Welcome fellow tribesman!
Today's patch is the outcome of your Steam forum requests and comments in the reviews. We've read them all and decided to give it a try and propose significant changes to your [b]Storages[/b] and [b]Marketplaces[/b] so that managing villages becomes more convenient and intuitive. Here are bullet points to keep it simple: [olist] [*]All of your storage huts (and the main [b]Village storage[/b]) in the same biom (Sand land, Stone land etc.) are now linked together automatically, that means:- You can automate the production of food in the '[b]Village storage[/b]', than build another separate '[b]Storage Hut[/b]' that will provide food to your linked huts right away using resources from the '[b]Village storage[/b]'
- You still need to take care of Carriers and hire enough employees, but you are no longer limited by max 15 buildings linked to one '[b]Storage Hut[/b]'
- Each [b]'Marketplace'[/b] has an access to all of the [b]'Storage huts'[/b] and vice versa in the same biom
- You are no longer limited to link only 5 resources to a village in another land - you can build a second [b]'Marketplace'[/b], hire carriers and send more resources
[*]From now on, you can send to other [b]'Marketplaces'[/b] not only resources but Tools as well (Knives, Axes etc.).- Added an option to restrict amount of each item you send between [b]'Marketplaces"[/b] instead of using only global settings (so that Carriers leave certain amount of each resource you choose in storage)
- Added an option to restrict maximum amount of a resource to keep in the destination place (so that Marketplaces in other Lands won't be flooded with hammers if you only need a few there).
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Thank you once again for every inquire on Steam, [url=https://discord.gg/gHb5XtURgr]Discord[/url] and Google surveys. We've managed to release almost 20 patches of smaller and bigger changes from the initial release. The game is more stable and complete thanks to you!