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These are the patch notes of our new release:
ALPHA 3.3:
- Added the possibility to modify the player's trajectory with each new impulse of the jetpack, which will allow to change direction in the air depending on the orientation of the camera.
- Decreased the amount of resources needed to repair structures and the vehicle, as well as to build wooden structures.
- Fixed bug that caused fast and unwanted turns in the vehicle turret at certain turning angles.
- Fixed bug that removed items from the skillbar or created them in empty slots.
- Fixed bug to allow spike barricade structures to be placed closer to other structures.
- Fixed bug that caused saving a barricade on inventory creating a different structure.
- Fixed bug in the LOD system of some rocks that only showed when they were very close.
- Added double layer texture on some tree trunks when cut and fall.
- Fixed bug to prevent portal energy from zeroing.
- Fixed bug for disappearance of fragments of some destroyed structures, which never disappeared.
- Elimination of damage particles when repairing the vehicle.
- Fixed bug that caused the player to walk through the air when jumping, before hitting the ground.
- Delay in interval of exit of enemies when passing near some plants and reduced their number.
We continue working hard!
Best regards!
DreamsSoftGames Team