News Liste Ultimate Fishing Simulator 2

Devlog and Update 31/10/2024
Ultimate Fishing Simulator 2
31.10.24 20:18 Community Announcements
Hi anglers!

It's been a month since the previous devlog, since then we've made a lot of progress that we want to share with you!

Ok maybe let's start like this, there is bad news and good news.

The good news is that the Halloween event will take off, but unfortunately it will be available on the Beta version you all have access to. Why so? Well, further still all the fixes have not been applied and the game is not in the state we expected (probably you too). Adding an event to the old version of the game that is on the main branch is not possible at the moment, too far progress in the project to run it now.

Bad as you guessed, any new fixes will still be made available in the Beta version, also, to get there you have to select this branch in the Steam game settings. All the information is available in the discussions in the corresponding thread, it has been covered before

For all those who want to collect rewards from the Halloween event, and do not want to enter the beta version, we will try to make it available to the public at a later time when we patch the most agonizing bugs.

CHANGELOG
- Removed duplicate player names from the chat list.
- Blocked camera rotation when the menu is open in the location scene.
- Map window now works in multiplayer mode.
- Integrated PUN with the existing tournament system, enabling players to see each other during the tournament.
- Changed the speed of fish attacks.
- Fixed topwater lure camera.
- Fixed missing textures in Slovakia.
- Improved fish spawners in Russia.
- Disabled chat API from the dedicated server.
- Fixed null exception when SetRandomWaypoint() finds no target point.
- Improved lure physics.
- Fish local avoidance reverted raycasting queue.
- Fixed fish speed during a fight.
- Fixed foliage drawing in Thailand.
- Changed tournament settings from player level to equipment level.
- Prevented players from equipping inappropriate rods (incorrect level) during tournaments.
- Restricted equipment availability in the shop during tournaments.
- Changed tournament server address.
- All fishing mechanics work with a full-body avatar.
- Adjusted left-right rod rotation when the line is under tension.
- Corrected rod hand placement in the game.
- Corrected the instability of the float when retrieving fish from water.
- Enabled fish pick grip with a full-body avatar.
- Fixed grip appearing in hand after closing the fish catch panel.
- Fixed toggle for angler view with the 'C' key.
- Added middle-sized fish view in player's arms.
- Fixed rod visibility that was not showing/hiding part of the equipment and rope when switching angler view.
- Added view for big fish lying on the ground.
- Fixed FOV adjustment in game settings.
- Added Up-Down layer to full-body avatar animator to correct rod position, ensuring the reel is visible on screen.
- Centered the fishing rod on the screen.
- Added up and down steering of the rod according to the player's camera rotation in FPP.
- Corrected fish send sub-test in server API testing.
- Added a full-body avatar of a woman.
- Fixed a bug that randomly blocked fish extraction from water, preventing the catch panel from showing up.
- Fixed the jumping animation for the avatar.
- Made the first attempt to synchronize the avatar body in multiplayer (PUN).
- Fixed ZoomCamera overlay not disappearing when binoculars are not in use.
- Added running motion to the full-body avatar.
- Limited the movement of the rod in players' hands in remote avatars to avoid clipping with the body.
- Added colliders to remote player avatars.
- Fixed the issue with incorrect fish culling in multiplayer.
- Added third-person animations to remote avatars.
- Implemented a dynamic check for the save directory using the Steam API.
- Locked large fish in the tutorial to prevent issues with catching a fish.
- Disabled line cutting [Q key] while the player is casting or has caught a fish.
- Corrected fish culling/spawning to avoid no fish zones in multiplayer mode.
- Synced rod supports in multiplayer mode.
- Added a new Jackson Halloween map following corrective updates.
- Set up water in the game after the update (adjustments needed on each map).
- Rearranged fish spawning areas.
- Added boat ghost synchronization in multiplayer mode.
- Fixed the incorrect bait take when the player uses multiple rods on a support.
- Fixed the bug where signals were not reacting with sound and lights.
- Fixed the ‘BACK’ button not working when in the profile.
- Corrected displacement of the float, ensuring it responds to the weight.
- Fixed slow float resurfacing.
- Corrected issue with the whitish shine of FLUO floats during the day.
- Addressed artificial bait behavior at 10% speed.
- Fixed ‘Eagle Eye’ activation with the float view above water.
- Removed fish fight state debug log, smoothed the underwater follow and corrected camera change post fish fight.
- Refactored fish entity to fix bugs with multiple rods in use.

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Release:22.08.2022 Genre: Simulation Entwickler: MasterCode Vertrieb: Ultimate Games S.A Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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