Hey everyone!
It’s been some time since we last spoke. We’re coming hot off of E3 and nearing the conclusion of our tests for the next big update. So, I’m dropping by with some news and a few teasers for what’s headed your way next week.
Steam Cards, Badges, & Profile Backgrounds
Some of you may have already noticed that Vambrace trading cards have just gone live. There are 15 basic cards to collect and a pretty sweet foil Aetherbrace badge waiting to be attained. We hope this enhances your Steam experience. In addition to that…
Big Update Incoming!
There’s a great deal we’ve been chomping at the bit to share for 1.08. We wanted to make sure we spent enough time testing things before we made any official announcements. I’m excited to say we’re happy with the current state of these new developments.
Since the game’s launch, we’ve made a huge effort to assess feedback from the community. We prioritize objective ideas that we believe stays true to the spirit of the game’s original design intents AND enhances player experience. Something we’ve noted from both positive and negative reviews is that many players would have liked more “depth” to the combat system.
Perhaps, what the community will find more surprising is that our early designs had features that were intentionally left on the cutting room floor to maintain a minimalist combat system. We are revisiting some of those features and adding a lot of new content to balance things out.
Features
-An enhanced point based flourish system
-3 default skills per character with enhanced skills from Relics
-New recruits have a randomized skill
-10 new relics that can be crafted or haggled from merchants.
-Monster Types which yield bonuses or penalties in combat
-Adjustable difficulty levels in the options
-A new monster, varied formations, and teams
-Rebalanced stats for enemy encounters
-Finally, a fix for the dreaded teleporting inventory cursor!
The result is a more robust combat system that requires a deeper level of tactics. However, it doesn’t compromise our original design intents and feels like a natural extension of the game. More details about each to come with the next patch.
Until then, feast your eyes on these preview images:
Outro
As always, a huge shout out to the community. Thanks for your continued support. Please continue to share your questions and comments in the discussion boards. We love hearing from you guys!
Tris, over and out!