I know a lot of you thought we were dead. Lack of communication and updates from our side. Even a simple 3-word message ex. "we are alive". We apologize for that and it's time for changes. We forgot what "Early Access" is about.
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"Early Access is a tool to develop your game with the community by giving them access to your title before it is officially released.
"Early Access is a unique development model that allows games to be played as they progress towards a full release. Early Access encourages ongoing updates from developers while letting players participate in direct feedback through gameplay and community involvement."
"Early Access is a unique development model that allows games to be played as they progress towards a full release. Early Access encourages ongoing updates from developers while letting players participate in direct feedback through gameplay and community involvement."
Starting today we are releasing the "Beta" branch which is different from the previous one. You will be able to test everything. We will push there every single update, with even the smallest changelog. You will be able to have fun, going mad or crying - as this version can be unstable.
Starting now "BETA" branch is now available for everyone in the game settings. You can start playing Multiplayer, and test a lot of changes & improvements (ex. fish stopping at 0 stamina).
You can report all issues you encounter via in-game F5 or in the Steam Discussions:
https://steamcommunity.com/app/1136380/discussions/2/
PUBLIC BETA | HOW TO PLAY?
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[olist]
Right-click on the game from the library page and select "Properties".
Click on the "BETAS" tab.
Select from the dropdown list “public beta”
Press OK.[/olist]
SAVE FILES INSTRUCTIONS
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Instructions for players starting open tests:
- Close the game.
- Back up the .CFG and .UFS2 files located in "AppData\LocalLow\MasterCode\Ultimate Fishing Simulator 2\Saves".
- Switch to the test branch on Steam.
- Create a new profile in the game. It's also possible to clone your profile from the release branch using Steam Cloud, but there is a chance of incompatibility.
Instructions for players finishing open tests and returning to the release branch:
- Close the game.
- Switch to the release branch on Steam.
- Launch the game; the original save will be selected automatically. You can use the save from the test branch via Steam Cloud at your own risk, but there is a chance of incompatibility.
Instructions for players in case of any save issues:
- Close the game.
- Go to "AppData\LocalLow\MasterCode\Ultimate Fishing Simulator 2\Saves".
- Replace the .CFG and .UFS2 files with your backup.
- Launch the game, avoiding the button that downloads the save from Steam Cloud in the profiles panel.
BETA | 0.24.06.10:2966
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Updates
- Updated Unity engine to 2021.3 LTS;
- Updated and linked the new language service;
- Improved multiplayer mode with correct float synchronization and synchronized rod bending.
New/Added
- Added Multiplayer (3D players models coming soon);
- New fish system (refactored and rewritten from the scratches. It also required intervening modifications to the gameplay code);
- Added the Smooth Sync;
- Added a new multiplayer UI panel;
- Added player names above avatars;
- Added time and weather details to multiplayer mode;
- Added error messages to the Multiplayer Manager;
- Created a way for players to exit if the connection drops during a game;
- Added avatars in the culling system;
- Added markers to show fish locations in the development build;
- Added a visual look for fish interacting with other players in the room;
- Synchronized equipment for multiplayer: rod, reel, and fishing line;
- Multiplayer synchronization of player equipment, including all items attached to the fishing line (hook, bait, lure);
- Added private rooms, including friend selection, room creation, and the ability to join private rooms;
- Added support for multiple local save locations to isolate save data between release and open testing branches;
- Added new Feeder UI Animation;
- Added new debug texts;
- Added beta information screen;
- Added the mechanism of spitting out bait after 15 seconds;
- Enabled room location changes in the Multiplayer Manager;
- Implemented a capsule avatar that works on the network.
Changes & Improvements
- Changed fishing spawning on all maps;
- Changed fish animation and move speed;
- Changed reeling speed referred to fish strength;
- Changed fish jump power;
- Changed free movement dash ratio;
- Changed settings for fish in Thailand;
- Improved rod control during fish fights;
- Improved drag and line unwinding control;
- Fixed collision in the underwater camera;
- Improved fish animations in fight;
- Improved fish fight on 0 stamina;
- Improved fish fight and stamina drop;
- Improved rod bending;
- Improved fish fight;
- Improved fish water splash optimization (pooling);
- Improved and refactored HUD Manager (Water Pointer);
- Refactored fishing line;
- Refactored line tension;
- Refactored Water Pointer;
- Moved all settings of fish management to levelFishData;
- Improved fish stabilization in fight;
- Lure now has more physics.
Fixes
- Fixed spawn points on all maps;
- Fixed collisions with fish spawners;
- Fixed Crepuscular camera turning off;
- Fixed underwater object disappearance when changing the camera;
- Fixed bait disappearance after selling or collecting the fish.
Join Us - On Discord!
If you would like to be able to chat with us or just simply talk about the game or share your record catches - you are welcome on our Discord :)
Tight Lines!
~THE DEV TEAM
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Twitter: https://twitter.com/UItimateFishing
Facebook: https://www.facebook.com/UltimateFishingOfficial
Discord: https://discord.gg/5AnMchrWYZ