General & local performance improvements
- resized world partition cells for smoother streaming
- Fixed draw distance values on several objects
- Several optimizations on several static objects at Manor House and sawmill locations
- More objects collapsed at start location
- More lods around manor house zone
[h3]Gameplay bugfix and improvements/h3]
- Complete rewrite of item saving , inventory saving and game events saving systems. (Some minor events are still not saved)
- Fixed game breaking bug with tactical visor on/off that locked any player action if pressed quickly in conjunction with melee weapopn attack or parry
- Fixed delay of loot spawn upon AI death
- Fixed delayed death sound in AI when dying
- Fixed collision bug that prevented entrance in several buildings
- Fixed collision bugs around biomass in picnic area