UPDATE:
Thank you all for your highly vocal feedback, we have taken your suggestions into consideration and will be implementing the following soon:-Fix the experience-saving issue.
- Give veteran players with a long history a proportionate amount of initial experience by backdating.
- Increase the base rate of experience gain by 90%.
- Reduce the formation bonus from 50% to 25% to make it more consistent with skirmishing and reduce the impact on artillery players.
- Lift the staging zone restriction on XP gain for artillerists.
- Add the option for server owners to disable progression restrictions for passworded events, but at the cost of disabling experience payouts.
Hello everyone,
Today, we’re pleased to be releasing Update 188: “Veterancy” for War of Rights!
This update brings exciting new features that allow players to track their progress across multiple matches and provides a more rewarding experience by unlocking ranks and roles that match their proficiency level.
Your earned experience, in the form of a growing wreath, will be prominently displayed alongside your name, providing a clear indication of your level of expertise to other players. This feature will make it easier to establish a quick overview of the competency of your fellow comrades when coordinating strategies on the battlefield.
NOTE: New and existing players will have a 30-day grace period starting from today to reach the required experience level to play their preferred soldier classes. After this period, class restrictions will be enforced. However, rank restrictions will be in place starting today. We hope this resolves some long standing disputes with Officer and NCO selections in relation to new players trying to lead without much grasp of the mechanics of the game.
While the various class unlocks are relatively quick and easy to get, the individual ranks of said classes are not. From today, the in-game rank of the NCO and officer standing in front of you will be directly tied to the amount of experience levels gained by said individual. Gone are the days of Sergeant Major or Colonel spam.
To ensure a fair and equal playing field moving forward, we have opted not to reward initial experience based on playtime or time of purchase. This decision means that all players will start at the same experience level and have an equal opportunity to progress through the levels and ranks.
When designing the experience system, we were careful not to have its introduction cause a sudden change in the way players behave. Unlike in other games where experience points are earned by killing and capturing, such actions do not grant experience in War of Rights. Instead, we focus on the time spent being "In Formation" or "Skirmishing" while outside of the spawn area, as this is what matters most in the game. We also added a minor experience gain for being "Out of Line", although this provides a negligible amount. We may expand this in future subject to community feedback. The experience points are rewarded at the end of a match only, so be sure to stick around until the round has finished!
We are absolutely thrilled to introduce this new mechanic to War of Rights. It's a bold step outside the norm in our game design, and we are eager to hear what the community thinks about the Veterancy update. We want to make sure that the system, and any future changes, stay true to the War of Rights experience that we all cherish. In the coming weeks, we'd love to hear from you about how, or if, you'd like to see the system expanded to include other types of rewards.
Update 188 Patch Notes
- Added an experience-based level system to the game featuring class & rank unlocks and updated player nametags.
- Rewrote the achievement/stat integration.
- Added new steam achievements.
- Potentially fixed the Skirmish overtime game mechanic not working as intended.
- Overhauled the Piper Cave house model.
- Made tweaks to the rainy weather in order to make puddles more clearly visible.
- Changed the 7-rivet bayonet scabbard into the period correct 2-rivet one.
- Removed the blue trouser option from the 3rd Arkansas customization in order to lessen the amount of uniform trolling.
- Added a left-sided feather for the Hardee hat.
- The LeMat revolver is now only available for Confederate Lieutenant Colonels and Colonels.
- Minor Harpers Ferry level polish work.
That's all for now, we look forward to be hearing your feedback about the new experience system!