We're currently testing Part 4 and hope to have it in beta quite soon!
Here's the change log:
- Necrodome biomes for winter and desert now available by rescuing nobles
- Added some achievements (most not unlockable until part 4)
- Fixed rescued noble homing path find bug
- Freezing Monoliths drop mana when destroyed
- Mana Vessel talent now activates whenever any spirit dies
- Fireball scaling instead of separate arcane/elder
- Fixed Rune of Flames
- Fixed talent names clipping in Active Talents screen
- Fixed inventory sound bugs
- Blocked new spawns in Necrodome after player died
- Tweaked balance of Runes
- Added 4k textures for when running in high resolution
- Using KTX/BC texture compression
- Necrodome screen layout tweaks
- Necrodome balance tweaks
- changed Necrodome rewards amounts
- Fixed boss spawn bug when exiting to main menu from Necrodome pause menu
- Bard AI tweaks
- Reduced Lich's HP
- Added negative mana regeneration for Lich
- Reduced the effects of Arcane Mastery and Spell Mastery talents by half
- Clamped item cooldown to min 0.5s
- Fixed item use animation playback speed modification from cooldown
- Slightly nerfed explode staffs
- Fixed unit buff beam effects
- Enlarged hp and mana texts on HUD
- Fixed leaderboards screen formatting bugs
- Custom cursor default enabled
- Fixed hole in Pirate's Hideaway level floor
- Collectible collision bug fix
- Fixed bug on banish all wounded
- Allow switching items while still cooling down
- Player is pushed away from unburied treasure to avoid getting stuck
- Adjusted a sticking chest in desert
- Adjusted terrain bone brightness
- Balancing changes to some affixes
- Fixed the World Map for wide aspect ratios
- Added Battle Ang (weakened version) to Forest4 boss fight
- World stats screen model tweak
- Updated some talent icons
- Fixed slime move animation
- Crash bug fix
- Text tweaks"