base game enjoyable, what is there anyway. Overpriced for 4 factions. Its not a 4X its a strategic turn based war game. You just work to eliminate your enemies on the map just like panzer general etc.
Stupidly overpriced faction dlc, Stupidly overpriced unit dlc, guaranteeing mediocrity instead of popularity.
When will they learn.
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515 Std. insgesamt
Verfasst: 02.05.20 00:00
I saw this a few times on my reccomended page but screenshots didnt really make me excited about it. Just got it from May Humble Bundle and decided to try it....hooy boy. This game is awesome.
My 1st tutorial campaign was great and if they add some story missions and more voice over work to hype up the battles it would be great.
Right now its in sandbox mode the tech tree is deep and rewarding. but unlocks very slow.
Id like more options to grow my Space Marine city...in the lore most human worlds grow to crazy sizes and everything is consumed. So maybe down the line in tech tree something to uncap the tiles.
It might be OP against AI but who cares its about fun.
And vs human ...2 empires splitting the planet and fighting for control .... even more FUN!
Either way this game seems like the closest thing to tabletop Warhammer on PC for a fan of the universe like me who does not want to spend 2,000$ on miniatures and paint.
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1229 Std. insgesamt
Verfasst: 25.04.20 14:44
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1652 Std. insgesamt
Verfasst: 22.04.20 00:54
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1018 Std. insgesamt
Verfasst: 19.04.20 06:29
This is my very first dip into anything Warhammer, but I feel this is a very good TB wargame.
Every faction has a different playstyle and there seems to be the right variety of units without too much overlap between them.
AI is also a plus. It makes decisions players would and I am defintely challenged in most cases. I find myself really trying to out think the AI.
Grab Gladius+ and the Expanded setup off the workshop to really improve things aswell.
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1573 Std. insgesamt
Verfasst: 17.04.20 05:05
To understand why this game needed voices, just imagine playing dawn of war without the unit dialogue. The unit dialogue really sold the feeling that the game was going for and this game only goes half way. The dialogue is there but only as text that pops up above the unit that you can miss. The main sounds that you will hear for the entire game are units attacking or moving. The UI is functional and easy to understand, but it lacks personality. The screenshots don't show it but it is all black and white square boxes with color being reserved for resource icons and unit icons. Again, look to dawn of war for what they should have done with each faction having a custom UI. They already gave every faction unique mechanics, city and unit design, custom quests, custom techs, etc, but for some reason stopped at the UI. This just adds to the bland feeling that the lack of unit dialogue already gave. Lastly, and this is the main reason I stopped, there are only four factions in the base game. Those factions are Space Marines, Necrons, Orks, and Imperial Guard. Given, they all have unique mechanics and looks, but this limited selection almost guarantees that matches will start feeling similar after the first couple. I can't stress enough the lack of replayability this limitation causes. However, what irritated me the most about this issue was the fact that the developers are charging $14.99 (US) PER FACTION. As of writing this review, there are three: Tyranids, Chaos Space Marines, and T'au. The base game needed about 8-10 base game factions in order to not feel repetitive after only a few games but instead of adding these to the base game, they are sold as overpriced DLC.
This goes into my issue with the DLC in general, they are all either overpriced, or have not enough content to justify as being DLC in my opinion. As mentioned earlier, one new faction is $14.99 (US) and this is too much. The price should be closer to about $5 - $7 each, and maybe bundle them into a single package of $15. But, I personally think they should haven been in the base game. Fortification Pack (6 units), Reinforcement Pack (5 units) and Lord of the Skulls (1 unit) should have been content updates. None of these have enough content to justify being a DLC in my opinion, especially the Lord of the Skulls which charges $2.99 (US) for ONE UNIT that is neutral. Some people may be fine with these prices, but I'm not. This seems like the devs are trying to cash grab with these DLC that should with be cheeper or a part of the base game.
There are also some other issue with the game that should be noted. The balance is bad at times, some factions feel stronger than others and some neutral units, mainly Enslavers, are too strong for how plentiful on the map they are. The quest system is a bit broken and also unbalanced. An example being that new powerful neutral units may suddenly spawn near you city or units when going to the next quest without warning and make you lose the game. The city building is a bit boring and confusing with some of the design choices. It is interesting that you can build multiple units at the same time if you build multiple unit factories, but there are some tiles in which you just can't build anything on making them terrible since they still cost resources to gain and maintain. The game map is also dark,which fits a little, but combined with the white and black UI makes the screen always look bland.
With all of that out of the way, I want to comment on part of the game that I thought were really good. My highest praise goes to how each faction has their own unique mechanics that really affect their playstyle. This isn't Civilization style difference where one civilization has a buff and another has a different buff, these differences are real and aren't easily ignored. Some examples being how Necrons can teleport units between cities, or now Space Marines can only settle one city. Aside from the Warhammer 40K theme, this is what really drew me in. I think more games of this genre should embrace this design. I also enjoyed the descriptions written in various places since they help make me feel like I'm playing a Warhammer game. Personally, I also liked how early game units are given upgrades throughout each match to help make them still useful in the endgame. Lastly, I'm not sure if I should call this a positive or negative, but you are able to kill all of the neutral units on the map and never have to deal with them again. On one hand, this eliminates another factor to consider when moving units through an area that has been cleared out, but on the other hand, this start to make the world feel empty since there will now be open areas with on one in them.
I wish I could have given this a positive rating, but it had just too many bad or lazy design decisions for this to be pushed into a positive rating. There are aspects of this game that are really good, but it's bogged down by the seeming lack of personality, and DLC that I felt were over prices or should just be content updates.
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2506 Std. insgesamt
Verfasst: 15.04.20 18:03
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7057 Std. insgesamt
Verfasst: 10.03.20 15:01
I had previously purchased W40k - Sanctus Reach, which is a purely tactical take on the franchise, and found it very much to my liking. Gladius on the other hand I was eyeing for a long time, and had it briefly on my wishlist, until after reading some of the negative reviews I decided it wasn't for me and removed it. Then I saw it one Slitherine sale a couple of weeks ago and decided to get the base game after all, which I am now quite happy about. I have also since got all but one expansion DLCs.
When you look at the pictures about the game, it looks quite Civilization-esque and sure there are a few things in common. Similarities like the strategic map (that also kinda serves as a tactical map in combat) that has different biomes and resources on it and you can found cities on, construct buildings and units and do research. This is however where it ends; in my opinion this game is very different from Civ-series. In addition to being placed in W40k- universe, there are so many differences that I feet all my hours spent in Civilization games didn't take absolutely anything away from enjoying this game.
The factions play extremely different from each other, and I really do mean that. The unique units, tech trees, buildings, resource needs, strengths and weaknesses - the whole package is just so as different from faction to faction as you might guess if you know about the W40k lore.
Now if you are a true W40k fan who doesn't particularly hate the 4X game setting, I can see no reason why you wouldn't grab this in a heartbeat. And vice versa, if you are a 4X game fan who knows very little about W40k but doesn't hate it, this has potential to be a real treat for you.
I think I have babbled on long enough, Time to go and play the the Orks now. Which remainds me of just one post scriptum especially for anyone very familiar with the franchise. I recommend you play Space Marines (and possibly Astra Militarium, I'm not sure) first, and really pay attention to the intros before playing as the Orks. There's a hilarious (in my opinion ofc) twist included in the Orks intro related to Imperium intros that only da dumbest boyz in da universe can be responsible for.
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3267 Std. insgesamt
Verfasst: 02.03.20 21:56
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6179 Std. insgesamt
Verfasst: 28.02.20 16:47
Pros:
-Decently balanced game play.
-Attractive graphics
-Continued support from devs
Cons:
-Many iconic units are missing from their factions. For example the Imperial Guard lack standard infantry officers as well as their ubiquitous chimera APCs.
-Limited ability to interact with game map. I understand that the devs didn't want to focus too much on the economic side of game play, but there are some obvious features that were left out. Building roads, mine fields, trench networks and observation posts would have added a lot of depth to the game. Having tiles that see heavy combat transform into crater scared hellscapes would have been a nice touch. Also it is possible for significant portions of the map to be covered in water. As there are no naval units in the game this limits the playability of such areas.
In summary while this is by no means a bad game it fails to live up to the potential of what a 40k 4X game could be.
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939 Std. insgesamt
Verfasst: 26.02.20 17:33
Great strategy game, with enough customisation to make an enjoyable game for all levels of gameplay. This is the way strategy games should be built (please take heed).
Games can be quick and super fun depending on your chosen setup and the strategy can be more in-depth than first appears. No diplomacy though, so original teams are unchanging.
Most races are represented by DLC now, except Elder (expected at a later date, or call me Larry) and a few more niche races (I'd love to see Squats personally).
Easily worth the asking price, and if you don't like paying for the DLC, then don't...
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17169 Std. insgesamt
Verfasst: 26.02.20 04:28
It's not like Civ at all for starters. Further, it has no diplomacy. It's just war, war, war and that's kind of refreshing for a change. You can set a game up so that you have allied teams but if they're not in your team, they're your enemy.
It's more like Endless Legend with respect to each faction is unique and has its own distinct style of gameplay which really affects how you play the game, unlike Civ factions which usually get a unique bonus, unit and skill but otherwise play the same.
Also, like Endless Legend, the tech 'trees' are simple: you pick from a number of techs in a tier and once you have researched two, you can choose techs from the next tier. It is a good system and requires you to think about what you want/need.
A word about the wildlife (barbarians) in this game. It is LETHAL and there are some truly nasty horrors lurking in the FoW which can really ruin you day.
Graphically, it is very good. the unit models are nicely detailed.
The sound is fantastic. The music is suitably and muscularly macho. I particularly like the musiic for the Necron faction. The new T'au faction has similarly macho music. The sound effects are satisfying as well.
So, should you get it? If you don't mind the lack of diplomacy and just want to fight, yes, it's fantastic. You can play a single map in about 6-20 hours depending on size, the number of factions and, most importantly, the amount of wildlife you have. I've gotten a LOT of pleasure out of this and anticipate a lot more in the future.
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1212 Std. insgesamt
Verfasst: 25.02.20 17:07
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Release:12.07.2018
Genre:
Strategie
Entwickler:
Proxy Studios
Vertrieb:
Slitherine Ltd.
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:
Warhammer 40,000
Einzelspieler
Mehrspieler
Koop