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We’re thrilled to announce the release of Bloodbound 0.5! Our team has been hard at work making improvements and adding new content, and we can’t wait for you to experience it all.
**First off, a huge thank you** for your ongoing support and feedback! It’s been invaluable in helping us shape the game. Now, let’s dive into what’s new:
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**Introducing the new map: Lair.**
This face-to-face battleground takes place in Eric’s lair—a bloody, intense arena filled with awesome props. It’s also our most optimized map to date. Our level designer has put in a lot of work learning from previous experiences to ensure top-notch performance.
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**Farmhouse has been temporarily removed,** but don’t worry—it’s coming back soon with massive improvements. We’re rebuilding it from the ground up with updated assets and visuals to enhance your gameplay experience.
**Vampire mechanics have also been reworked.**
Previously, leaping vampires could only move forward, but now, you can veer slightly to the left or right during a leap, or even interrupt it if you find yourself diving headfirst into a group of slayers. We’ve also improved the network synchronization and reduced rubber banding for a smoother experience.
**In 0.5, we’ve removed Easy Anti Cheat** to make way for our upcoming map editor plugin, which will give you the freedom to create and share your own levels. We can’t wait to see the amazing battlegrounds you come up with!
**We’ve made some other key changes as well:**
-The main menu has been revamped, and the in-game currency has been removed. Skins and taunts can now only be earned by playing the game;
- We’ve improved stability in the menu and ensured that game modes are now accurately selected.
**Looking ahead, here’s what’s on the horizon:**
- The Farmhouse map will be relaunched with its new enhancements;
- We’re continuing to work on finishers and plan to roll them out soon;
- Controller support is in the works for those who prefer playing with gamepads;
- We’re developing a new game mode called “Protect the Master” where both teams will need to protect their master.
Protect the Master is a game mode where one member of your team is randomly chosen to become the Master. If you're on the vampire side, the Master transforms into a powerful vampire with enhanced speed and agility. On the slayer side, the Master gains extra health and wields a more powerful weapon. The primary objective for your team is simple: protect your Master at all costs.
Thank you again for your continued support. We’re still very much alive, and we can’t wait to see you in-game!