News Liste Treason

Treason Update #7 (24.03.2024)
Treason
24.03.24 18:18 Community Announcements
We're back with another update! This time, we've got quite some interesting stuff for you to look at. Please share your feedback with us!

Some of you might've already noticed it on our Steam Store page, but we added Steam Achievements! With that, we've also added some new Steam Stats for them! Playing Treason now has more reward than ever.



We've added a C.P.U. Power Supply™️. Traitors are now able to turn it off to shut down the C.P.U. and all electric lights around the map. You can use it to stop clues from being processed altogether.



One more big thing to talk about is our addition of the Zombie Don! Whenever there's only one innocent left, an event triggers that says there's only one innocent left. Now, with that event you will see a special syringe spawn somewhere on the map, that only the Innocent would be able to locate and pick up. After doing so, they can walk up to the Don's body and revive it by pressing their use button. The Zombie Don will be played by the first killed Innocent that round and will have t_zombie_don_health health (default: 150) with no Heal ability.



Full list of changes



Stability


  • Fixed the remaining graphical glitches when setting texture quality lower than "Very High"
  • Fixed potential crash when a player that is defusing a bomb disconnects from the server


Gameplay


  • Steam Achievements (see above)
  • C.P.U. Power Supply (see above)
  • Revivable Zombie Don (see above)
  • Fixed incorrect viewmodel arms rendering when playing with left-handed weapons
  • Made bullet impact effects server-side to make sure players don't see blood when there was no actual hit
  • Made Annihilation pre-round time longer (sv_preroundtime_annihilation, default: 15)
  • Added an option for server owners to disable voice chat during pre-round time (t_preround_voice_enabled)
  • Fixed hand snap during dryfire Remington 81 animation
  • Changed default clue glow time to 4 seconds (t_dev_clue_glow_time)
  • Changed default clue glow start delay to 1 second (t_dev_clue_glow_start_delay)
  • Changed default clue glow loop time to 10 seconds (t_dev_clue_glow_loop_time)
  • Doctor's Heal ability will now heal all players nearby in t_heal_doctor_radius radius (default: 128)
  • Added a sound when a player's pre-death state ends and they finally die
  • Updated Annihilation round start sounds
  • Added player particles when someone is defusing a bomb
  • Fixed players in pre-death state seeing chat from dead players
  • Changed material type of pot models from wood to ceramic
  • Bat hits from behind will now have t_weapon_bat_back_damage_multiplier times more damage (default: 3)
  • Doctors will now have their Adrenaline cooldown reset when resuscitating someone
  • Traitors will now have their Heal cooldown reset when reviving someone
  • Added a server-side option to disable round start music (t_roundstart_music)
  • Defusing a bomb now awards t_rating_bomb_defuse score (default: 3)
  • Planting a bomb now awards t_rating_bomb_plant score (default: 3)
  • Reviving a player now awards t_rating_revive_zombie score (default: 3)
  • Resuscitating a player now awards t_rating_resuscitate_player score (default: 3)
  • Made Sawed-Off deal more damage and reduced it's fire rate
  • Made Springfield deal more damage and reduced it's spread
  • Made Bat swings slower and have less range
  • All clues will now be removed on Last Innocent event, as it's obvious


UI


  • Fixed broken level string in main menu profile menu
  • Fixed incorrect DNA Scan event names order (victim and killer were swapped together)
  • Updated main menu rank info design in profile menu
  • Added use key bind next to item use icon on-screen
  • Moved round time next to round number on round end panel
  • Scoreboard will no longer show up on match end
  • Lowered target ID fade time (hud_targetid_fadein_time & hud_targetid_fadeout_time, default: 0.1 seconds)
  • Updated voice chat icons
  • Changed default player name reveal delay to 0.008 seconds (t_dev_player_name_reveal_delay)
  • Added text chat and AFK player icons (after t_inactivity_duration_icon seconds of inactivity, default: 20)
  • Updated HUD role icons
  • Fixed HUD kill counter not working in Annihilation
  • HUD progress bar will no longer go above 100%
  • Updated HUD progress bar design
  • Updated startup video
  • Using Don's body after clues spawn will show a message telling players to find clues
  • Round end panel will now show all players who made a kill in Annihilation


Maps



  • Made electric lights toggleable by C.P.U. Power Supply
  • Fixed double bomb plants disabling fire damage
  • Updated various textures

  • Castle


    • Added Power Supply room between C.P.U. area and Piano area
    • Added Syringe table on Balcony in C.P.U. area
    • Added window between Power Supply room and Passage near C.P.U. area
    • Opened up Kitchen area
    • Updated various weapons spawns



    City


    • Added Power Supply in Back Alley
    • Added Syringe table in Restaurant
    • Added a sewer passage from Back Alley to Bombsite A
    • Added various Sewer holes in Streets
    • Cleaned up various obstructive boxes



    Classic


    • Added Power Supply next to Bombsite C
    • Added Syringe table on Balcony near Bombsite A
    • Bombsite A is now a small park



    Clues


    • Added Power Supply near Bombsite A
    • Added Syringe table between Bombsite C and D
    • Extended various corridors



    Cold


    • Extended the play area to fit a full server
    • Added Power Supply near Bombsite B
    • Added Syringe table near Bombsite B
    • Updated various boxes
    • Nades are easier to pick up from trees



    Dust Ode


    • Added Power Supply in Middle corridors behind C.P.U. area
    • Added Syringe table near Water pool
    • Updated Middle corridors
    • Changed layout between Bombsite A and C



    Dust 2 Ode


    • Added Power Supply room behind C.P.U. area
    • Added Syringe table near C.P.U. area
    • Extended various corridors



    Hotel


    • Added Power Supply in Garage
    • Added Syringe table in Bathroom
    • Added window between Garage and Bombsite D
    • Extended various corridors



    Island


    • Added Power Supply in Cave
    • Added Syringe table in Middle
    • Removed various stones
    • Added lantern lights
    • Optimized map



    Simple


    • Added Power Supply next to C.P.U. room
    • Added Syringe table near Bombsite B
    • Added corridor between Bombsite B and Middle
    • Added passage to Sniper Tower
    • Added various hiding spots



    Temple


    • Added Power Supply between Green and Red bombsites
    • Added Syringe table in Middle Oven area
    • Widened up various rooms
    • Opened up Red Bombsite area



    Tower


    • Added Power Supply behind C.P.U. area
    • Added Syringe table in Main Tower
    • Opened up doors in Bombsite C tower



    Villa


    • Added Power Supply in Wine Cellar
    • Added Syringe table in Kitchen
    • Extended various corridors



    Voorgoud


    • Added Power Supply below C.P.U. room
    • Added Syringe table in Bombsite B area
    • Extended various corridors
    • Added more windows near Beach area




    Thank you for sticking with us!
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    Release:31.01.2023 Genre: Ego-Shooter Entwickler: Tomorrow Software Vertrieb: Klaus Veen Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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