News Liste Unclaimed World

1.0.2.0 New version available on TEST branch
Unclaimed World
14.11.16 20:31 Community Announcements
A new patch is now ready for testing. To play this, you need to select the TEST branch by right-clicking on the game in your Steam library like this:

http://steamcommunity.com/app/284100/discussions/0/305510202676551919/

Note that previous save files will not work with this version.
It should be quite stable. When this version has been thoroughly tested we will put these additions in a new version on the default branch and post a new announcement to inform you about it.
These are the changes in the test version:


//Achievements:
A set of achievements are available for testing. (Any achievements you get during testing you can keep, even if we decide to adjust them later.)
//AI:
-Production tasks such as cooking, hunting and constructing are now prioritized internally based on the importance of their output. The output is ranked as important if the stocks are estimated to run out soon, or have run out.

//UI:
-Production Panel now has a search field where words can be typed to locate an object in the list.
-New Production ledger shows amounts of items produced and used by the colony. Also shows amount of degraded items as well as average productivity.
- New Kills ledger shows the number of creatures killed by the colony. This is useful to keep track of certain achievements.
-Standing orders can now be set to unlimited.
-Task list progress bars will now indicate if the task is currently taken. Also, it will be indicated with a grey color if the progress is unknown (because the task is in the FOW).
-The gather window now shows the regrowth rate of the resources in the zone.
-Improved tooltip on degrade profiles so that it explains that colonists will only do maintenance on structures, never on tools and weapons.
-Improved the explanatory tooltips on Salvaging/disassembling to make it clearer when breaking an object apart will result in lost parts.
-Improved the alert message and status icon tooltip in the case of missing fuel to also show the minimum bulk amount required. This should reduce confusion when fuel items exist, but their combined bulk amount is not sufficient.


//OTHER FIXES:
-Effects list in the side panel now shows all effects, instead of just one
-Broken items can no longer be traded.
-Repairing peat bank no longer requires different tools from building it
-Dropping items during hauling should now be less likely to occur.
-Fixed a bug where a character could not overtake an item that another character had targeted for eating, resulting in them appearing frozen.
-Eating or drinking is no longer logged in the log window at the bottom of screen.
-Disappeared waste items is no longer logged.
-Animals are only logged as detected when the species is first spotted. Predators are always logged however.


We are grateful for any feedback we get. If you find any bugs in the test version please post in the bug forum http://steamcommunity.com/app/284100/discussions/2/ , stating the version number. Also, if you are specially interested in testing, you are welcome to send an email to jobs [AT] unclaimedworld-game.com, then we'll contact you by email when a new version is ready to test.