Hi there - a new version is now available on the default branch.
This patch will break previous save games, so if you want to continue playing those just select an older branch - this post will tell you how.
These are the changes:
ACHIEVEMENTS ///////
You now have a number of achievements to strive for. See the list on the achievements page.
TRADING CARDS ///////
Trading cards are live now which means that you'll get cards added to your Steam account as you play. Through trading, you can acquire badges, desktop backgrounds and emoticons (shown below):
AI ///////
-Production tasks such as cooking, hunting and constructing are now prioritized internally based on the importance of their output. The output is ranked as important if the stocks are estimated to run out soon, or have run out. This is meant to improve the Task priority system without adding more task priority options to the existing 3: LOW, MEDIUM and HIGH.
UI ///////
-Standing orders can now be set to unlimited.
-Production Panel now has a search field where words can be typed to locate an object in the list. See image:
-New 'Production' ledger shows amounts of items produced and used by the colony. Also shows amount of degraded items as well as average productivity.
- New 'Kills' ledger shows the number of creatures killed by the colony. This is useful to keep track of certain achievements.
-Task list progress bars will now indicate if the task is currently taken. Also, it will be indicated with a grey color if the progress is unknown (because the task is in the FOW).
-Improved the tooltip on degrade profiles so that it explains that colonists will only do maintenance on structures, never on tools and weapons.
-Improved the explanatory tooltips on Salvaging/disassembling to make it clearer when breaking an object apart will result in lost parts.
-Improved the alert message and status icon tooltip in the case of missing fuel so that they also show the minimum amount required. This should reduce confusion in cases where some fuel items exist, but their combined amount is not sufficient to complete a fuel-burning process.
-The GATHER window now shows the regrowth rate of the resources in the zone. See image:
Other fixes
-Effects list in the side panel now shows all effects, instead of just one.
-Broken items can no longer be traded.
-Repairing the Peat bank no longer requires different tools than building it.
-Dropping items during hauling should now be less likely to occur.
-Fixed a bug where a character could not overtake an item that another character had targeted for eating, resulting in them appearing frozen.
Reduced the number of log messages that appear in the log window at the bottom of the screen:
-Eating or drinking is no longer logged.
-Disappeared waste items no longer logged.
-Animals are only logged as 'detected' when the species is first spotted. Predator sightings are always logged however.
-Fixed a video memory leak that happened after saving or starting a new game from the main menu.
Hope you like these additions - we're looking forward to your feedback!