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[h4]Gravity Simulation[/h4]
We've completely overhauled our gravity simulation to increase accuracy, stability, and overall performance. Run simulations at higher speeds than ever before while maintaining gravitational accuracy.
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Many simulations can now be run at noticeably higher simulation speeds. Try increasing the simulation speed of the Solar System simulation or your own custom simulation.
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The Hubble Space Telescope used to crash into or fly away from Earth at simulation speeds greater than a couple days per second. Now it maintains a stable orbit at much higher simulation speeds.
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Choreography simulations, where moons are distributed evenly over a pre-computed path creating a unique design, are much more stable and create the desired patterns, like this fish, before becoming gravitationally unstable and falling apart, as expected.
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We've also added more controls so you can fine-tune the balance between maximum simulation speed and gravitational accuracy. Learn more in our updated guide
Guides > Tutorials > Advanced Simulation Speed Controls
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[h4]More Highlights[/h4]
Small objects colliding with gas giants now create more realistic impacts with smaller, gradually growing impact areas
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Object selection has been completely rewritten. It’s now much easier to select objects in crowded simulations with lots of dust clouds and fragments.
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Check out the full list of What's New in Update 33
Please report any issues on our Steam forum, on Discord, or in-game via Home > Send Feedback.