Happy Friday everyone.
This week’s update includes a big update to some of the in-game UI. We’re also looking at balancing out the Heroes’ class cards by tackling cards that are selected too or too much. While we’re not expecting parity on all card choices, this update tackles cards with a less than 10% pick rate or greater than 50%.
Let us know what you think of any of these changes on Discord!
UI Updates
- Updated quest/party select pages.
- Updated camp pages to be more consistent.
Card Updates
- ‘Protector’ – Update effect to, ‘Whenever this character Defends itself, all other friendly Heroes within range 3 gain 2 Defence.’
- ‘Grit’ – Changed effect to ‘Defend 2 then remove all negative named effects.’
- ‘Defensive Movement’ (Warrior) – This card has been changed to ‘Shield Master’ with the effect, ‘Defending with an ACTION card, grants an additional +2 Defence.’
- ‘Goad’ (Warrior) – Reduced Willpower cost to 0 (from 1).
- ‘Line Up’ (Hunter) – Reduced damage bonus to +1 (from +2).
- ‘Sheltered’ (Hunter) – Damage bonus now applies to Magic Damage as well.
- ‘Rising Ire’ (Warlord) – Increased damage bonus to +3 and base cost to 3.
- ‘Tenacity’ (Warlord) – Changed effect to, ‘Gain +2 damage to all attacks for each different positive named effect this character.’
- ‘Lead by Example’ (Warlord) – Updated effect to ‘Defend 3 and grant Inspired to all other friendly characters.’
- ‘Thorn Blade’ (Witch) – Increased Melee Damage to 3 (from 2).
- ‘Earthfire’ (Spirit Speaker) – Reduced Willpower cost to 0 (from 1).
Bug Fixes
- Fixed getting duplicates of Legendaries to choose from.