News Liste Train Sim World 5

Train Sim World 5 Game Update - February 17th
Train Sim World 5
17.02.25 14:05 Community Announcements
Hello everyone!

The latest patch for TSW is now live, bringing with it a range of fixes and updates. We’ve made further improvements to Pfälzische Ludwigsbahn, including optimisation improvements around Neustadt, Neustadt Bobig and Frankenstein to prevent frame rate drops across all platforms. The TGV is also now compatible with Mannheim: Pfälzische Ludwigsbahn.

There are several other fixes for some of our TSW add-ons, such as Mittenwaldbahn, MBTA Commuter, San Berdardino and more. Check out the highlights and full change list below, and please let us know if there are any issues.

As always, please allow up to 24 hours for it to fully reach your system. Be aware that some systems may update automatically.

Highlights:



Core
West Coast Mainline South
• Fixed an issue causing all Class 350 AI services to stop with ‘Stop Service Setup.’
• Adjusted the Class350 head/tail light controller to have the correct setup.

Pfälzische Ludwigsbahn
• Made further adjustments to Neustadt to prevent ‘Bike Lock’ collectables being blocked by an invisible wall (previously fixed in Ludwigshafen Mundenheim and Ludwigshafen Rheingönheim).
• Made route asset optimisations around Neustadt, Neustadt Bobig and Frankenstein to improve performance.
• Adjusted the night lighting around Ludwigshafen Hbf so there are no longer any areas of total darkness.

Antelope Valley
• Fixed an issue causing F59PH and F125 playable services to only use Rotem formations.
• Fixed a flickering texture issue on the F125 during service F236.

MBTA Commuter
• Cab and alerter penalties now apply at suppression rate with correct air release sound instead of the emergency brake application sound.


Full Changelog:



Core
• Support for new Mastery Poster Rewards.
• Fixed an issue causing passengers to form in a line when using track crossings.
• Various localization improvements.

Pfälzische Ludwigsbahn
• Added in Zs3 function for signal between Boehl and Schifferstadt to make it show 100kph limit
• Added customs to the signal routing, so that distant signals stay dark when train goes towards Neustadt.
• Added in Zs3 function for route with 80kph at Ludwigshafen, so that it will show the 80kph limit.
• Updated the frame on the T-Roos Wagon when using formation designer.
• Made route asset optimisations around Neustadt, Neustadt Bobig and Frankenstein to improve performance.
• Made further adjustments to Neustadt to prevent ‘Bike Lock’ collectables being blocked by an invisible wall (previously fixed in Ludwigshafen Mundenheim and Ludwigshafen Rheingönheim).
• Adjusted the night lighting around Ludwigshafen Hbf so there are no longer any areas of total darkness.
• Fixed an issue with Signal 1F at Weidenthal showing green and yellow lights the wrong way around.
• Fixed an issue causing the elevator doors at Mannheim to be inaccessible.
• Fixed an issue where signal "7N1" in Lambrecht would go black instead of displaying a green light.
• Fixed an issue where rain would fall through the roof at Ludwigshafen Mitte.
• Fixed the upside down sign at Shifferstadt.
• Removed the invisible wall at Neustadt Böbig that was impassible for players and passengers.
• Removed a floating tree from Kaiserslautern.
TGV
• TGV is now useable on Mannheim.

Frankfurt Fulda
• Made a minor adjustment to the brake sensitivity on the BR411.
• Fixed a signal near Muelheim that would turn off when approached.
• Various localization improvements.

West Coast Mainline South
• Fixed an issue causing all Class 350 AI services to stop with ‘Stop Service Setup.’
• Adjusted the Class350 head/tail light controller to have the correct setup.

Mittenwaldbahn
• Updated steel sleeper texture colour to make them appear brighter.
• Fixed a signal near to Scharnitz so that it is capable of showing distant aspects.
• Fixed the BÜ signal near to Kainzenbad so that it shows the correct flashing indication when the level crossing is closed.

Cajon Pass
• Fixed an issue where Action Points were not being awarded when safety systems are enabled.

Antelope Valley
• Fixed an issue causing F59PH and F125 playable services to only use Rotem formations.
• Fixed a flickering texture issue on the F125 during service F236.
• Fixed an issue where the interior and exterior lights didn’t function on the Rotem cab cars.
• Fixed an issue with the Dynamic Brake not working in the Rotem cab car.

MBTA Commuter
• Fixed the numbering on the Rotem cars to match their real world counterparts.
• Fixed the numbering on the MBB cars to match their real world counterparts.
• Bi-levels: Fixed issue where the local door function didn’t open the local door.
• Cab and alerter penalties now apply at suppression rate with correct air release sound instead of the emergency brake application sound.

San Bernardino
• Fixed an issue where the Metrolink MP36PH ditch lights were not illuminating.
• Fixed an issue where a collectible in Rancho Cucamonga electrical cabinet could not be collected.

New York Trenton
• Updated Intensity of all lights so they’re no longer dim.
• Updated the lights to only affect lighting channels 1 & 2, as this was causing high blowout of the environment.
• Fixed an issue where the local door function in Guard Mode would not open the door consistently.
• Fixed an issue where NJT multilevel car doors remained open while the train was in motion.
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Release:17.09.2024 Genre: Simulation Entwickler: Dovetail Games Vertrieb: Dovetail Games Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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