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Hi again!
In a few days we are making many modifications to the game. These are the patch notes of our new release:
ALPHA 3.2:
- We have modified the scale of the menus on the game and on main menu to allow them to be displayed correctly in a greater variety of resolutions, as well as panoramic resolutions.
- We have created 4 new zones with more iron around the Portal zone. This will allow us to manually gather this precious resource more quickly (as long as we do not have underground mineral extractors).
- We have created 2 new zones with Magnetite around the Portal zone. Explore!
- We have also added some small fluorescent fragments to the iron to facilitate its location in the distance, especially at night.
- Although it is not yet possible to redefine keyboard controls, we have created a key mapping for the PC numeric keyboard. Now you can move and perform the most common actions of the game from that part of the keyboard also.
- Added a sound when accept changes on graphics menu on main menu.
- Added a sound on Maximum Items craft button and highlighted color effect.
- Modified the smoke of the pneumatics of the vehicle, again.
- Dead enemies react to the impacts of the player's shots and punches.
- Added info message of "Player Dead".
- Upon player death, radiation, oxygen, hunger and thirst are initialized, in addition to maximum health.
- Lower fuel consumption in torches.
- Enemies will surround the base of the car and the Atomic particle accelerator when attacking the portal.
- Inventory will show the number of empty slots. As the inventory fills up, the color of the text will change and it will flash if it is almost full.
- Added a shiny part on the head of the snakes to facilitate their location among the vegetation.
- Fixed a bug with some spawn/despawn rocks.
- Fixed a bug with sun intensity on afternoon.
- Fixed some bugs on graphics menu transitions on main menu.
We continue working hard!
Best regards!
DreamsSoftGames