First thing we introduced is Steam Rich Presence. Now whenever you see your friend playing Treason, you'll see what map they are playing and how many players they have on their server while also being able to join them by clicking RMB on them in friends' list and then "Join Game", as long as they are not playing on a LAN server.
Next big thing we added is a server creation UI. Initially we wanted to make a fully working lobby system with players being able to create their own lobbies with their own settings, but unfortunately it turned out to be impossible in our current situation so we decided to at least bring a common Source server creation UI to the game, although with a prettier layout, which functions almost the same to the lobby system, except you will still have to deal with port forwarding or using virtual LAN software.
And the last of our big changes is a change to pre-death state. Whenever you get killed with a live Doctor on the server, you enter a pre-death state with a brain icon that will slowly drain until you are rotten and can no longer be resuscitated by the Doctor, but it looked really wonky. So we made it look prettier by showing the player when they are being revived, by linking the view to your actual body and by making sure that you cannot die when you are being revived, so that last second Doctor arrival can still save you. We've also made it so that calling for help brings you slightly closer to death by t_pre_death_use_penalty seconds (default: 2), so that you cannot spam the help sound infinitely or you could skip pre-death state quickly if you want.
Full list of changes
Stability
- Fixed potential server crash when all players disconnect before round starts
Gameplay
- Pre-death state changes (see above)
- Detective will no longer be called to confirm a body if they are dead
- Fixed server-initiated changelevel vote (at the end of the map) sometimes failing to pass
- Fixed Last Innocent event sometimes being shown when there is more than one Innocent left
- Fixed team chat messages being visible to other teams
- Fixed missing clue icons for Radar since update #4
- Joining a game now has a cooldown of t_join_game_cooldown_time seconds to prevent spamming (default: 5.0)
- Annihilation round will now automatically end when all players disconnect
- Reduced default Doctor Resuscitate cooldown to 31 seconds (t_resuscitate_cooldown)
- Reduced default Traitor Revive cooldown to 47 seconds (t_revive_cooldown)
- Dead players are no longer damaged with Gas Grenade
- Fixed postprocessing effect potentially sometimes disappearing
- Getting the same special role consecutively is now slightly less likely (but still not impossible)
- Death body flag pole will now spawn on the ground and will no longer move
- Doctor's Radar ability has been replaced with bodies being outlined for Doctor when someone tries to search it while it's not rotten yet, similar to Detective outline
- Aiming down sights now requires holding the button by default (t_weapon_hold_to_ads or Multiplayer Advanced options menu)
- Sniper will now unzoom when bolting rather than immediately when shooting (t_weapon_delay_sniper_unzoom or Multiplayer Advanced options menu)
- Fixed voice icon above player heads not working on dedicated server
- Players that joined the game after round ended will no longer be spawned immediately
UI
- Steam Rich Presence (see above)
- Server creation UI (see above)
- Team chat can no longer be opened for non-Traitors
- Fixed player image rendering above background on round end panel
- Scoreboard event log now uses round elapsed time rather than round remaining time
- Updated round start HUD layout
- Fixed incorrect Innocents count on spectator bar
- Updated game events HUD layout
- Updated scoreboard design
- Added a separate USE on-screen icon for clues
- Certain abilities will now flash when you can use them (Bomb Plant, DNA Scan, Revive and Resuscitate)
- Round end panel will now show Player of the Match, Player of the Round and Last Killer in Zombie color if they were a Zombie
- Made hints background darker
Maps
New map: Cold
Castle
- Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
- Updated weapon spawns
- Limited garden access, which will become a new map in the future
- Opened up various passages
- Updated various props
- Retextured various areas
City
- Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
- Updated weapon spawns
- Updated sniper tower
- Updated various props
Classic
- Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
- Updated weapon spawns
- Opened up a passage between pool area to underpassage
- Updated various boxes
Clues
- Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
- Updated weapon spawns
- Opened up various passages
- Removed some walls for better room connections
- Opened up kitchen
- Updated various props
- Retextured various areas
Dust Ode
- Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
- Updated weapon spawns
- Opened up Bombsite D
- Opened up a bridge between middle and Bombsite D
- Opened up a water area between Bombsite A and Bombsite B
- Retextured various areas
- Updated various props
Dust 2 Ode
- Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
- Updated weapon spawns
- Retextured various areas
- Updated various props
Hotel
- Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
- Updated weapon spawns
- Opened up a passage between Bombsite D and Garage
- Opened up a passage between blue hall and Garage
- Updated various props
Island
- Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
- Updated weapon spawns
- Added more passages to C.P.U. area
- Moved C.P.U. to a different spot
- Updated various props
- Slightly reduced map size to reduce walking times
- Updated lighting
Simple
- Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
- Updated weapon spawns
- Retextured various areas
- Updated various props
Temple
- Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
- Updated weapon spawns
- Opened up various passages to the C.P.U.
- Added a passage to TV room
- Updated various props
Tower
- Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
- Updated weapon spawns
- Connected various passages between buildings
- Updated various props
Villa
- Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
- Updated weapon spawns
- Opened up a passage to Maze Garden
- Updated various props
- Added a passage in Garage
Voorgoud
- Added TNT boxes to indicate what area of the map will be covered in fire whenever a bomb explodes
- Updated weapon spawns
- Removed glass door between Gym and Secret Room
- Updated various props
- Updated lighting
- Retextured various areas
Thank you for sticking with us! Merry Christmas & Happy New Year!