A new patch has been released for Trine 4: The Nightmare Prince. Everyone who owns the base game receives this patch, regardless of whether you own the Melody of Mystery DLC. This patch adds the much awaited Hard difficulty and several fixes to the save system. You can find the full changelog below.
Technical fixes:
Save system has been revamped:
- Collections are now saved outside of regular gameplay saves.
- Old save files are converted into a new type when loaded for the first time.
- Added a new menu where players with duplicate saves from the same game ID can now select which save they want to use to continue upon joining a multiplayer game.
- Fixed a bug with saves being corrupted when returning to a previous version of the game.
Gameplay changes:
- Added Hard as a game difficulty option
- New skill upgrades: Freezing blink and Explosive objects for Amadeus, Leaping Lightning and Charged Dream Shield for Pontius, Ricochet Arrows and Hazard Trail Roll for Zoya
UI and menu changes:
- Game Difficulty can now also be changed during the game
- Aiming trajectory option added for Zoya's Bow
- Aiming trajectory option added for Pontius's Shield
- FidelityFX Sharpening for Medium Anti-aliasing setting
- Options to switch off chat background and text outlines
- Option to disable gamepad vibration
- Option for triggers to work as toggles instead of holding down the triggers
- Option for adjusting mouse cursor size
- Changes to Save Slot menu screen
- Off-screen character death indicator for Multiplayer
- Off-screen experience collecting indicator for Multiplayer
- Controller Menu categorized
- Clearer enemy shield links
- Player coloured resurrection circles
Other fixes:
- Improvements to Portals
- General bug fixes and other quality of life updates
If you have any questions or reports you can either e-mail our support directly at support@frozenbyte.com or post your message in the Official Bug Thread: Official Bug Thread