Today we have released update #11 (0.9.1) for thy Ultimate ADOM Early Access!
We have been focussed heavily on the outstanding performance issues reported by you for this patch.
Significant Changes and Improvements
- Loading and Saving will now be much, much faster.
- Large areas of water (such as Lake Gloom) will no longer significantly impact performance.
- The perceived performance issues in levels below Lake Gloom should no longer be present. If you still encounter issues, please send them in including your system specifications.
- Multiple enemies are now firing at you simultaneously, instead of taking turns. This should speed up combat against many enemy archers significantly.
- Corruption now spreads slower than before. On every new level, you have some breathing space before it starts to spread.
- Ammunition used in ranged attacks now has a trail to make it more visible.
- Overall performance improvement for slower systems.
Other important Fixes
- Critical hits will no longer be quite as unfair to you. Heavily armed monsters are still very dangerous to engage in melee, but will less likely result in a crippled adventurer.
- Floating messages now follow the being they're referring to.
- Playing with keyboard or gamepad will also show tooltips when selecting items in the inventory and other places now.
- There have been various seemingly inexplicable bugs floating around, which were caused by a deep system problem hidden away from cursory eyes. We fixed something regarding this, and believe most bugs will now at least be explicable. Again, if you encounter things you believe are not the way they are meant to, please let us know!
Many, many minor bugfixes.
- Too numerous and less impacting the game-experience for all, or just even few players at all.