• Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.
  • Trials of Fire: Screen zum Spiel Trials of Fire.

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  • Plattform: PC Veröffentlicht: 07.05.2021
16,79€
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Preis Update 17.07.21

Über das Spiel

Trials of Fire is a tactical, deck-building adventure game set in a fantasy world in ruin.

Savage combat and tough decisions await in the unforgiving wastelands of Ashe.

Trials of Fire combines overworld exploration, multi-character combat and loot linked deck-building to create fresh strategic options on every run.

Content added during Early Access
  • 9 Playable Heroes
  • 4 Game Modes + 1 Seasonal Quest
  • 4 Lore Quests
  • 345 Skill Cards
  • 220 Items
  • 42 Legendary Items
  • 294 Narrative Encounters
  • 56 Enemy Types
  • 14 Bosses
  • 40 Landmarks

Issue combat commands to each Hero based on their cards.
The combination of 3 Hero decks presents new and interesting challenges in every fight.

Movement and positional play are critical to survival in combat.
Use powerful card synergies to combine the unique abilities of your three heroes.

Outside of combat encounters, the party's loadout of weapons, items and gear can be swapped or upgraded.

New items and weapons are discovered while exploring the vast overworld of Ashe.

Traverse an immense overworld map and author a unique adventure in a dangerous hunt for resources critical to the survival of Terralin.

Every journey you take will be a Trial.

Systemanforderungen

  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: Core:i5 2.8 Ghz
  • GFX: Nvidia GTX 660 or AMD Radeon HD 7870 equivalent DX11 GPU
  • RAM: 4 GB RAM
  • Software: Windows 7/8/10 64-bit
  • HD: 3 GB verfügbarer Speicherplatz
  • MISC: 64-bit OS only
  • LANG: Englisch, Chinesisch, Russisch
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Steam Nutzer-Reviews

109 Produkte im Account
30 Reviews
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1828 Std. insgesamt
Verfasst: 14.04.21 02:51
Geniales Spiel!
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451 Produkte im Account
20 Reviews
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111 Std. insgesamt
Verfasst: 07.05.22 02:07
Hidden gem of a deckbuilder and hex-based tactical game.

Like MTG?
Like Monster Train?
Like Banner Saga?
Like easy-to-play, hard-to-master games?

Try here. 8/10
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1368 Produkte im Account
12 Reviews
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439 Std. insgesamt
Verfasst: 22.04.22 21:38
Trials of Fire is a strong game as far as deckbuilders go – despite its flaws. The exploration feels good, the art is nice, and the soundtrack builds a fitting atmosphere. The combat is fluid, versatile and is its strongest aspect – while the variety of characters allows for great replayability, beyond its procedurally generated world. A game worth giving a try.

Full review at : https://turnbasedlovers.com/review/trials-of-fire-tbl/
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156 Produkte im Account
9 Reviews
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3233 Std. insgesamt
Verfasst: 22.04.22 02:25
Top tier rouge-like deck builder. It doesn't play at all like slay the spire and has a unique twist of discarding cards to earn action points or give movement. Each character also gets a number of redraws every combat, allowing you to mitigate bad RNG. Also, while each character does have 9 class cards which can be upgrade or swaped at level ups, most of the you get are tied to equipment. Equipment gives extra health and redraws during combat, in addition to putting 1-3 cards in your deck. Each Legendary gear also has a special passive perk which can be really strong.

It is Hard, but much of the difficulty comes from learning how to utilize these mechanics effectively.
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301 Produkte im Account
6 Reviews
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1023 Std. insgesamt
Verfasst: 19.04.22 06:29
Quite enjoyed playing this game as do like hex-based tactical games. Did find some of the character spells/skills under-powered or wanted to play them but required luck to get other cards to set them up.
There was something missing in terms of replayability.
But otherwise liked the character/card art and story choices,.
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404 Produkte im Account
47 Reviews
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1781 Std. insgesamt
Verfasst: 19.04.22 03:49
This is a shockingly good game. if you like rougelikes and deck builders even a little bit then this is for you. The only problem I've had with this title is that i can't get more of it, I'd pay for a small-medium expansion with a few new characters, as it is I am happily waiting for a number 2 or the next thing this studio makes.

Edit: after a further 15-20 hours I can affirm even more fervently how good this game is, If you like complicated systems and building characters/decks to work together and combo off one another through clever play this is absolutely for you, at full price this game is a steal, this is the first game I have ever thought that by buying this at extreme sale like i did I actually feel like I've done a disservice to the devs, they deserved me paying full price. what a game.

My only issue other then I'm running out of content is that there is no necromancer/summoner class, in truth you can turn any character you want into a summoner but I did kind of want a necromancer specialist pretty badly, its old hat i know but i love stuff like that, again though i may have just not unlocked it yet as i have one character left and also I may find out later here one of the other characters has some unlockables in that vain, I hope so.
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925 Produkte im Account
15 Reviews
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307 Std. insgesamt
Verfasst: 02.04.22 12:31
A simple game at heart, with rinse and repeat stages; however rather addictive and although I have only had it a short time it is something I will be playing to max out all achievements.

Mixes card style adventures with exploring the world on a resourced limited adventure, some adventures will be longer than others if you are lucky with food discoveries, and aren't stomped into the dirt by giant beasties..
Good luck and may the fates be kinder to you than they were to me
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374 Produkte im Account
165 Reviews
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2314 Std. insgesamt
Verfasst: 23.03.22 02:39
6/10. Excellent tactical combat with decent deckbuilding.
Otherwise mediocre and little motivates mission replay.

+best turn-based tactical I've played.

-keyboard UI pretty terrible. gamepad's alright.
-poor progression.
-longish missions.
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184 Produkte im Account
58 Reviews
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942 Std. insgesamt
Verfasst: 08.03.22 21:41
Surprisingly deep and interesting after you get used to the quite unique game structure.

Vagrus + Erannoth + Battle Brothers + D&D = NICE! :)

If any big game studio would take this exact same formula and upgrade it with modern graphics would create the GREATEST deckbuilding RPG EVER.

UPDATE:

I love the very innovation positional combat system which is definitely a FIRST in deckbuilding games, just for this, I would give it a shot since its not really expensive. I think this is the only thing you should play this game for.

HOWEVER, the deckbuiding system is extremely limiting, limits greatly two important aspects of deckbuilding; deck trimming and chain effects. Erannoth Reborn really aced complex deckbuilding in this sense.

In terms of deckbuilding, the pace of deck evolution in Tainted Grail feels fast and more like STS so you can feel a difference from fight to fight and deck theme emerges very quickly, while deck evolution feels sluggish and slow and many times insignificant in Trials of fire, making it that you don't feel much difference in terms of the fight from beginning to end and clear deck themes most of the time do not emerge from beginning to end.

If you are used to Tainted Grail level of modern graphics, getting used to how this game looks is going to be a challenge too.

All in all, I enjoy this game for short 45 mins to 1 hour runs. However, i see an awesome innovative game framework here that needs A LOT more development.
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686 Produkte im Account
10 Reviews
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872 Std. insgesamt
Verfasst: 06.03.22 19:05
This is far more RPG than your typical deckbuilder, which was initial offputting for me coming directly from Slay The Spire (another fantastic, more combat-focused deckbuilder). However, this really grew on me as I started to piece together all the progression mechanics, from the classes, to the items, to the stamina meter, to the resting->upgrading, to the weakness cards that can synergize powerfully, to the decks themselves.

There is a lot of depth in this game; more than I want to engage with. But it's fun at even my lighter play style, and I can still get that very satisfying deckbuilding loop.

Trials of Fire is an ambitious attempt at a deckbuilding/RPG hybrid, and it's largely successful. I'm very excited for a sequel to refine what's working, polish away the rough edges, and bring a few new fresh ideas. This team seems entirely capable of doing exactly that.
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86 Produkte im Account
6 Reviews
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3101 Std. insgesamt
Verfasst: 22.02.22 20:01
A great rogue-like deckbuilder, 8.5/10 in my book (not sure at present what would make it better).

The diversity of possible winning teams is good, while RNG with loot drops and new cards dictates that players cannot easily spam the most broken combos.

Loot drops are exciting, getting to choose from options when bagging legendaries is a good feature, good diversity of drops supporting countless builds, and combat is highly tactical and can really make you think.

Theoretically, any class can become 'broken' if the stars align (e.g., can actually win on high difficulties), however, it takes work, knowledge, luck, RNG, and careful crafting to get there - a feat which may take several trial and error runs to set up. The fact that I just won on Cataclysm with a team others would disregard as sub-optimal suggests a good balance.

My new favourite party is...

Spirit Speaker - ditches the exert stuff (except the power which buffs summons) and goes full summon plus a little protection magic

Hunter - full summons

Alchemist - draw/crafting/willpower plus the Calculations and Smart Infection combo. I lucked out and got the legendary to increase the damage for any numeric variable effects.

Tactic was to summon a load of creeps, have them buff eachother by amount of summons, give them protection, and then nuke with the Alchemist (also protecting creeps through Infection) while dragging down all foes in packs. One of many possible ways to build but hard to pull off


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108 Produkte im Account
24 Reviews
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4354 Std. insgesamt
Verfasst: 16.02.22 18:20
Turn-based strategy with rogue-like development of classes over time. Uses cards to represent abilities as in other games. That's all expected, but for me the test is whether I want to come back after the first couple days and the answer is yes. There are random daily adventure challenges that are truly different from each other due to many variables: Each changes the classes, the buffs, the debuffs, and the setting so that I look forward to seeing what the daily challenge will be. When combined with the standard leveling mechanic, their claims of extensive and enjoyable re-playability are true! A purchase I am happy with.
AFTER 71 HOURS:
Still Thumbs Up but I have 2 suggestions if any Devs read this...
1) The RNG of card draw is extreme. I know the re-draws can balance this out some but it would be better to get at least 1 movement card guaranteed per character per draw. Too often you get 0 movement cards followed by all of them and that can completely wipe a party on harder difficulties.
2) Certain class combos become essentially the only viable combos for hard boss runs and beyond.
3) Limiting class ability card picks to only 4 choices adds yet another element of RNG. If you get card picks with poor synergy for several levels, then your run is screwed in yet another way.
4) Impressive AI... Hard difficulty and above occasionally leave me feeling truly outplayed. A worthy computer opponent and good variability in quests and classes.
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146 Produkte im Account
17 Reviews
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6024 Std. insgesamt
Verfasst: 06.02.22 04:28
An absolute gem! Went back and forth on getting this game but man it is a fun ride. Great tension between staying on the main story path and getting strong enough to actually win those fights. Character classes feel very different and unique but you can solve to a sort of everyman type build or even experiment with some really interesting combinations using equipment skills. Get this game!
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703 Produkte im Account
8 Reviews
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1316 Std. insgesamt
Verfasst: 05.02.22 14:44
Excellently put together, unlocks are well timed, storylines and world building is good - really enjoyable
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97 Produkte im Account
7 Reviews
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2705 Std. insgesamt
Verfasst: 05.02.22 12:33
This game seems to be tailor-made for me specifically. I love
- Monster Train or Slay the Spire for their deckbuilding and roguelike elements, but don't really like the artwork/themes
- Gloomhaven combat, but as a single player game it is too slow for me, both the board game and the pc adaptation
- Final Fantasy 7 to 13 for their turn based combat and characters

Fortunately, you can super easily change the pictures for characters in this game and now I have everything I want.
Other bonus points:
- the AI is often quite sharp
- traveling on the world map is interesting and has a push your luck mechanic
- everything you equip feels meaningful because of the cards it adds to your deck

You can feel that this isn't a triple a production, but that's no problem for me. I am not sure about the story and the long term balancing yet, but I am eager to find out. I will play this a LOT.
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103 Produkte im Account
14 Reviews
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1004 Std. insgesamt
Verfasst: 04.02.22 09:29
Pros:
+ unique approach to deckbuilding
+ various classes with different playstyles
+ beatiful music
+ great mix of roguelike and RPG
+ character and monster arts look nice

Cons:
- very limited playstyle choice within one class
- ugly map textures
- lack of animations
- some card texts are worded poorly

Overall, I definitely do not regret buying this, but I would love this game so much more if it was less indie
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268 Produkte im Account
3 Reviews
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1154 Std. insgesamt
Verfasst: 03.02.22 10:53
deeper and more layered than 99% card games in the market, strong RPG elements, good range of powerful female characters, high replayability, skippable lore xD must play if you are tired of the usual roguelike deckbuilders
the only and downside is that the difficulty curve of boss battles are very steep and whether you will beat them or not almost entirely depends on luck, not your party synergy or your carefully chosen build, which could feel unfair and defeating at times
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93 Produkte im Account
15 Reviews
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169 Std. insgesamt
Verfasst: 31.01.22 20:17
Once upon a time... Slay the Spire and D&D met and had a baby, let's call her DtS. Around the same time, Gloomhaven and Final Fantasy Tactics met had a baby... let's call him Fantasyhaven Tactics.

Then one fateful day, DtS and Fantasyhaven Tactics met, fell in love, and had a baby. That baby, is Trials of Fire.

If any of those above games appeal to you, I couldn't recommend this one more highly.
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393 Produkte im Account
20 Reviews
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387 Std. insgesamt
Verfasst: 25.01.22 20:11
DESCRIPTION: deck building, roguelite, party RPG, turn based strategy on a small grid. You build 3 decks - one for each character - which are used to make moves and attacks on a small hex grid in combat. Out of combat, you free roam around a 3D top-down map while choosing or passing encounters in order to level up and complete the current quest run. The game is very deep (perhaps too complicated) and can be very difficult even on the medium setting.

PROS: The gameplay loop is enjoyable and a little addicting: try and fail a quest a few times while learning the best deck strategy for that specific quest and its bosses and min-bosses. You make progress even on failures by unlocking more powerful things that can appear in future attempts. The variety among quests (runs) is enough to encourage starting up new runs.

CON: There are many stacked systems in the game and their complexity is multiplied by 3 because you have three party members to consider for every step. You build 3 decks, have 3 full sets of equipment, etc. Trying to remember which cards and abilities each party member has in order to build a synergized deck for each of them is demanding. Runs seem to end just as you are finally getting familiar with your current party's builds.

CON: The mechanics of re-drawing your hand could have been removed, and resource management could have been streamlined. Again, compounded by having three decks, multiplied by movement on a grid, means means three sets of many decisions to make each turn.

CONCLUSION: Worth playing if you love deck builders like Slay the Spire, but want a LOT more complexity. I enjoyed my 6 hours with it but eventually realized I'd rather have a game that is more focused on building one perfect deck instead of managing 3 sets of many many things.
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147 Produkte im Account
13 Reviews
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3335 Std. insgesamt
Verfasst: 19.01.22 17:02
Utterly fantastic. Great card game with RPG and tactical elements. Easy to pick up almost impossible to put down (I should not have started playing my first session at 10pm on a Friday night, as I finished playing at 8am the next morning).

Also nice to have a game with a small download size that can keep you entertained for hours. I've also experienced zero bugs.

Easy recommendation (it's a bit like fantasy XCOM, which is awesome).
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58 Produkte im Account
20 Reviews
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1838 Std. insgesamt
Verfasst: 08.01.22 20:07
This game has done just about everyting I ask of a roguelite. Piss me off cause I'm bad, and reward me from learning how to be better, surprise me, keep me engaged and wanting to play more. I just want to keep trying more possibilities. I just had my first run with the alchemist, and at first I was thinking oh well, this is going to suck. But by the end my alchemist was an unstoppable beast drawing cards all day, buffing my allies, killing my foes.
The game is also just truly different... but not just to be different. It really manages to put some great game mechanics together in a creative way. I'm just really surprised, and so so happy that I chose to buy this over another Slay-the-Spire-like game.

13 hours in, and I can't get enough. Couldn't ask more of a game.
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1145 Produkte im Account
29 Reviews
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483 Std. insgesamt
Verfasst: 07.01.22 20:20
A reserved game that has a lot to offer, but holds back too much of it.

I don't feel comfortable giving this game a negative review because it really is quite good. With that being said, I don't have much of an urge to come back to Trials of Fire after playing through a couple rounds. It's difficult to put my finger on exactly what ruins the chemistry of this game, but I think it's an issue of moderation.

To explain, let's compare it to the wildly popular Slay the Spire, a game that arguably sparked a plethora of games like this. Slay the Spire played lightning fast and throws balance to the wind. It accepted that some games you would have insane combos of powers and cards, and that other games you might end up with no synergy and lose on the first boss. Skill made a difference, but ultimately you were sometimes at the mercy of the cards you were offered. There were only a few characters, but they felt drastically different. Slay the Spire was often a game of extremes, with high highs and low lows.

In comparison, Trials of Fire levels everything out. The cards that you add to your decks as you play are often only marginally better than the starting cards, and because you split up cards between each of your heroes, you have to (usually) wait 3 battles for your next chance to build on previous combos. This results in very slow build-up of power, which only really starts feeling cool when you are about to win. Unlike Slay the Spire, finishing a round of Trials of Fire doesn't leave me excited for a new run... it leaves me wishing my team had a little longer to develop. The characters each have their own uniqueness, but not in a extreme enough way to get me excited to try a newly-unlocked character.

That being said, this isn't a bad game. If you look at every battle as it's own little puzzle, I think there is a lot of fun to be had here, and plenty of replay ability given the sheer number of character combinations (especially considering each character has a few different build options). The combat system is well designed, and I like that the world is not just the same generic fantasy that we see all over the place. However, if your primary goal is to find a good digital deck-builder, I'd recommend passing on this game.
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388 Produkte im Account
2 Reviews
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1315 Std. insgesamt
Verfasst: 31.12.21 07:00
Great deck building rogue lite that is easy to pick up and play. The tutorial is very well done, and there are a number of scenarios to play beyond the randomized one. Definitely addictive, and additional classes unlock as you play to keep things interesting. I love the game, but I do wish it had more scenarios to play through. Hopefully, there will be DLCs to expand in that regard.
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135 Produkte im Account
11 Reviews
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1349 Std. insgesamt
Verfasst: 30.12.21 22:27
If I were to rank cardgames I enjoy in general or with a mug of coffee / tea:

1 Trials of Fire
2 Slay the Spire
3 Monstertrain
...Griftlands? Not yet tried, but heard good things.
Hearthstone
Tainted Grail
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807 Produkte im Account
11 Reviews
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1809 Std. insgesamt
Verfasst: 30.12.21 02:22
What a hidden gem of a game! I HIGHLY recommend this one. WOW. So much fun. The artwork, adventure, sounds, RPG elements, character development, combat....all so good.
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275 Produkte im Account
5 Reviews
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2122 Std. insgesamt
Verfasst: 29.12.21 20:53
As a huge fan of tactical games, and a casual fan of deck-builders, this is the perfect combination that elevates the game beyond it's parts.
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153 Produkte im Account
13 Reviews
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1526 Std. insgesamt
Verfasst: 25.12.21 02:43
THIS GAME DESERVES MORE ATTENTION
I haven't had so much fun since Slay the Spire. Trials of Fire is a deck building, rogue-lite game with a twist of tactics. I had a lot of fun experimenting the combination of classes and legendary items. This is game is more complicated than Slay the Spire and I didn't really know what's the right strategy to play and lost all the time until I watched a YouTube video and learned there's so much in this game. The only complaint I have is the art style is pretty basic just like Slay the Spire. Other than that I like this game a lot.
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424 Produkte im Account
295 Reviews
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1509 Std. insgesamt
Verfasst: 12.12.21 11:11
Trials of Fire is a roguelite deckbuilder set in a fantasy themed world of magic and monsters. The player controls a party of characters who must fight against Humans, Elves, Ratlings, and other creatures such as shadows and basilisks, while on a quest to save their home town.

Characters & quests



There are nine playable characters, and you’ll select a party of three. Only three characters are available the first time you play, and you’ll unlock the others by performing certain tasks like killing enemies or completing quests.

Each character has their own unique deck of cards which represent melee, ranged or magic attacks, defence, movement, or other special abilities. New cards can be added when you equip weapons and armour, and also when levelling up.

There are five main quests which should each take around 1-2 hours to complete, plus some other challenge modes. Gameplay is divided into two stages, the world map, and combat.

World map



On the world map your quest objective will usually be marked with an arrow, but the party can explore in any direction. Points of interest such as towns, ruins, caves and forests are indicated with a question mark symbol. Travelling to one of these locations will either trigger a battle or a random event where you’ll have to make a choice about what action to take (which could also result in a battle). For example, you might find a group bandits who have taken some prisoners and you could either try to free the prisoners or trade with the bandits.

You can buy or sell items at a market, find crafting materials to upgrade weapons/armour (and the cards provided by them), or gain a side quest such as escorting a trader home or hunting down a wanted criminal.

As you travel your party’s stamina will decrease, which will eventually put unplayable tiredness cards into your deck. You can consume food to rest, which allows you to regain health and stamina, and also gives you the opportunity to upgrade or remove cards. The more you explore, the stronger your party should become, however time on the world map is limited by your party’s morale bar. If you take too long to complete the main quest, you’ll fail the quest.

Turn based combat



All characters and enemies are placed onto a battlefield which is divided into a hex grid, and draw three cards per turn. Positioning is important because you need to be adjacent to enemies to attack them with a melee card, while some maps have obstacles such as rocks or stone columns which block line of sight for ranged attacks. When two or more characters are next to an enemy, playing a melee attack will allow the other characters to perform a combo attack to deal a bit more damage.

To move around the grid you need to either play a movement card, or discard any card. Most cards cost willpower to play, which is generated by discarding cards, or triggering the effects of special powers (for example gain willpower every time you play a melee attack).

Therefore every turn becomes a kind of puzzle where you need to figure out which cards to play or discard to generate enough movement and willpower to allow you to attack. You have a limited number of redraws available for each battle which could help if the randomness of the card draw system gives you a bad hand.

The enemy AI is very good, enemies don’t seem to make any obvious mistakes, and they often use combo strikes and focus attacks on your injured characters. Bosses are particularly tough. Each boss has a special ability that usually triggers automatically every turn, such as teleporting around the map, pushing your characters several spaces away, or summoning minions. For a while I felt like they were overpowered, because I struggled to get enough willpower to consistently move into range and then attack on the same turn, which meant I couldn’t deal much damage.

Eventually I figured out my best party, identified my favourite cards, and after 20 hours I’ve managed to complete each quest on medium difficulty, so it just requires some patience to learn successful tactics. One piece of advice I’d give is that the Warlord has multiple cards which let all your characters move for zero cost, so I consider that character to be absolutely essential.

Recommendation



Trials of Fire is a good game which is worth playing if you enjoy deckbuilders, and its unique mechanics make the gameplay feel different to other games in the same genre.
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517 Produkte im Account
57 Reviews
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268 Std. insgesamt
Verfasst: 07.12.21 20:50
Good little game
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36 Produkte im Account
7 Reviews
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452 Std. insgesamt
Verfasst: 05.12.21 03:09
This seems like it would be a good game but I am not a fan of the burn the cards to do anything else mechanics. You have to sacrifice and burn cards to use other cards, in turn limiting you, burn cards to move if you dont draw a move card, everything has to do with burning cards but the other issue with doing that is it has to be done over and over every round, every attack, almost every time you want to move. Its way more work than it is fun to me. Maybe its just my laziness but I think if this was just a simple draw and play the cards it would be a good game.
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1604 Produkte im Account
76 Reviews
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1052 Std. insgesamt
Verfasst: 01.12.21 15:10
Tepid recommend, 7/10. It's got some interesting combat mechanics, but the deck building aspects are rather primitive and unsatisfying. Overall though, its faults easily keep it from achieving 'great game' status.

It went the way of 'your equipment is your deck' with higher rarity equipment giving you flat out better cards (your starting cards are miserable). So the game boils down to farming to get drops so you can take out the final boss. Upgrades to cards are also quite rare, which means you spend most of the game playing with uninteresting cards only to get a few overpowered ones and power through the end. Runs are also on the long side because of the above, and can easily go 3+ hours (only to get smashed by an encounter that uses a 'cheese' mechanic like everything is stealthed).

Meta unlocks come incredibly slow. They're really banking on you playing the same characters for 10-15 runs to unlock all their cards... which is too much. That's 'balanced' with an option to unlock everything, but they really should've just made unlocks come quicker because neither option is satisfying.

It's not a bad game, just not something you'll come back to over and over again. Worth a play if you like the genre. If you don't like tactical battle card games, this one will likely not win you over.
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307 Produkte im Account
4 Reviews
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1564 Std. insgesamt
Verfasst: 27.11.21 15:19
Gloomhaven meets Slay the Spire. It's remarkable how well this game blends the genres that it incorporates, and for a first game from the studio. Unequivocally recommended, on sale or otherwise. Do yourself a favor and grab it if you like either of the aforementioned titles, especially if you like both, and probably still if you like neither.
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344 Produkte im Account
36 Reviews
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15 Std. insgesamt
Verfasst: 01.11.21 17:19
Yet another crappy indie game where I get stuck in the tutorial.
Graphics are so terrible I cannot tell what is going on.
REFUNDED THIS GARBAGE!!!
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18 Produkte im Account
1 Reviews
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815 Std. insgesamt
Verfasst: 24.10.21 20:54
If you liked Gloomhaven, you will like this.

If you wanted to like Gloomhaven but couldn't get into it for whatever reason, you will love this.
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15 Produkte im Account
1 Reviews
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5000 Std. insgesamt
Verfasst: 24.10.21 17:31
A fascinating take on genre combinations, I found this game after Slay the Spire and was most pleased with the quality of gameplay and worldbuilding. As far as replayable roguelikes go, its a lot of value in one game and worth the price, steamsale or no. Sound and visuals are perfectly functional for its budget, and the adjustable difficulty makes the game accessible to casuals and small children, should one be looking for a gift. Most impressive for the studio's first game.
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145 Produkte im Account
29 Reviews
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7663 Std. insgesamt
Verfasst: 24.10.21 03:10
Pretty fun, plenty of entertainment for the cost
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328 Produkte im Account
5 Reviews
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945 Std. insgesamt
Verfasst: 23.10.21 05:32
Awesome game. If you like the complexity and randomness of Slay the Spire, you need to be playing this game.
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177 Produkte im Account
1 Reviews
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3086 Std. insgesamt
Verfasst: 23.09.21 23:13
A very good game. One of my favorite deckbuilding game with saly the spire and tainted grail.
PRO:
- Class system and variety when beginning with 3 of 9 classes
- Good deckbuilding with card from stuff and upgrade system by level up
- depth of gameplay is very good. all is greatly described in the game (card, item, affix)
- first game i see with combo for wrong card in the deck
- Story mode like book within i'm the hero
- different alternative mode (not try but there is a lot+seasonal mode+weekly mode)

CONS:
- Artistic Design is not the best we know (slay the spire isn't too and it is the best one)

PS; sorry for my poor english fro ma french baguette
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433 Produkte im Account
4 Reviews
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15126 Std. insgesamt
Verfasst: 15.09.21 21:49
Trials of Fire is one of my favorite games in a few years.
They have somehow made a roguelike, party-based, deckbuilding, open world, turn based, tactics rpg that hits on all of those levels. The depth of combat kept me rolling all the way to the highest difficulty level - Cataclysm X.
Do yourself a favor and go all in on this one.
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500 Produkte im Account
63 Reviews
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4368 Std. insgesamt
Verfasst: 12.08.21 03:12
A very, very good game, with lots of depth and replayability. It's quite unforgiving, requiring you to get better as you play each new run. Your builds are somewhat dependent on luck of the draw of items on the world map, but in general, you can do what you want if you know what you're doing. I've done a lot of runs so far, completed all the adventures on hard and cataclysm difficulties. There's a lot of different adventures, boss runs, a random adventure seed, boss runs, combat runs, endless mode etc. I am probably nearing the end of the game for me since I unlocked all achievements except winning on the highest difficulty mode, which I have to yet unlock (I unlocked 8/10 cata difficulty so far). I will probably do that with my killer team on boss runs, which can usually take out an enemy team on round 1 if I get just a little lucky on the 1st round draw. All in all, I enjoyed every minute spent in the game so far.
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5 Produkte im Account
2 Reviews
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537 Std. insgesamt
Verfasst: 07.08.21 06:58
Overall a sub par deck based rogue-like rpg that has a few good ideas and visuals but ultimately has its core elements irritate more than intrigue.
It's not an awful game by any means, there's stuff here to appreciate such as the character designs.
Which stand out as crisp, personable and generally well executed (even if it doesn't bring anything that new to the genre) .
However in battles these will be represented by token. This seems like a mistake though, I get that it simplifies the representation but if you then dedicate resources to making the token animate like a real object (i.e it bounces and wobbles) plus have the environments 3d rendered objects , then the token just seems arbitrarily dull.
The main problem I have with it however is the way you use the deck system in combat.
At the start of a battle characters start on one side of the battlemap ,and you will be playing cards to get them to do anything (including moving). Each character effectively has a hand of 3 cards each, limiting what they can do to those cards. You can discard cards to get a very limited amount of redraws, move the character 2 hexes or gain a will point.
Because in addition to being limited by where your characters are on the map, what cards they have drawn this round, you will also find that the majority of cards require willpower in order to play them.
Your cards function as double resource here , obviously as things that you play for an effect, and unintuitively as something to discard to get willpower to actually play cards.
You'll often find you will be focusing on one character every round , and the other 2 characters will be just discarding their cards to add willpower to your pool, as characters share willpower but not cards (except for when they can : / ).
The results of all this makes everything feel unnecessarily difficult and fiddly , especially because a lot of the time you will be doing all this to just do basic moves and attacks, and it never feels that great to have had to discard 2 cards then play 2 cards (so using up nearly half of your cards for that turn) just to do something that would of required a single click in another game (i.e move into range and hit someone).

This also means trying do anything synergisticly tactical or more complicated than just moving into range and attacking is a very remote prospect .

You'll need have obtained the elements necessary, then have the opponents and your characters placed correctly on the map, then you'll need to have drawn the correct cards at the correct time, and not need to anything else at the same time so you can discard/create the willpower needed. Oh and sometimes your ongoing persistent abilities (powers) that you bring into play with a card but they last longer than a turn, can get cancelled or negated by enemy special abilities or just raw damage.
(There are cards that generate willpower, cards that increase handsize , cards that draw cards etc, but what I explained above is the default basic system)
It just all feels like too many systems for the sake of having them and unfortunately results in what feels like the worst elements of turn based grid/hexmap combat with the worst elements of deck based combat.

If none of that sounds that bad or even interesting , then you'll likely have a better time than I did , and you should get it. If you already don't like deck based games, or have a poor tolerance for fiddly systems with random elements then avoid .

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746 Produkte im Account
30 Reviews
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4648 Std. insgesamt
Verfasst: 06.08.21 04:00
Top tier game. Pure gameplay magic.

Gameplay loop:

1) Select party from 3 from 9 different classes (3 unlocked, 6 are locked)
2) Select game settings (quite a bit of customization)
3) Traverse map, head toward chapter pointer
4) Engage in all sorts of vignettes on the way to the boss to win cards, equipment, and gain levels
5) Fight a tactical battles
6) Fight a randomized boss for the chapter
7) Repeat 1-3 more times depending on the length and game mode

Why I recommend this game:

* I could really go on for hours here but all the systems in the game flows together extremely well. The deckbuilding ties to the combat which ties to the RPG aspects which ties to the party building which ties to the vignettes you encounter. Nothing is out of place and together they make a refreshing unique game.
* The tactical battle system is amazing. Truly amazing.
* The difficulty is near perfect. The early difficulties are easy and it ramps up quite nicely. The later difficulties will give even the most experienced players a run for their money.
* The game is unique for it's genre (roguelike deckbuilder). For anyone who is bored the the StS formula but still like this genre.

I give this game 5 carrots out of 5
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274 Produkte im Account
1 Reviews
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2847 Std. insgesamt
Verfasst: 11.07.21 21:05

A tactical roguelike deckbuilding RPG masterpiece


Trials of Fire is a masterful blend of medium scale turned-based tactics and roguelike deckbuilding with a surprising amount of RPG depth.

Turned-based tactics:


First and foremost Trials of Fire is a turned based tactics game, and a fully-fleshed out one by that. The hex-based grid maximizes the importance of positioning for setting up melee combos, staying out of line of sight, or slowing an enemy from dashing to your less tanky heroes. Major decisions must be made each turn on how to spend each resource point: achieve a tactical position, bolster the defense of a vulnerable hero, spend one of your precious redraws for a better hand, or use a card in your hand drawn from the deck you are building. The battlefield is a good size. Except for some rarer cards, it will take a full turn for one unit to cross the battlefield doing nothing else, so it’s in the best interest of that ranged/caster character to stay as far as possible from the front lines.

Roguelike deckbuilder:


Trials of Fire contains the basics of this popular sub-genre popularized by Slay the Spire: Choose a hero and customize its base deck by adding, replacing, or upgrading cards through various randomized events through the course of the game. Trials of Fire expands on this in two ways. First you choose 3 heroes at start time, from 9. Secondly, each piece of equipment adds 1 to 3 cards to your deck, much like Card Hunter. Each hero has various equipment slots, and the type of slots vary slightly with each hero. Each of these slots have dozens of equipment that can be slotted, each bringing 1-3 cards. Like the base set, these cards can be trimmed and upgraded. Being a roguelike you must adapt to which items fall in your lap so the challenge is maximizing these cards with the heroes you have.

RPG:


Unlike almost any other Rogue-like deckbuilder, there are significant RPG elements outside of deckbuilding and combat. Between combat the set of heroes can travel any direction they want. On the overworld map the player will see many points of interest from towns and settlements that likely will provide shopping, crafting and rest, to shrines and fortresses that likely will provide encounters, combat, and loot. A mouse over provides the percentages of each encounter type, so decisions must be made based on current needs. One interesting mechanic is that there is an ultimate objective, and whenever the party moves away from it, morale will drop, negatively affecting armor bonuses and number of redraws, and ultimately losing the game if one strays too long. The player must weigh health, food, gear, and morale when deciding where to go next...but the choice is yours...not some silly line forcing you to go one of two directions. Want to go back to that shop that had that cool weapon you can now afford? You can! Equipment is more than just new cards, it also can add armor to your characters, and in the case of legendaries, strong passives that have strong effect on the strategic layer. Many decisions will need to be made on what to equip, sell, upgrade, or modify.

The crowning achievement is how well it brings these three elements together in a very simple interface.

Cons:


- The overworld is not much to look at. Cool theme, but more detail would be nice.
- Overworld could use some more event variety

Don’t play this game if:


- You don’t like tactical combat. You’ll spend around 80% of your time in combat and ultimately good tactics are needed to win the battle. The tactical AI is very competent and you can't win just by having a good deck.

Summary


I absolutely stumbled upon this game during the summer sale while checking out roguelike deckbuilders. I strongly recommend this title to anyone looking for a great turn-based strategy game.
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263 Produkte im Account
40 Reviews
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1581 Std. insgesamt
Verfasst: 06.07.21 15:23
This is a surprisingly good game .I think the hole book theme is just brilliant .Easy to learn.Story is fun to follow .I feel like i am on a adventure.plenty of replayability. Hope they add more DLC.. Pick it up you won't be sorry ;-)
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71 Produkte im Account
7 Reviews
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3208 Std. insgesamt
Verfasst: 05.07.21 01:14
This is a great CaRdPG (alright I'm trying to create a term here for a growing genre).
The individual classes have great flavor and unique mechanics. There's alot of gear to help customize each character's deck. The difficulty levels increase feels like a manageable increase in challenge.
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426 Produkte im Account
5 Reviews
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1276 Std. insgesamt
Verfasst: 26.06.21 21:41
It's dope.
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229 Produkte im Account
14 Reviews
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315 Std. insgesamt
Verfasst: 25.06.21 11:29
Another roguelike deck building game enters the arena... whilst Trials of Fire is far from the prettiest game in the genre, it does feature really fantastic tactical combat and this truly sets it apart from other games.

Rather than managing a single deck of cards, you party consists of three heroes (from an eventual choice of nine) and each hero has their own deck. When faced with tactical combat your party will square off against the enemy group in a simple hex based map, and each hero will draw three cards from their deck each turn. Rather than relying on a pool of mana each turn, you have to generate a shared mana pool through discarding cards or playing certain cards that gain mana. You can also discard cards to move your heroes into a better position on the map, or you can gain armour points to block damage. Attacking in melee combat with an ally next to you causes them to do an additional “combo” attack for more damage. Your enemies can do this to you as well, and as you are often outnumbered, these attacks can be devastating. I’ll point out too that the enemies you face are generally quite smart, making use of cover and combo attacks quite well. Overall it’s a really refreshing take on combat. Although your heroes are represented by simplistic token style counters like a board game, there are some great magic effects and the combat feels suitably brutal.

Outside of combat you travel the world map scrounging for supplies and dealing with random events. You can find or buy different gear for your heroes and what’s really cool is your equipment adds their own cards to your deck. Each hero has a paper doll style inventory screen where you can equip gear as you please.

Another nice refreshing thing about this game is that your heroes’ decks are restrained to a set number of cards plus the additional cards from their gear. Whenever your hero levels up you can either replace an existing card with a new one, or upgrade an exisiting card. So you never end up with an overly bloated deck.

There are plenty of additional cards and heroes to unlock through completing runs, however the developers were nice enough to allow you to completely unlock everything instantly if you don’t want to spend the time doing that. Personally I prefer unlocking as I play because it motivates me to keep playing, but it’s really nice to have the option.

There currently are a few different campaigns to choose from with each one taking a couple of hours or so to play through. Something to note is, this game has a very bleak lord of the rings style to it, so if you prefer something bright and colourful and cheerful, this game might not be for you. The random events in the game are very well written, I just wish there was more artwork showing the locations rather than just a paragraph of text describing where your heroes are. Also, your heroes are rather faceless characters, they don’t really talk or have a personality. I would love to see these things further developed.

Final thing of note, this isn’t a negative point more of an FYI for new players, the standard medium difficulty is quite easy for a roguelike game. I successfully completed my first run with the default starting three characters and no additional cards unlocked. Fortunately there are harder difficulties available, but I was a bit surprised to get through the game on my first try.

Overall, I highly recommend checking this game out if you are a fan of the genre or looking for a different take on the fantasy RPG.
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246 Produkte im Account
40 Reviews
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22540 Std. insgesamt
Verfasst: 22.06.21 18:05
Difficult learning curve (for me at least) but once i got the hang of it, i came back for more and more. Great replayability.
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54 Produkte im Account
3 Reviews
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1661 Std. insgesamt
Verfasst: 20.06.21 22:39
A truly outstanding roguelite. Does a fantastic job of balancing a surprisingly authentic DnD experience with that 'just one more run' addiction that's a staple of the genre.

It's also hard as fuck. I've sunk hundreds of hours into Slay the Spire (a similar game, in a broad sense) and can comfortably say that this game is much more difficult. The extra layer of strategy created by having to move your party around a board really complicates the experience.

It's so cheap, you owe it to yourself to try this.

(PS While I may have 25 hours logged on Steam I comfortably put in another 60 or so before buying - all within the space of a fortnight or so. It's that good.)
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659 Produkte im Account
43 Reviews
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1131 Std. insgesamt
Verfasst: 07.06.21 10:20
It's a really nice tactical battler, better than many I've played... but it just lacks long term progression to pull you back in. When I finished my first story and was dumped back at the main menu with nothing to show for it, my experience felt hollow - wiped away as though it never happened. Each session is kind of too long to be a throw-away but too short to be an epic Dungeon Crawl experience (I hated Rogue, btw). Needs better top level progression in gear or cards. Still, would definitely recommend as an experience.
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125 Produkte im Account
11 Reviews
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1427 Std. insgesamt
Verfasst: 05.06.21 13:34
What a suprising find.

I buy alot of these mid priced games, and most of them leave me unsatisfied. This game is an awesome balance of turn based strategy, with deckbuilding - and seems theres a decent amount of polish and content to work through.

Im very happy with the purchase.
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178 Produkte im Account
5 Reviews
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4745 Std. insgesamt
Verfasst: 03.06.21 21:35
People tend to lead with the deckbuilding part of Trials of Fire, but I think that misses the mark. Trials of Fire is a tactical RPG with a character progression mechanic implemented as a deckbuilder. People have compared it to Slay the Spire, but I feel like it has as much or more in common with Banner Saga, Urtuk, or to a degree Battle Brothers. If you don't like tactical RPGs and buy Trials of Fire because you enjoyed Slay the Spire, you're very likely to experience regret. But if 'Banner Saga with deckbuilding' sounds like your kind of thing, read on.

Trials of Fire's deckbuilding character progression is definitely the best implemented part of the game. The interplay between class cards granted by level up and gear cards found in the wild and equipped is engaging. I expected to find the token-based graphics of the tactical map unexciting, but they were cleanly drawn and move with a weight that makes the presentation effective despite the low-poly aesthetic. My biggest problem with Trials of Fire is that it's low on content, to the point that I'd call it 'very low'. The foundations are all there and they are very good, but all of them need more. More cards, more gear, more enemies, more overworld locations and events, and it desperately needs more tactical biomes and map variety. Honestly, I feel like it would have benefited from several months more Early Access for the devs to focus on content. The tactical combats began to feel a bit routine and unengaging after enough play, and that's really what made me eventually put down the game. But, hey, 79 hours played and some excellent mechanics to explore is hardly a failed game experience.

If you like tactical RPGs and well-tuned character progression via deckbuilding, Trials of Fire succeeds at what it sets out to offer. If you didn't like Banner Saga or Original Sin 2 and are looking for a Slay the Spire hit, it's probably going to miss your mark. And I hope the devs continue to support it with content updates, because that's what separates Trials of Fire from 'pretty good' to 'an excellent example of indie development and an Early Access success story'.
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60 Produkte im Account
2 Reviews
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1434 Std. insgesamt
Verfasst: 28.05.21 03:12
Great tactics game - would recommend if you enjoyed Slay the Spire/Monster Train games.
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399 Produkte im Account
33 Reviews
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639 Std. insgesamt
Verfasst: 24.05.21 20:37
This roguelike (not roguelite!) RPG game is definitely worth it. It excels in its battles, which combine card play and tactical combat. The fact that cards serve both as several actions and as resource (in addition to using them, you can discard them to use other cards, or to move, or to increase your defense), coupled with the tactical gameplay brought by the battlefield (you have to reach to your opponent unless you're ranged, positioning is important, you can make use of covers etc.) really sets it apart from other card games in the market.

However, the same can't be said for the adventuring part, which I found to be mediocre. The world map is nothing to write home about. You follow the quest markers and also visit POIs, with which you interact in CYOA style. At best, it serves as an excuse to experience the wonderful battles that the game offers.

The UI also leaves much to be desired. It is not intuitive, plain ugly in fact. But it gets the job done, I'll give it that.

So I think ToF is weak on some fronts, but its battles are so good that I'm more than willing to ignore them and just enjoy what it's at best.
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432 Produkte im Account
59 Reviews
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890 Std. insgesamt
Verfasst: 20.05.21 03:17
So, I was initially going to leave a scathing review after I refunded the game. However, Steam denied me... and here I am 7 hours later.

After going back in with a different mindset and having unlocked a new character, I can say the game has grown on me. What I would have considered Dark Dungeon X Battle Bros, it's a little less brutal with the RNG (for DD, lack thereof). When it comes down to it, it's still a card battle game, though with some interesting tactics. You can build your team however way you want, provided that you have unlocked the other 9(?) classes. You can also freely roam the map, though once your determination is gone, you forfeit and lose (you need to progress 'towards' the main quest to build it back up). There's also stamina, which is regenerated by resting (you need food to rest). Additionally, you need food to upgrade cards (I always buy food). There's plenty of side quests, random events, and you can play mostly however you want. I say mostly because movement is key, especially for warriors/tanks/archers. Why would it be important for a ranged archer? Well, because the game will throw at you magic based enemies (can attack from nearly anywhere) that will hide behind obstacles (that your archers can't hit). Games can last between 30-120 minutes, depending on if you win (I think if you kill 4 bosses). Seeing how only 24% of players of done that, you can see that it can be difficult (I play on medium). You can quit (pause) at any time as the game saves your progress, so that's really nice. Supports 32:9 ultrawide, so that's a bonus. It's not a bad investment for $20.

Like me, give it a chance. I recommend it.
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338 Produkte im Account
157 Reviews
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1236 Std. insgesamt
Verfasst: 18.05.21 06:07
There is a solid game in here with a lot of strategic options and depth. However, you are left unable to utilize most of it because the game is just too punishing. You are shoehorned into a small handful of viable strategies and experimentation is frowned upon. This can lead to a game that at first seems to have extreme depth, feeling very shallow and samey after only a short time playing.
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33 Produkte im Account
4 Reviews
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4108 Std. insgesamt
Verfasst: 16.05.21 00:14
So there are a few things that you may be looking for in a rougelike, this game will deliver on some of those, it may deliver on all for you. It did not deliver for me. I'll start with what it did really well for me: the theme, just from the intro it sells the theme, landscape, the different races and the background story. Immersion is here, it works. The idea of the combat is interesting, the art is solid. I really like all the cards and the art on them, I also appreciate the idea that the bosses pull cards you could use. So even if your build isn't working out you see what beat you.

Now for what didn't work for me, the biggest issue for me is a lack of external progression. As you use party members, they level up their 'soul' which is permanent beyond your run. That soul level doesn't mean anything, it will unlock one character, at total soul level 9 (which happens quick) beyond that it 'unlocks' a new card each level up. Which on paper sounds great, but unlocking cards doesn't change anything, all that means is that you are aware that card exists. It's not a case where you get that card more often or can change your starter deck. Every soul level earned in the game (post 9) can be replaced by a wiki, at least to this point, but at 30 hours in I feel that I should have seen at least the benefits of a system. The weapons which add cards to your deck work the exact same way, you find a new weapon, it unlocks the weapon. Again, doesn't matter at all, just means you are aware of its existence. Next is enemies and their AI, you'll have enemies act completely random seemingly, you'll try to set up defensive and put a high defense character forward and obstructing lower health characters. Enemies will disengage to fight lower health allies, which reduces the effectiveness of a tank. Enemies will start on the other side of the map, and will constantly initially pull high mobility cards, which is exactly the card they need, then next round, will pull all damage cards. So it would appear the enemy is on rails, but it's information you don't have that prevents you from making strong decisions.

This is a game that gives you extremely little control over how your run will play out, maybe you'll enjoy that. I haven't. Even if your run is a failure, you can't change the next run besides the characters you start with. Even their deck variety, at first is very slim. If early modifications were minor they would go a long way towards defining your build, and have a vision for your run. As it is, everything is chaos, you can't plan, even basic things. There is no strategy here. You can only react to what you are given, and often times it's too late to make changes to the build.
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178 Produkte im Account
18 Reviews
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1835 Std. insgesamt
Verfasst: 13.05.21 04:18
The game's card design and gameplay is great after a few hours of getting used to it. The game's main problem is that the user interface is pretty shit.
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177 Produkte im Account
114 Reviews
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2835 Std. insgesamt
Verfasst: 11.05.21 18:37
I'm 70/30 against, which is why the thumbs down. If they make improvements soon, I'll update this review.

It's a hex-based tactical strategy game where your 3 heroes use cards to do everything. This is a problem because almost all movement requires the use of cards, and the battlefield is huge. You have to spend a full turn or two getting close enough to enemies to hit them (even if you're ranged/magic) and it's incredibly boring. This is the biggest problem in the game, by far. I find myself wanting to skip battles for this reason only, especially on runs where you're forced to have 2-3 melee focused heroes.

Next, you only start with 3 heroes to choose from. This wouldn't be such a problem except for the fact that 2 of the 3 are extremely bland (the warrior and the ranger) and you can't double/triple up on any. You are forced to play the game for hours and hours to do things to unlock the more interesting heroes... but it doesn't tell you what to do to unlock any specific hero, just what to do to unlock them in general. I don't want to play the game for hours and hours with boring, low-synergy heroes.

Too many cards have really specific positioning requirements, which means you have to keep moving around even after you're close to enemies. This ties into general movement complaints.

And the main travel map is extremely blurry and everything, including all events, resting, etc is made lighter and darker with the day/night cycle. It makes it really difficult to see anything.

Finally, the last big negative is bosses. It's simply too easy to fail against the final boss of a run. What usually happens is: the run is extremely easy until the final boss, and the final boss is too hard with no warning about what they can do, so they just use a combo to take out one of your party members in a single turn. That's even with proper positioning and defenses up. I'd like to see more challenge before the final boss, and slightly less challenge on the final bosses.

On the plus side, I do like the more traditional fantasy feel. There are many satisfying combos available. The legendary gear is awesome. The game *could* be good, but the movement, boss, and main travel map problems bog it down terribly and keep me from recommending it to anyone in this state.

Edit: I've played some more, and as expected, having more heroes to choose from makes a big difference. More synergy makes the final bosses more reasonable, so I don't think that's an issue once you unlock more.

I also discovered that you can turn on a number of options for each run. That's helping my enjoyment of the game, too.

I think I'm around 50/50 now, and I'd recommend it only if you're willing to slog through unlocking heroes and you have a high tolerance for the other issues mentioned. To mitigate the movement issue, I usually build a group centered around long ranged magic/ranged attacks, which is more viable with more unlocks. I think my biggest issue is now simply the lack of enemy variety and a general lack of content.
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552 Produkte im Account
1 Reviews
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1062 Std. insgesamt
Verfasst: 11.05.21 09:11
I don't write reviews often, but I like to support good indie titles so I'm trying to change that - I initially clicked on the game because I liked Slay the Spire (probably my most played game on Steam), read through properly it because it looks like Gloomhaven (the boardgame) and the the review by Tex52f65c (and the dev's response to it) was what pushed me over to buy. I don't consider myself disabled, but I am autistic and I love dev's who genuinely seems to care about accessibility options.
The game is excellent, the background draws me in and keeps hold of me, the mechanics are simple enough to grasp quickly but have enough variety from the cards, monsters and unlockables to keep your attention. I'd be quite confident in recommending this to anyone who enjoys tactical or card based roguelikes.
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35 Produkte im Account
1 Reviews
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4410 Std. insgesamt
Verfasst: 08.05.21 05:50
This game plays like a lot of other card battlers, or as other reviewers have compared it to; Slay the Spire, however one thing it offers is tactics. Enemies don't have the same repetitive attack patterns, you're limited by line of sight or card ranges, the enemy can reposition you or vice versa, class synergies and anti-synergies. There are different scenarios as well for a bit more replayability, though in all honesty they're not that different, hopefully more are added and perhaps even new classes or cards. The developers are active in their Discord and seriously seem to care, so I have high hopes.
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974 Produkte im Account
32 Reviews
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3905 Std. insgesamt
Verfasst: 22.04.21 22:00
Once of my favorite recent games. The highlight are the tactical battles. They play out board game style. You get cards from you character class and equipment. Each turn you either use those cards for their stated ability, as a resource to play other cards, as movement, or defense. The random nature of getting dealt random cards ensures you need to adapt to your circumstances.

These battles are put in context using an overland map and encounters. Some light resource management adds some risk / reward balancing - should I go out of my way to search that site for loot? Is my food supply getting low? That aspect of the game is OK, but I definitely think that battles are great.

Oh yeah, as you play you earn experience, which unlocks new card, character classes, etc...
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215 Produkte im Account
16 Reviews
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353 Std. insgesamt
Verfasst: 18.04.21 23:03
First impressions, this game is nuts. Solid gameplay that expands with every run. exactly what you'd want from a roguelike. very fun.
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1326 Produkte im Account
41 Reviews
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2582 Std. insgesamt
Verfasst: 15.04.21 01:52
The best way I can describe this game is “CHARMING.” It is very charming. I guess I am predisposed to like this game, as it feels like a charming combination of Slay the Spire, Darkest Dungeon, and X-Com. Not deep version of any of these types of games. Instead, it takes just enough from each of them, mixes it all in a big lovely cauldron, and creates something very unique. If anyone has played Loop Hero, that is the closes game I can point to that mixes unique game mechanics into a wonderful new thing. About the game: you get three characters who each get their unique deck. You can change and upgrade their deck by finding gear and leveling up. But here is a wonderful little feature, every time you discard a card, they turn into action points that go into a communal pot for your entire party to use. The card game isn’t as deep as Slay the Spire. But its deep and unique in its own way. And you have a lot of choices to make. Do you want to make your warrior have a tank build or more of a melee build? Do you want to have a full support character? Also, this is rare deck builder where you don’t feel that you are breaking the deck by adding too many cards. Sure, there is a feature that allows you to make small decks, but the “discard to action points” makes big decks feel great. Also, there is more to this game than just the card game. There is a light story, there are quests, and there is a tabletop board that pulls you in. There are also several modes distinguished by the expected time it takes to finish (short, medium, long). I could go on. I have a lot more to say. But best thing I can do is recommend this game to you. I recommend this game.
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113 Produkte im Account
8 Reviews
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1505 Std. insgesamt
Verfasst: 11.04.21 18:01
There are some really cool ideas here, but it needs polish and balance before I'd call it a good game. They really should have waited longer to come out of EA. Some cards (and therefore enemies who have them) are so much more powerful than others that battles all end up being trivially easy boring grinds, or completely impossible massacres, neither of which are particularly fun to play. The above-ground game is a cool idea, but it has so little personality that it feels more like a random number generator than a plot, and makes the game worse-off that if it had a more linear progression like STS or FTL.

It's a shame, because I think with a few more months of polish they could have worked out some of the kinks. As is, I would recommend waiting to buy it until it inevitable hits the steam sales for $5 or less.
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95 Produkte im Account
8 Reviews
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1769 Std. insgesamt
Verfasst: 10.04.21 18:00
I bought and played this yesterday and got hooked. I have Cerebral Palsy and use a HeadMouse and a on screen keyboard called SofType along with 2 Orby switchs that I use with my feet for the left & right mouse buttons because I can't use a regular mouse or keyboard. It's hard finding games that I can play because I don't have use of my hands. I would recommend it to anyone with a disability.
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187 Produkte im Account
31 Reviews
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2347 Std. insgesamt
Verfasst: 09.04.21 12:06
Short, Short Version: It's great! Get it.

Shorter Version: Trials of Fire is exceptional and almost completely fulfils its potential. If the idea of a turn based tactical RPG driven by character-specific deck building appeals to you, then Trials of Fire has a lot to offer.

Short Version:
To be quite frank, I do not feel as though there is whole lot that Trials of Fire fails to do for someone who is seeking a deck building tactical RPG that offers quick individual runs. That being said, while the available content of Trials of Fire is relatively high, I do feel that there could be a higher variety of bosses, specifically very late game bosses. Most of the story modes have fixed bosses you fight throughout a run, but for the longer procedural Trials of Fire mode – which I suspect will be a key part of long term replayability – end with a disappointing fight with the same end boss as their long pre-built God War scenario. This is not a huge issue in of itself, but having even a few more bosses would add more to the game’s novelty and ability to surprise and force you to be ready for the widest array of potential end games possible.

Trials of Fire’s entire loop works well at being engaging and fun, and encouraging you to dive in for just one more encounter or one more run. Fights, even on the medium difficulty I played, were tense and risky, and at the moment they became too easy I could push up the difficulty or start pursuing challenge runs, where I could try to topple one of the high scores for a particular mode.

Characters are diverse, with each of the nine having a very unique and specific feel to them, thanks to their available cards and the sort of gear they are able to equip. This also results in some interesting decisions and potential overlap. Most of these are simply due to the interaction between having abilities focused on a particular style of play and gear that has a similar focus. If you are lucky and thoughtful you can end up with a character specialized in a specific element or attack type; however, this is not something that will always happen, and is not always a good idea. Characters can be built that are synergistic or complimentary, but there is also some fun challenge to be found just using a random set of heroes to see what can be pulled off, and how the characters end up fitting together in ways that are unexpected.

Enemies are also well designed. The variety of cards that can be included in a deck means that no two unit feels the same, and the game does a good job of using the enemy mix to create interesting encounters. Bosses feel unique and tough, and particularly in the Trials of Fire mode where the uncertainty around the next opponent adds a degree of anticipation that I find enjoyable.

I could go on about each and every element that I enjoyed, but really I found it to be all well designed. The designers clearly have thought deeply about what they wanted to do with the game and how to combine two different subgenres, and have been able to iterate into a point where the game is not only content complete and ready for release, but is also effective and fun.

Long Version: https://explorminate.co/trials-of-fire-review/
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207 Produkte im Account
9 Reviews
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1969 Std. insgesamt
Verfasst: 07.04.21 03:11
Installed, Opened it up, Blinked and it was 12 hours later. A game that you can literally stand up and walk away from at any given moment, and I still had to remind myself to get food for myself not just for my party.
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1006 Produkte im Account
28 Reviews
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951 Std. insgesamt
Verfasst: 23.03.21 03:53
I bought Trials early on in EA and it was a bit clunky, but I could tell it had huge potential. I kept an eye on development and over time the devs listened to the community and implemented features that helped streamline and improve the experience. Returning recently to see how it has developed, Im pleasantly surprised to find a robust and satisfying game that will surely capture my attention for many hours to come. Well worth the asking price and highly recommended.
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203 Produkte im Account
229 Reviews
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66 Std. insgesamt
Verfasst: 13.03.21 17:32
Very interesting roguelike deckbuilder. I love the way willpower works and that you can get it by recycling cards. Overall the combat is quite exciting and differs from typical deckbuilders.
https://www.youtube.com/watch?v=HusrA_ndGWw
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76 Produkte im Account
17 Reviews
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632 Std. insgesamt
Verfasst: 13.03.21 14:16
if there's a strange part of you that always wants to play something like that old open world magic the gathering pc game where you built your own deck and fought the evil wizards of the land then this is exactly like that feeling but with a party you can equip with items
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1159 Produkte im Account
7 Reviews
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681 Std. insgesamt
Verfasst: 13.03.21 03:05
Highly underrated game. I don't review games often, but I hope this one gets more attention.
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29 Produkte im Account
1 Reviews
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3570 Std. insgesamt
Verfasst: 12.03.21 17:52
Card strategy game plus d&d like adventuring and gearing very fun!
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139 Produkte im Account
31 Reviews
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3208 Std. insgesamt
Verfasst: 16.02.21 01:00
Got it on sale and it was a steal. I've played it obsessively until 2 AM twice despite my best efforts to get into bed on time.

So, why is it new and different?
There are MANY deck builder games but ToF has good writing, multiple unlockable campaigns of varying difficulty, interesting monsters, heroes with permanent after-quest unlocks, an open-world map, and fun turn-based combat. Like a lot of good games recently, there is no one thing that makes it amazing. It has a lot of good but familiar ideas put together to make a very good game.

Do I have to... like... think?
This is definitely a thinking person's game. You can't search the web for the ultimate winning tactic for every battle, and despite the simplicity of the rules set, the order in which you do things can change what is available at any given moment.

Complexity from simplicity? How does that work, bro?
You have three heroes. To move, you either discard one of that hero's cards or play a move card. You can also discard cards to get energy, which is used to pay the cost of any hero's card. So, your archer can discard all his cards, and your wizard can then play her fireball card using what you paid. Since some powers and card combos can also give you energy, the order of what to play, what to discard, and when leads to some very deep choices. If you have played Faeria, it is kind of like the battles in that game; hard fights are almost puzzles. Some fights are hard, and others aren't.

So just card fights, then?
There's also an open world with locations that trigger events. The events are beautifully written and you can get good, bad, or neutral outcomes, and you usually know the odds. If you really need food, you might take that 33% Food, 33% Injury, 33% Nothing bet. If you don't, you'll probably skip it.

Do different heroes play differently?
Yes. They each have bonus powers that interact with the cards, get different cards, and at each level have the choice of swapping a card for a new card or upgrading a card you own. Equipment gives you new cards that you can only upgrade while resting; equipment needs a slot on the paper-doll inventory, and not everyone can use all item types.

Final verdict?
Would've been a great game at $25. On sale for $8, you'd be a fool to pass it up if you like turn-based tactics, Heroes of M&M, or card battlers. I can't stop playing (and losing, except on the starter campaign).
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541 Produkte im Account
4 Reviews
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2793 Std. insgesamt
Verfasst: 12.02.21 19:25
Finally, tactical battles that don't become repetitive after a couple of hours! Every battle requires careful thought to make the best use of positioning and available cards. Letting your guard down on any encounter can spell disaster. Multiple viable builds for each class with the possibility on any given run of finding a piece of equipment worth defining a build around. The overworld map isn't terribly deep or exciting, but it does its job of providing choice and context for the excellent battles.
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444 Produkte im Account
6 Reviews
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2505 Std. insgesamt
Verfasst: 19.01.21 21:33
An excellent tactical game. Heavily influenced by Slay the Spire in a variety of ways, but skillfully adapts those principles to a tactical grid-based party game, in ways I suspect I'm coming to appreciate even more.

It's still in EA, but there's a comparable amount of content to Slay the Spire to keep you sated for quite some time. 8 classes, 4 introductory quests, 4 persistent modes, and a rock solid underlying combat foundation, let alone the exceedingly good job they've done building on the strategic (as opposed to tactical) perspective of a run, and invested in similarly solid meta-progression systems. For comparison, I always wished that Slay the Spire would add additional bosses/enemy encounters, and in a similar vein I'm selfishly hopeful that ToF will do the same post release (though they already exceed StS on unique boss count). That being said, I trust the designers of these two games to know what's best for the game better than I and prioritize accordingly.

Two firm thumbs up, I look forward to seeing how far they can take this :).
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891 Produkte im Account
24 Reviews
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3308 Std. insgesamt
Verfasst: 08.01.21 17:58
I usually stay away from Early Access games, but this is one I'm glad I picked up.

It's a bit like an open world Slay the Spire with tactical party-based combat. I especially like the worldbuilding lore and storybook motif that represents the User Interface. The character classes are another aspect I think they've done in a neat way that encourages replaying them in different combinations. It isn't perfect (I'd like to see a lot more quests and story events), but it has a lot of potential, and they update it frequently with new features and balance changes based on feedback. Keep an eye on this one, and if you really enjoy deckbuilding synergies there's quite a bit of fun - and a little frustration - to be had.
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54 Produkte im Account
6 Reviews
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2124 Std. insgesamt
Verfasst: 02.01.21 20:26
I got this game for the steam winter sale, and I don't regret it. I've been playing and learning for a couple days, and at this point it really feels like a perfect combination of Slay the Spire and 5e D&D. I'm happy to see that the developers are active, and the change log seems to be pretty positive overall. (I was thinking defends aren't good enough, two days later they get buffed). So far it's quite enjoyable, and has a lot of content to offer. 13 hours in and I've only beaten two of the story missions, I expect the other two will offer a lot of enjoyment as well. (Also the custom artwork feature is REALLY cool)
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78 Produkte im Account
4 Reviews
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1381 Std. insgesamt
Verfasst: 23.12.20 15:35
The best game for 2020 in my game list. Yes, it is like these old school text based adventures comes to live into tactical party easy to grasp journey. This game won't be your everyday game as it is designed to be a super lite RPG, text-based, tactical game. It is easy to pick it up at any time making two to three runs and after a few weeks try again.
The developers are active adding new content all the time to the point that they even should raise the price of the game :) I think.
Every adventure has turned differently to me depending on the loot I have had and problems encountered(lack of food, injuries etc). Every boss and enemies requires different approach, there are some decision traps and all these exciting elements we are all looking for. The variety of cards is substantial but not overwhelming. New cards are coming in a steadily and gradual manner leaving you time to experiment and adjust to your style. There is even a global ranking system which can motivate you from time to time if you are maniac.
I am waiting for more update goodies like new mechanics, choice events, cards, bosses and heroes from the developers and wish you all good luck. (10/10 from me)
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91 Produkte im Account
38 Reviews
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4574 Std. insgesamt
Verfasst: 15.12.20 14:52
Two of my fave games are deckbuilder Slay the spire and hexagonal painfest Battlebrothers so this is really hitting the spot so far.

I played Griftlands for 10 hours and intend to never play it again
I played this for 10 hours and feel I have only scratched the surface
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185 Produkte im Account
10 Reviews
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3126 Std. insgesamt
Verfasst: 04.12.20 15:59
If you like deck building games and boardgames you could buy It directly. If it's not your case here there are some reasons why you may like this game anyway:

+ The game is atmospheric: It puts you into the mood of doing your best in the atmosphere of mysticism and tough times. The texts are short and catchy and they also give you the choice of going into more details of the Trials of Fire world by hovering over key words related to species or places.

+ Killing the lollipop world without killing your childhood: What’s the point of playing a role or rogue game in which your choices normally lead to rainbow-rewards? This game puts the arrow in the right spot, tough enough to make you feel that your choices will have consequences, but not so much that it will prevent you from a fair chance of trying to survive. And there are plenty of difficulty levels that help in this matter too.

+ Card mechanics are beautiful and elegant: The mechanics are simple but with a lot of different options. You can play successfully by making a strategy that doesn’t require a crazy number of hours to handle, but also you can invest many hours in finding different kind of decks because the game offers that kind of depth for those who want to look for it.
Every hero has its own deck of cards that you will combine with the objects in order to make your personal strategy for that match. Good part of the magic of the game is in the abilities described on the cards and their possibilities of combination. For more details I think u should play or see some videos.

+ Good replayability: It’s a good casual game that can be played for a long or short session and it doesn’t feel empty after a while. I know I will come to play this game in the future over and over with good breaks in between.

+ Early access: The game provides a nice experience as it and is still in early access. Shut up and take my money.

+ The devs: In my personal experience I haven’t come across with any developers that put more care than Dax and AdamDoh hearing their customers and working for them. They are humble and professional folks that care to look for a win-win for both sides and that makes the money invested in them more worth it in my opinion. You can check that just by going to their Discord channel and share your ideas to make the game even greater.

About negative points It’s difficult to tell yet, I don’t have much and the final result may deal with some of them anyway:

1. I miss a more direct and relevant relationship with gods or servants in this world in a way that affects the building up of the deck or perks of the characters (or something of the sort).

2. I’d love to find more texts, mechanics and events that break the normal gameplay a little so that the adventure becomes even more unpredictable and challenging.
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186 Produkte im Account
18 Reviews
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714 Std. insgesamt
Verfasst: 16.11.20 17:25
Great game, play sessions are short - highly recommended for busy people.
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186 Produkte im Account
8 Reviews
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173 Std. insgesamt
Verfasst: 08.11.20 21:44
I haven't played that much yet but the game is great so far - interesting mechanics, nice atmosphere, easy to dive in, dynamic. Clearly a work of love :)
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138 Produkte im Account
10 Reviews
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1788 Std. insgesamt
Verfasst: 07.11.20 09:23
What I'm particularly enjoying about Trials of Fire is the different takes on old mechanics. It's a very familiar setup, but with distinct differences (for example, how the 'energy' system works) to make it really feel fresh.
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507 Produkte im Account
2 Reviews
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484 Std. insgesamt
Verfasst: 07.11.20 05:23
Great art and a really fun tactical-deckbuilding game. The storybook aesthetic is great and the developer is dedicated to making the game great.
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55 Produkte im Account
4 Reviews
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1992 Std. insgesamt
Verfasst: 05.11.20 18:44
Fantastic combo of deck-building and turn-based tactical battles. Each run you fail makes you think back on some miss-steps you made in battles and decisions on the road. Take on main quests too soon and you don't have the gear or cards to defeat the bosses. But you could push yourself too far by taking on too many side-quests or roaming enemies and fail before completing your main objective. Fun daily challenges. Devs have been giving weekly updates since last year. Plenty of game for your money even in current Early Access.

Well worth your time. Great game.
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110 Produkte im Account
2 Reviews
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37611 Std. insgesamt
Verfasst: 04.11.20 16:34
Highly recommend this combination of RPG and roguelike. The ONE thing I would really like to see changed is losing the game to despair, particularly when it's caused by a mountain range. Create an option to make a sacrifice to the gods to find the right way, or something like that. Taking a loss that is out of your control goes against the 'go down swinging' nature of these types of games. Thanks for listening and creating this great game!
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150 Produkte im Account
3 Reviews
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1774 Std. insgesamt
Verfasst: 01.11.20 23:56
It's a great game and the devs are a small studio and very responsive. show them some love and wishlist or buy.
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265 Produkte im Account
1 Reviews
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766 Std. insgesamt
Verfasst: 29.10.20 21:29
Really promising game with Slay the Spire/Tabletop-esque combat.

Interesting innovative mechanics, strategical choices with great payoff and highly interactive dev team.

Would recommend.
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94 Produkte im Account
2 Reviews
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313 Std. insgesamt
Verfasst: 25.10.20 22:04
I don't usually write reviews but this game deserves more attention! It's actually really creative, the combat mechanics are a lot of fun, and the presentation is great! Looking forward to new updates!
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234 Produkte im Account
22 Reviews
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2269 Std. insgesamt
Verfasst: 16.10.20 23:32
This game was a surprise. A very pleasant surprise.
Amazing roguelite game. And the best card-building tactical RPG I have ever played.
Pretty graphics (I like the hand-drawn style, interesting tactics combos to build and plan, wonderful system and - it is actually pretty difficult.
Five stars out of five.
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174 Produkte im Account
25 Reviews
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826 Std. insgesamt
Verfasst: 13.10.20 04:22
Just launched the game after not playing it for a long time. I've been given pop-ups about all the things that have changed since I last played. So nice to not be confused about a ton of stuff like I would be in most games!
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124 Produkte im Account
5 Reviews
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12532 Std. insgesamt
Verfasst: 23.09.20 22:10
This game feels like the devs are just trying to make a game they enjoy, and turns out its exactly what i enjoy as well. Very nice job, keep up the good work.
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501 Produkte im Account
3 Reviews
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233 Std. insgesamt
Verfasst: 19.09.20 08:51
Good game mechanics:
1. any card could be recycled to allow a move action (for that character).
2. Any card could be recycled to get a willpower point for the party.
3. At the end of turn, each character could hold only 0-1 card.
4. At the end of turn, willpower points will be reset.

Just started playing and got these stats:
- Skill cards discovered 13/304
- Classed unlocked 3/7

Huge contents for this price level. Worthwhile if you like turn-based combat games.
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675 Produkte im Account
18 Reviews
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405 Std. insgesamt
Verfasst: 16.09.20 17:17
It's great! I'm surprised that I had to dig so deep to find this gem
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32 Produkte im Account
9 Reviews
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3507 Std. insgesamt
Verfasst: 16.09.20 16:38
Did you like Slay the Spire? And then Monster Train? And then, quite suddenly, and despite numerous predictions otherwise, you found yourself hugely disappointed by Griftlands, you know, because you were looking for a tactical roguelike deckbuilder that was all about that combat and instead you got...tactical conversation? Then this is indeed the droid you are looking for! I will probably play this for at least another 100 hours, which is what I was looking for, so I am happy.
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284 Produkte im Account
3 Reviews
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4743 Std. insgesamt
Verfasst: 11.09.20 17:44
Of all the deck games tired (Monster Train, Slay the Spire...etc.) this offers the best strategic experience imho....very chess-like due to the battlefield layouts and willpower management involving all characters. Looking forward to the full release. Worth the price now.
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93 Produkte im Account
10 Reviews
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1130 Std. insgesamt
Verfasst: 09.08.20 21:42
Dieser Beitrag hat noch keine Einträge.
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146 Produkte im Account
19 Reviews
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778 Std. insgesamt
Verfasst: 01.08.20 18:20
This is one of the very few games where I LOVE the combat system.
I played quite a few of the card based dungeon crawlers and what I love about Trials of Fire is that its a mix of cards, classes, equipment, plus positioning on the battlefield. This combination of mechanics really make this a strong tactical game. It almost feels like you are playing a tactical methodical board game.

Its currently in Early Access, but to me it plays flawless and is well balanced as is. The developers continue to add more options and mechanics as the game continues.

The only weak part of this game is the story telling. ToF takes a sandbox approach where you select a mission (quest) before you start, and then everything that happens afterwards is random. The problem with sandbox is that if there isnt too many events or battles to randomize from, you will keep getting the same one time after time. From a narrative and exploring point of view I enjoy Gordian Quest's approach to story telling and event choosing. I like the idea of a single strong story as opposed to several randomized ones strung together. Even if each even is well written.

In either case I recommend Trials of Fire and Gordian Quest above Slay the Spire and about the other 30 card based games coming out soon.
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143 Produkte im Account
1 Reviews
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28461 Std. insgesamt
Verfasst: 22.07.20 04:21
The game is in beta but feels more complete than most games on steam. The gameplay is fun and challenging. The devs are very engaged and consistently making improvements, I highly encourage anyone that likes strategy and deckbuilding games to give this a try. 5/5 Still playing.
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142 Produkte im Account
2 Reviews
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3473 Std. insgesamt
Verfasst: 21.07.20 22:06
Before i go into full Details of cons and Pros from my Perspective, i actually never wrote a review but on this one i felt that its needed.

i think this game is very good game that everyone should try, especially for an early access. this game is very good for people that like Deck building+Role playing+equipment games (like Slay the spire for example without the equipment) it also have RNG aspects so beware (but lets be serious which card game dosent have RNG when you need to draw?).

not every time you find a legendary item for your character, all the cards it gives you is good. which i like it a lot as it means you need to either sacrifice that card you dont want for the other 1 or 2 you want or have to give up an herb to forget about that card (and that herb might be needed) there is a lot of thinking in this game and the way you want to build your characters and how the mix with each other.

Build your party, mix their abilities so they will compliment each other, get equipment you might cry about later that the costs are to high or there is a card you dont want there, upgrade your cards, camp with multiple options, monsters overwhelming you! woohoo.

Pros:
- a lot of cards options, can recycle cards for WParmor or redrawing.
- combat is very tactical and positioning is very very important (i love thinking where and what i need to do)
- mixing party members that can work EXTREMELY well together or on their own
- each class have his unique talent
- equipment with deckbuildinggggggggg yayyyy
- interesting cards variations (not all is about damage or shield)
- resting and having a camp giving you options to do more things at the camp
- outside of combat moral and food managing.
- boss fights need different tactic approuching
- side quests and helpers (like some let you upgrade cards without specific matrial)
- leveling up system makes always think if you want to upgrade or to get a new card and always think which way you want to build your class.
- if one part member die, its not over! but he will get a weakness card afterwards

Cons
- storiescampagin or side quests are not that interesting for now
- can sometimes feel very repeatable
- need more items!!! (and some items just feel very useless)
- balance between classes still need to be worked on (some classes feel its a lot SLOWER and very ITEM depended to build the way you want them to be)

in the end i think this game is amazing and a lot of fun. totally worth getting it!
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451 Produkte im Account
14 Reviews
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687 Std. insgesamt
Verfasst: 14.07.20 11:43
A curious blend of genres, drawing from deck builders and tactical combat games foremost, but also dabbling in rpg and roguelike elements, with a touch of boardgame feel as well.

Players familiar with the major touchstones in each genre will feel right at home with all aspects of Trials, those not may have some difficulty coming to grips with combat flow, but a comfortable UI and helpful tips ease the introduction.

Flexible campaign settings mean you can find a difficulty and length that suits you best as well.

The setting is a fairly grim fantasy post-apocalypse. Numerous random events and encounters flesh out the world, painting the picture of a burnt and blasted planet with the remaining peoples struggling to survive.

Finally, the devs have been heavily active throughout EA, updating regularly, and easily reachable via social channels.

Recommended for fans of any of the major genres who find the setting and style appealing.
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130 Produkte im Account
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12 Std. insgesamt
Verfasst: 08.06.20 13:03
Great deck building/turn based strategy with unique and interesting exploration of the campaign map that is built on short campaigns with high replayability. That is a lot of different ingredients which have been thrown into this, but they meld well and the game feels great and fully developed despite still in early access. The devs seem to be a small team, but are active, open and responsible to the community and have long been providing updates every single week. The game is well worth the purchase price (I would have felt fine paying $30 for this) and I have been playing off and on for about a year now.

In short - Gameplay is fun, (but punishing if you don't think things through) Artstyle is great, and the developers seem to be the type who deserve to be supported.
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175 Produkte im Account
5 Reviews
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3165 Std. insgesamt
Verfasst: 25.05.20 16:55
Rough around the edges and a little short on content, but the aesthetic is great and the core gameplay loop is incredibly deep and satisfying. A worthy pick up for anyone looking for that Slay the Spire experience with a twist.
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216 Produkte im Account
2 Reviews
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8163 Std. insgesamt
Verfasst: 21.05.20 20:38
Give me more characters, more cards, more bosses please. Game is excelent, i want more, more, more ..... 9/10.
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80 Produkte im Account
8 Reviews
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5911 Std. insgesamt
Verfasst: 08.05.20 01:25
Its the Dark Sun expansion for Card Hunter. Well, not really. That would be amazing and this game is just good.

Its fun for a bit, but the playthroughs don't feel different enough to justify continuing with it. I love rouge-likes, but I think this game would be better as a long campaign with a more interesting story. Even as a campaign, the game could use more interesting leveling and itemization.

Anyway, it was fun and I'll check back in a few months to see if there are substantial additions. It's a recommend because the basic idea (i.e., the Card Hunter idea), the world building, and the art are all enough to keep it entertaining long after it's justified its price (even if not indefinitely).
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144 Produkte im Account
16 Reviews
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1472 Std. insgesamt
Verfasst: 05.05.20 07:08
Combination of Slay the Spire and Card Hunter. Very impressed with the level of polish and content for an early access game. Also the rate in which you unlock new heroes and cards seems well balanced. Over all a very enjoyable card + strategy game hybrid.
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74 Produkte im Account
2 Reviews
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2516 Std. insgesamt
Verfasst: 03.05.20 23:03
Every once in a while, a game comes along and as soon as you play it, you just know you are going to love it. That was Trials of Fire for me. I wasn't sure about purchasing it - I like some deck building games and I thought the RPG aspect could be cool. Rogue-likes I can take or leave. But when all those things are combined here, it is really really fun.

I love the setting - a post-apocalyptic fantasy world - because it is interesting and different. No goblins and orcs here. Instead, there are unique and interesting races that each have their own flair. (Yes, elves are a big deal, but there aren't Tolkien's elves). The setting gives way to some really fun an interesting random encounters. If there is one thing I would fault the game for, it's that I want more of the setting! I want some backstory! I wan't characters of different races (I haven't unlocked new playable characters as I write this, so there might, in fact, be characters from the other races that you can play and I just don't know yet).

The card mechanics and the battles are also just a blast. The tactics and the deckbuilding aspect really fit together well. I'm only just getting a feel for what combos can get really insane (and I assume new, unlockable characters will have new decks? Not sure at this point).

Probably I'll eventually get tired of the random encounters because they seem to repeat, but I'm not there yet.

Definitely my favorite game I've played in 2020 so far.
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82 Produkte im Account
1 Reviews
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975 Std. insgesamt
Verfasst: 03.05.20 20:10
Great game! Simple mechanics, deep strategy. Recommended.
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280 Produkte im Account
4 Reviews
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1565 Std. insgesamt
Verfasst: 02.05.20 12:53
I love this kind of game, where there are endless approaches to how you play. Even with some of my favourites, I often find that I find tactics that work for me and every combat becomes a matter of rinsing and repeating those tactics.

However, within a pretty short time with Trials of Fire I've had to improvise new tactics on the fly in response to enemies who have very different ways of fighting, and use their abilities intelligently. The game and equipment-based deck building mechanics provide the perfect canvas for a very replayable, challenging and above all enjoyable game. Can't wait to see how it develops from here.
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48 Produkte im Account
4 Reviews
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2205 Std. insgesamt
Verfasst: 30.04.20 21:05
Interesting game mechanics, many characters and items that you can mix and match to your hearts content.
Devs are in very close contact with the players and accept suggestions.
A little gem this one, can't wait how it turns out on release~
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168 Produkte im Account
35 Reviews
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303 Std. insgesamt
Verfasst: 13.04.20 21:02
This is a diamond in the rough. The game mechanics are great, hexgrid turn based combined with power cards. The art is ok, minor bugs and some of the details are work to be done. But hey! It's early access and the developers are bringing good updates at a high pace. Big thumb up! I'm enjoying this game very much!
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354 Produkte im Account
19 Reviews
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1157 Std. insgesamt
Verfasst: 12.04.20 08:16
I remember when i played Slay the Spire for the first time, 2 months later i looked back with awe. This game gives me the same feeling, it is addicting but most importantly it looks great, the gameplay is fresh and the cards linked to your equipement are very well done.

A fantastic game!
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88 Produkte im Account
13 Reviews
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3897 Std. insgesamt
Verfasst: 10.04.20 03:27
This game is awesome so far. Really really good mix of roguelike, deckbuilding, and RPG. Every run feels different but at the same time you can decide to build a specific character before you even start a run and usually succeed. The visual aspects of the game are great. They don't seem to have a huge budget for art/graphics but what budget they do have they spent really well - card art is compelling and combat animations are rewarding. This game took me by surprise, I figured I'd get like 20 hours out of it at most, especially during EA, and be ok with that. But I'm 30 hours in and could easily get another 30 in before I'm done. Feels like they are close to finished, but I'm excited to see this game evolve as it goes to full release.
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1051 Produkte im Account
39 Reviews
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480 Std. insgesamt
Verfasst: 01.04.20 15:40
The game is getting better with every update, as if it wasn't already gorgeous. Thank you, devs!
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75 Produkte im Account
1 Reviews
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5165 Std. insgesamt
Verfasst: 28.03.20 05:42
Good variety of builds across the playable characters, with items that open up yet more possible builds.
RNG on drops are also somewhat mitigated by the fact that you can craft an item that you've unlocked in previous runs.

Only 3 campaigns so far, but as my playtime suggests there is plenty of replayability even at this stage. The developer is fairly regular with updates, even if they're not always big ones! A great game that is worth the early access buy.
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529 Produkte im Account
16 Reviews
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1398 Std. insgesamt
Verfasst: 05.03.20 14:22
This game is quickly becoming my favorite deck-building video game. The card design, the character combinations, and the varying maps means I have enough variation every combat to have continuous fun. The perfect amount of RNG for me. I always feel like I could have played better for a different outcome even if I didn't draw the cards I want. Can't wait to see what they do next!
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204 Produkte im Account
2 Reviews
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1687 Std. insgesamt
Verfasst: 02.03.20 10:17
Solid tactical game that is fast and light, while remaining interesting. Still some way to go to be finished, but you can enjoy the current state of the game. Cool setting.
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425 Produkte im Account
9 Reviews
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468 Std. insgesamt
Verfasst: 24.02.20 22:15
Very much impressed with this rogue-like game. It's like Gloomhaven and Card Hunter had a baby. Very polished for an early access game and has very nice music and graphics. Looking forward to more quests and hero classes.
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111 Produkte im Account
5 Reviews
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1708 Std. insgesamt
Verfasst: 14.02.20 02:34
This game is excellent, give it a try. I agree with another reviewer that it has some hints of Shandalar (old school MTG game).
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1958 Produkte im Account
177 Reviews
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623 Std. insgesamt
Verfasst: 31.01.20 23:49
Overview
There was a time not so long ago that the mention of heavily board or card-style game mechanics was an instant no-go for me. Video games were a medium that was suited for more complex mechanics working behind the scenes, or so I thought until I started being exposed to some that showed a level of excellence and passion that far exceeded what I expected out of a tabletop-inspired game. I’ve played a number of these games recently (Slay the Spire perhaps being my favourite), and although I still prefer the social aspect of sitting around a table with friends and family, these strong entries into the genre have converted me into a believer that tabletop-themed gaming can also provide a fantastic single-player experience.

Trials of Fire is another strong entry that may very well give Slay the Spire a run for its money when it’s complete. It incorporates elements of tactical board and card gaming, but does so in a way that is adapted for an excellent PC experience. Deck-building is complex and there are many avenues for powerful synergy, but it is also spread out across a party of three characters, each with a unique deck based on their class. This and several other entertaining features resulted in my first session “accidentally” being about four hours long.

Every Tale Needs Heroes
Each character in your party starts with their rather underwhelming base deck. These cards allow them to perform their role as they should, more or less, though they don’t become particularly effective at it until you’ve replaced several of them with the superior cards that you get from leveling up. Due to the tactical nature of the game, there’s quite a variety, reaching from melee attacks, to buffs, to weirdly enjoyable forms of movement, and each advanced card option is unique for the class even if some of their starters are shared.

Classes are fairly numerous with seven being available currently while one more is scheduled for release soon, though you’ll need to unlock four of these via specific milestones. In my experience, they seem to be balanced quite well, and I’ve enjoyed playing with several different combinations of them.

Equipment takes on an interesting role here as it provides both stats and cards for the character using it. Every class has plenty of slots for it, though they may vary on the specifics from one to the next. Armor pieces provide an armor value, which boosts the starting health of the character at the beginning of each battle, while non-armor pieces provide quality, which grants redraws for those times when your current hand just isn’t cutting it. Both provide cards for your deck, and higher tier items offer some of the best that you can obtain.


Do You Swing Your Sword With Purpose Or Wild Abandon?
There are a few ways to play Trials of Fire currently: stories, combat runs, and endless odysseys. I found the stories to be the most enjoyable as they add a roleplaying element where you’ll find yourself immersed in the lore of Ashe while making choices and developing your characters through them. You’ll travel across a treacherous map, engaging in tactical battles, helping (or taking advantage of) those in need, managing resources, and maybe even making a friend or two along the way. This mode allows camping which is an effective way to recover health and stamina (if this gets too low you suffer penalties that weaken your deck), but it also lets you craft new gear with resources, remove injury cards from your deck, eliminate cards that you don’t like from equipment, and move cards that you do like from equipment to your class’s deck.

Combat runs do what you would expect them to do, and they consist of simply moving from one battle to the next with a choice of which enemy faction you would like to face off against next. There are “settlements” along the way to help you stay in fighting shape, and you’ll occasionally come up against a boss fight that has the potential to rough you up pretty solidly. There is no real story, but its the best way to experience the game if the narrative and lore are just filler for you.

Endless odysseys are the ‘endless’ variation, offering a map and objectives that never run out, but that get progressively more challenging. This is basically a never-ending story mode without a story; the map and survival elements are present here.


Ashe and Its Denizens
The world detailed by the lore of Trials of Fire is an intriguing one, and significantly deeper than I’d expected. A catastrophic event brought about by the careless use of magic by the elves has resulted in the Living World become a medieval-themed, post-apocalyptic wasteland known as Ashe. Any remaining reminders of the Living World are greatly valued. Several unique factions exist with varied decks that make each feel different not just narratively, but mechanically as well. I enjoyed reading about the world in the visual novel-like portions of the stories, though I did notice that even in just a few campaigns, I was already seeing the same events multiple times. I’m hoping this is an area that will receive a lot of development before its official release.


Verdict
Trials of Fire is already an experience that is well worth the time that I’ve put into it, and I’m still planning on going back for some more before its release. It has a solid legacy feel to it which grants it an impressive amount of replayability, and the gameplay is in a solid-state already. If the same level of passion is put into the rest of its development, Whatboy Games may be working on the next must-have digital tabletop experience for your library.

Zitat:
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521 Produkte im Account
13 Reviews
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757 Std. insgesamt
Verfasst: 12.01.20 01:59
It's early, but it's not rough. It's full of amazingly delightful content, lots of really impressive mechanics, and featuring some very cool art and sound design. The moment to moment gameplay is fun, and rewarding, and the tactical combat should itself give us hours and hours of fun - worth every penny.
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220 Produkte im Account
11 Reviews
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9828 Std. insgesamt
Verfasst: 21.12.19 10:34
Wow, I got this on sale after reading reviews... This game is that little hidden gem ... it is a very interesting combination of all card games I have ever played...

It is a interesting mix of Ascension deck builder, Gloomhaven and map reminds me mostly of magic the gathering's very first Shalandar game that was around 1996, particularly the way you move around and come across encounters and receive items...
My favourite mechanic is the way you build your characters decks: for example what cards you will have in your characters decks will depend on what equipment you have equipped on them... as well as starting class cards that you can upgrade as you level...

as you adventure you can find epic and legendary items that will give you even better cards
this game is a must have for anyone into adventure type deck builder card games

Only one bad thing : FOOD.... I don't have problem with the mechanic, but there is something wrong with availability of it and amount you can get from villages, most of villages don't sell food at all...why would villages not sell food ? it is not clear to me...90 % of games I lose because i run around map looking for food rather then doing quests ...in last scenario I visited about 10 places none had food, I lost all HP had to have 4 battles with my heroes on 1 hit point ... till I finally lost ... this is really annoying ... and happens every time ... I always lose due to lack of food . this makes me frustrated and kinda kills the game for me never to log in and play again

This game is fantastic except for the food, not the mechanic ... I love the idea but rather lack of food in game , they should make it available in all villages...
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184 Produkte im Account
78 Reviews
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2977 Std. insgesamt
Verfasst: 19.12.19 17:32
Incredibly good, don't be fooled by the awesome looks and presentation, this game is hard. There is story there if you care for it, but i just want to add, if you're not interested in story or reading, there is an option to simply give you the odd's in percentage for your choices, instead of reading and reading then making a choice, it gives you the % chance of what you might get and you simply click what you want. This is for people that like to play fast and not involve yourself with story.

I mention this because some of the videos show youtubers reading out the story, you don't need to. Open the options and change it, so you play fast, this isn't shown or mentioned anywhere. You will find enjoyment in the reading, but more so in the game play.

Let's get the visuals out of the way first before i mention the mind bending deep game play.

Visuals and presentation
- The game visuals look amazing. A lot of effort has been put into polish.
- Smooth gameplay, runs on old systems really well at 60fps.

Gameplay

This is where the game shines, on the surface when you first start you will think this game is familiar if you've played hearthstone, slay the spire or any sort of turn based deck builders, however there is 2 further layers of complexity that those other games don't have. Positioning and synergy between 3 heros.

This is how a game is played.

-You control 3 heros at a time, there are multiple unlockable characters you will eventually unlock all of which are unique that change the game play dramatically based on synergy between them. All characters have decks and different ways you can build them. The moment you start a game, you start with the base deck, exactly like slay the spire, from there as you traverse the map you will need to start building your deck by either finding loot, items, crafting, defeating enemies in battle, it's never the same because everything is randomly generated, however the battles have no RNG apart from a few cards which is all skill based. The crafting is simple, it's not crafting in the way you would think because you're always stretched for materials and you only craft the things you need, which you might not find or you could be lucky and find it in loot.

- Positioning and the positioning of your 3 heros depending on their builds on synergy, in battle. This takes a lot of time to learn and is very much like chess getting your guys into the perfect position on the board to unleash damage depending on the cards you draw. You will be in situations where you need to stop and really think before you move otherwise you're in trouble.

- Using the cards you have in your hand the correct way in the situations your in is where this game shines.

- The world map can also kill you, not only battles, you're constantly short on food and moving around the map too much is a huge gamble, if you run out of food or get to tired your hero's lose health which puts you behind by a lot. You can't roam the map freely, you need to find rest zones, shops or battles to keep going. You're always under the pump.

I would say that if you like games like slay the spire and hearthstone, this game is a must play, but also be prepared because positioning is huge in the game, just as in chess, if your position is wrong in chess you have no chance of winning, same with this, no matter how good your deck is if you are not controlling the board, you're not going to do very well.
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450 Produkte im Account
8 Reviews
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1526 Std. insgesamt
Verfasst: 16.12.19 12:38
Trials of fire combines deckbuilding with tactical combat and roguelike campaigns that can last a couple of hours. The game allows you to try and build your characters in different ways, choosing how much you go for synergies and how much you try to keep them balanced as they travel the lands.
In tactical combat, the main source of randomness on your end comes in the form of which cards you draw. You have some control over this* and I've never had a hand that lost me the game. This, combined with different enemy types, what cards they draw and who they target allow for variation in your tactical combat. The combination of required adaptation and the speed of the combat has made quickly made this game into one of my favourites.

This game has the best small hero party tactical combat out of any I've seen (ie: games with tactical combat with smaller parties than AoW or XCOM) and the most fun character customization in roguelikes.

*In the form of redrawing a limited amount and discarding for energy or movement. Equipment can change the amount you can redraw and there are of course cards that let you draw cards in different ways.
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Rating auf Steam Sehr positiv
89.57% 1314 153
Release:07.05.2021 Genre: Strategie-Rollenspiel Entwickler: Whatboy Games Vertrieb:keine Infos Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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