After five years in development, UnderMine is ready for full release! It will exit early access and release on Thursday, August 6th, 2020. Buckle up because this is going to be a long post. We have so much to share.
The development of UnderMine has been a hard and exhausting process. Everyone on the team has put every last ounce of themselves into it. Many people comment on how polished the game is, but in reality we come in hot on every single update. We’re usually fixing bugs up until an hour before releasing an update. That’s because we’re so passionate about delivering as much as possible. We don’t want to leave any good ideas on the table, so we push hard, and try to deliver as much content as we can while still hitting our own bar of quality and polish. 1.0 is no exception.
Thank you to the community
We want to give an enormous thanks to the UnderMine community for being so wonderful and supportive. We could not have gotten here without you. Early access has been an incredible success because you have given us such valuable feedback and an enormous pile of bug reports. Thank you for jumping on board early, and trusting that UnderMine would continue to grow and improve.
What’s in store for 1.0
1.0 might be our largest update yet. It was difficult going dark for so long, and not releasing an update, but it was necessary. We needed to make some fundamental improvements to support our console releases, but PC players are going to benefit from these improvements as well. In addition to new content, UnderMine now performs much better and has improved stability. Below is a list of other things to look forward to in the 1.0 update:
- Final boss fight with numerous phases and cutscenes
- An ending sequence that ties up the story
- Character dialog for post Golden Core, Seer, and final boss states
- New items
- Improved performance
- A new challenge system that lets players make the game as hard as they want
- Artifacts added to the journal along with lore entries for each
- Lifetime stats added to the journal
- Improved mini-map functionality, including being able to see an entire floor in expanded view
- A Hoodie “care package” making fast travel more valuable
- Visual overhaul of the final room, as well as Death’s Head (now Death’s Hand)
- Visual improvement of the Shimmering Caverns
- Numerous bug fixes and balance changes
There will be a more indepth preview later in July akin to what we have released with other updates.
Pricing
As we stated in our original early access writeup, the price for UnderMine will increase at release. The cost will be increasing to $19.99 USD. Lucky for you UnderMine is currently on sale at its early access price, so if you want to snag it at a discount get it now!
https://store.steampowered.com/app/656350/
Supporting UnderMine’s release
Many players have asked us how they can support us even more. Do we have a Patreon? Etc. Never mind all that! If you want to help support Thorium and UnderMine here’s what you can do:
- Post a review of UnderMine on Steam, tell the world how great it is
- Share our posts on Twitter
- Join us in Discord
- Send us your fanart
- Support UnderMine content creators on Twitch and Youtube
We love seeing what you all do with the game, so don’t be shy about sharing your experiences. Fanart, and other creations really give us energy and we love seeing it.
The future
We also want to make it clear that this is not the end of the road for UnderMine. Far from it. UnderMine will continue to see feature and content updates, including some things the community has requested. There is lots to look forward to.
Thank you again for all the support. We’ll be sharing more info leading up to release. You won't want to miss it so keep your eyes peeled.
- Thorium