Endless Mode Features
- Matches are highly customizable. You can chose your difficulty, starting load-out and augments.
- The player progresses through multiple environments the longer they play. You only have 1 life, so be careful!
- Players start with nothing but their trusty Magnums and the Waster Shotgun (along with their Chainsaw Leg of course)!
- Kill enemies to collect money, use the money you collect in Timeout, where you can access shops and augment stations.
- Timeout happens every 3 waves. You are automatically restocked on ammo and health during Timeout.
- Every six waves, after Timeout, players are granted one free major augment (Grapple Hook, Wall Running, Turbo Time or Micro-Missiles).
- Enemies get stronger the longer you play.
- Players are given medals based on certain kills (killing monsters that are on fire, triple kill, chainsaw kill, etc).
- There is a high score counter and score multiplier that rises on every kill. If you stop killing monsters, the multiplier goes down.
PATCH CHANGELOG
HEADLINE FEATURES
- Endless mode added
BALANCING
- Paradise Lost: Reduced ammo drop count
- Toxin Refinery: Reduced ammo drop count
- Teratek Factory: Slightly reduced ammo drop count
- Outskirts: Added a wall to stop secret breaking
- Outskirts: Reduced ammo drop count
- The Wastes: Raised Vista arena armor more in the air, requires more skill to acquire.
- The Wastes: Reduced ammo drop count
- Pressure Point: Reduced ammo drop count
- Light Bullets now grant 8 bullets on pickup instead of 15
- Reduced Ion Blaster alt fire charge time from 8 seconds to 5
- Decreased Ion Blaster ticket usage to 15
- Ion Blaster max ammo increased from 40 to 45
- Ion Blaster no longer can fire multiple alt-fires, thus wasting ammo
- Ion Blaster gives back ammo if player changes weapon before using it
- Ion Blaster consumes ammo slightly slower on its primary fire mode
- Boomer shotgun slightly flies you into the air if you are airborne and shoot downwards
- Chainsaw leg now correctly captures all enemies inside damage radius, making it much more effective
- Rebalanced health in Jazz fight
- Reduced the amount of bullets Jazz fires
MAP CHANGES
- Syn: Fixed acid pool hurting players when they slide along it
- Syn: Added objective marker to help new players chainsaw slide
- Syn: Added correct teleport triggers
- Emergence: EXEC voiceover tweaks
- Battle Alley: Added wallrun platforms to assist players in where to go
- Battle Alley: Added more objective markers
- Open Season: Fixed enemies in intro cinematic not firing on the car
- Rooftops: Added a Vehicle Recall station to the first tunnel
- Napalm Blitz: Fixed Maw navigation mesh issues
- Napalm Blitz: Maw Boss fight, added a checkpoint between phase 2 and 3
- Napalm Blitz: Can now 100% kills on this level
QOL
- If on fire, an enemies flinch threshold is greatly reduced
- Fixed interactives so they only work if you are looking at them
- Projectiles despawn on cinematics
- Meatballs show up on telefragger scope
- Added I-frames after you take damage, reducing the chance of having health reduced by a barrage of bullets
- If you already have the augment from a Teratek crate, it will be inactive when you load the level
- 'giveall' console command in console really gives you everything
- Fixed a lot of Profile selection inconsistencies
- Cleaned up how First-Person/Third-Person vehicle camera perspectives are handled (in the options menu)
- 1360x768 resolution added
- Fixed a bug where Ripper would sometimes get stuck on the ceiling
- Added a tutorial explaining how the Weapon Wheel works
- Added a tutorial explaining how Quicksave/Quickload works
- Difficulty displayed on end screen
- In no-clip you can hold down shift to speed up
- You can now kill Security Drones with the chainsaw leg
- Added option to disable grapple hook crosshair
BUG FIX
- Crosshair information now displays when using the dot or cross crosshair options
- Fixed bug where a progress bar would get stuck on the players UI
- I-frames added after respawn/shop usage
- Telefragging enemies will no longer break wave progression
- Fixed Waster error where it would be invisible sometimes when going from Level 2 to Level 1 upgrades
- Rain now renders on Open Season
- Teddy no longer spins while he is dead
- Toxin Refinery: Fixed red key skip
- Fixed shop screens breaking in secret levels
- Fixed explosive damage making players float when they're locked in a lift
- The car UI no longer renders through the car when in third-person
- Improvements to how grapple target is rendered
- Fixed water FX switching on and off on lower framerates
- You will no longer float in the air if you use a shop while jumping
- Disabled problematic projectiles from being grabbed
AUDIO/VIDEO
- Anti-Aliasing added to options menu (graphics)
- Made wood more shiny