• Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.
  • Turbo Overkill: Screen zum Spiel Turbo Overkill.

Sammlung

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Demo auf Steam verfügbar!
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  • Plattform: PC Veröffentlicht: 22.04.2022
-30%24.5€17,15€
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Preis Update 19.09.24

Über das Spiel

Half-metal, half-human, half-crazy
Heavily inspired by some of the all-time greats like Doom, Duke Nukem and Quake, with stunning cyberpunk visuals, Turbo Overkill is the most savage FPS ever released by Apogee. You play as half-metal, half-human, half-crazy Johnny Turbo, augmented with hidden arm rockets and a chainsaw that extends from your lower leg allowing you to kick-slice enemies wide open.

In this Blade Runner-meets-DOOM hellscape, Johnny returns to his hometown of Paradise and finds its entire population possessed by Syn, a rogue AI, and its army of augmented minions. Desperate for enough money to outrun his past mistakes, Johnny takes on the impossible job of destroying the greatest AI ever created. Rival bounty hunters want to claim the prize first. Nothing is easy in paradise.

Hero Time, wall-running, dashing and grappling hooks, oh my
Turbo Overkill takes over-the-top to never-before-reached heights. Activate Hero Time(™), a new form of slow motion with a twist. Build incredible speed by wall-running and dashing. Slide on your chainsaw leg, eviscerating foes and opening up bosses for critical damage, and go car-surfing on the hoods of flying cars. Blast away with the Twin Magnums, which lock-on and instagib several foes, the Boomer Shotgun and its attached grenade launcher, or the Telefragger sniper rifle, which teleports Johnny inside an enemy before they explode from within. The FPS genre is about to get wild and fun again.

Race through two dozen stages packed with secrets, bonus arena stages, and white-knuckle combat puzzles. Find game-changing collectibles to unlock punishing modifiers like triple-monster-speed and insta-kill. Combine all of Johnny’s weapons and powers to outsmart, outgun and outrun the corrupted legions.

Systemanforderungen

  • CPU: CPU with 2+ GHz, 4 cores
  • GFX: GeForce GTX 970 or R9 390X
  • RAM: 8 GB RAM
  • Software: Windows 7
  • HD: 5 GB verfügbarer Speicherplatz
  • DX: Version 10
  • LANG: Englisch
  • CPU: CPU with 3+ GHz, 8 cores
  • GFX: GeForce RTX 3050 or Radeon RX 6500 XT
  • RAM: 16 GB RAM
  • Software: Windows 7
  • HD: 5 GB verfügbarer Speicherplatz
  • DX: Version 10
  • LANG: Englisch

Steam Nutzer-Reviews

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4055 Produkte im Account
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165 Std. insgesamt
Verfasst: 15.08.23 17:32
Highly frenetic, violent as hell, chainsaw obsessed, boomer-shooter seamlessly combining and innovating with the very best gameplay elements of the genre with both reverence and derision around a well crafted cyberpunk universe.
A breath of nostalgic fresh air.
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835 Std. insgesamt
Verfasst: 13.08.23 12:40

Sum-Up


In-depth analysis further down.




[/tr]
[/tr]
???? Pros ???? Cons
• Flawless gunplay paired with a fluid, responsive control system. Despite the blazing-fast pacing, accuracy is guaranteed.

• Superb balance, that not only makes every single gun viable and unique, but also delivers a challenge that may be very high, but always fair.

• Top-tier level design that has distinction, verticality, complexity and spectacle in all the right amounts; it’s a continuous crescendo.

• Challenging, multi-phase boss fights that evolve in meaningful, unpredictable ways and feel unique.

• Meaningful exploration, where collectibles unlock hidden gameplay modifiers and secret levels - plus, there’s a lot of cash and Easter eggs around, too.

• Native Steam Workshop integration for modding, confirmed co-op in a future free update.
• You’re still reading instead of getting the game already.



[/tr]
[/tr]
???? Bugs & Issues ???? Specs
• Some achievements are bugged and won’t trigger correctly.

• Rarely, you may get stuck in some places. Auto-fixes itself after a few seconds.
• i5 11400H
• 16GB RAM DDR4
• 512 GB SSD
• RTX 3060 6GB
• 1080p



[/tr]
[/tr]
[/tr]
Content & Replay Value: It took me around 14 hours to complete Turbo Overkill on ‘Murder Machine’ (Very Hard) difficulty, taking extra time (for the most part) to get collectibles and secrets when possible. The content is linear: there’s no reason to replay once finished.
Is it worth buying? Absolutely. The price of 16,79€ is more than fair for this amount of content, while the exceptional quality makes this an even better deal.

Verdict: Masterpiece


Rating Chart Here
The real deal of old-school FPS, merged with all the cutting-edge modern tech where it counts most. Almost perfect in every possible way.


Zitat:
Visit our website, Indie Hive, to read other interesting reviews and articles.


https://steamcommunity.com/sharedfiles/filedetails/?id=3019332142

In-Depth


Writing & Worldbuilding


Turbo Overkill puts you in the cybernetic shoes of the titular Johnny Turbo, your not-so-everyday space merc that gets tangled into a struggle for controlling a powerful AI called SYN. Things do get out of hand really fast, and Johnny, willing or otherwise, will have to save the planet (and perhaps the galaxy as a whole) to ensure his own survival.

It’s a story centered around the topics of greed, lust for power and all the other wonderful traits oh-so-common in us fellow humans. It’s not deep, nor complex, but it’s alright considering the genre at hand - if anything there’s an amount of lore and info superior to what could be expected from an old-school shooter to begin with. The quality of it is more than passable, with some highlights descending (ascending?) into the macabre and bizarre, of course peppered with coarse speech befitting lowlives, mercs and other scum inhabiting the neon-lit dystopia of Paradise.

Tremendous care was put in building levels, not only on a functional design standpoint, but visually, too. The retro aesthetics, featuring purposefully washed-out palettes and low-res models, blend superbly with all the modern tech goodies as real-time lighting, physics and advanced effects. More than a few times, stages will have dynamic, evolving backgrounds where battles play out, destruction happens, and mayhem usually ensues. Despite its fast pacing, Turbo overkill lets its art direction be appreciated and enhanced in smart ways.

Exploration & Secrets


In general, levels have a linear but wide structure that develops throughout multiple height levels (exceptions apply), and can even become quite complex. Most environments feel spacious enough to take full advantage of the diverse mobility options at Johnny’s disposal - options you will have to use, if you want to get all the various secrets and Easter eggs scattered in the most unthinkable recesses of this crumbling colony.

Other than achievements for the serial pain seekers, secrets unlock interesting gameplay modifiers and secret levels for each chapter, so they’re definitely worth your time. For the rest, levels play out in the classic old–school fashion, which features color-coded keys, switches and at times objectives to clear, arenas to conquer before being able to proceed.

https://steamcommunity.com/sharedfiles/filedetails/?id=3019331565

Combat System & Bosses


The crown jewel of TO, combat is extremely fast paced, high-stakes and surprisingly deep. Only a few hits from stronger enemies will be enough to demolish you on the higher difficulties, but there are ways to counter that: a fluid, intuitive movement system comprised of sliding, dashing and jumping allows you to combine these features into acrobatic evasion, often granting you temporary i-frames that negate damage - even more so with specific upgrades.

Your arsenal features weapons with multiple fire modes, each suited to specific situations and moddable with upgrades which alter, even significantly, their functioning. The bread-and-butter of combat is, however, Johnny’s signature chainsaw leg, a lethal slide-based melee weapon that will be critical to staying alive, as it’s one of the few ways to generate healing / armor from foes with the right upgrades - and since on higher difficulties medkits are only dropped from kills, you’ll need that a whole lot.

A selection of gadgets, both offensive and defensive, will also be unlocked, like the micro-missile implant raining destruction on your foes, or the Turbo Time, slowing everything (including you) down and dropping extra goodies from each kill. Temporary upgrades boosting damage or even granting invincibility can be sparingly found in the more difficult arenas and sometimes bosses; you should save them for when crap really hits the fan. The arenas are challenging but fair, and feature multiple waves of enemies as customary. The checkpoint system is fair and respects your time while not being excessively forgiving: it strikes a great balance, and there’s also manual saving, although not at the higher difficulties.

Boss fights evolve as HP goes down, and usually feature additional mobs in-between phases (and sometimes alongside the boss itself) - normally, a boss fight relying on “adds spam” would be a sign of bad design - however, in this case, Turbo overkill uses such enemies to give you a chance for recuperating HP and Armor, so it’s actually something to look forward to.

Progression System


Killing enemies will always drop coins, in turn used to buy Augments for both your cybernetic body and weapons. You’ll be able to decide your own “build”, and assign the augments you prefer to focus on offense, defense, utility or a mix of all these combined, based on each augment’s passive trait. Some of them can’t be bought, but are instead found in TeraTek crates, opened only with a secret key well-hidden in each level. Weapons are instead upgraded in a “straight” manner, gaining new functions and always being better versions compared to the previous one. It’s a compelling system that makes it worth it to get 100% kills in all levels, as well as secret-hunting for keys or money stacks, because you’ll definitely need all the cash to buy augments as soon as possible, on higher difficulties.

https://steamcommunity.com/sharedfiles/filedetails/?id=3018968234
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1523 Produkte im Account
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231 Std. insgesamt
Verfasst: 13.08.23 12:01
Here I will leave the cat, friends who pass by can pet it and give it a thumbs up <3

     ????>  フ
     |  _  _ l
     /` ミ_xノ
     /      |
    /  ヽ   ノ
    │  | | |
 / ̄|   | | |
 | ( ̄ヽ__ヽ_)__)
 \二つ
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4 Reviews
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80 Std. insgesamt
Verfasst: 12.08.23 21:41
This is the video gameplay equivalent of a 5-day cocaine bender.

10/10
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1824 Std. insgesamt
Verfasst: 12.08.23 16:45
Hey Turbo, I think the player left
Wanna kiss? ????????????
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763 Std. insgesamt
Verfasst: 11.08.23 18:07
The world didn't know it needed a low-poly, cyberpunk-themed Doom Eternal with wall running until it got one.

This game is amazing and so is the dev. He kept the communtity updated in his discord server and always accepted feedback. Turbo Overkill deserves all the love and attention.
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42 Reviews
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756 Std. insgesamt
Verfasst: 11.08.23 16:29
I don't even like boomer shooters all that much, so believe me when I say:

This is one of the best games of the year



Fast, chaotic, gory and a love-letter to the cyberpunk genre, if you have any interest in shooters, you absolutely must pick this game up!!
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629 Std. insgesamt
Verfasst: 03.08.23 14:56
I haven't enjoyed a shooter this much since Painkiller, and before Painkiller it was Doom. I've played a lot of games in my life; Most are generic copies. Sometimes something new and fun comes along, this is one of those.
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5 Reviews
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192 Std. insgesamt
Verfasst: 22.07.23 19:50
great game. only nitpick is having the OST jamming 100% of the time gets fatiguing. limiting it to gunfights would make it pop so much better. like how its done in doom eternal
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Logo for Turbo Overkill
Rating auf Steam Äußerst positiv
96.55% 1984 71
Release:22.04.2022 Genre: Actionspiel Entwickler: Trigger Happy Interactive Vertrieb: Apogee Entertainment Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
Einzelspieler Mehrspieler Koop
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