Be seated. Total Tank Generals: Update 1.3 is available to download now.
Update 1.3 includes a brand-new campaign for those Generals looking for their next challenge!
This Extended Rommel Campaign sits separate to the current Rommel campaign - and gives a greater in-depth look into Rommel’s battles - new objectives, victory and defeat conditions and AI improvements, making this Total Tank Generals’ most challenging campaign!
Additionally, we’ve taken the time to collate your feedback and have fixed some balancing issues and bugs that have been reported by the community. Thank you again for your feedback.
You can check out the full Patch notes below.
Don’t forget, Total Tank Generals’ 30% off Daily Deal ends TODAY, so get the discount while you can!
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Total Tank Generals Update 1.3 Patch Notes: 22nd June 2023
FEATURES & CHANGES
Extended Rommel Campaign - Offering players an extended version of the Rommel Campaign, with new objectives, reworked Battles and an in-depth look at Rommel’s journey.
- Available separately from the Rommel Campaign
- 10x scenarios with new Medals and Achievements
- This campaign is designed to be more challenging than the Rommel Campaign. Battles that appear in both campaigns have been reworked and utilize several new elements that we’ve added in this and the previous update - such as new objectives, events, and AI improvements.
- Scenario list: Battle of Arras (1940), Siege of Lille (1940), Operation Skorpion (1941), Operation Crusader (1941), 2nd Battle of Tobruk (1942), Battle of Mersa Matruh (1942), 1st Battle of El-Alamein (1942), 2nd Battle of El-Alamein (1942), Battle of Kasserine Pass (1943), Battle for Caen (1944)
New Victory Conditions for Extended Rommel Campaign & Scenario Editors.
- Hold Major Strategic Points for a number of turns to win.
- Capture a specific Strategic Point within a number of turns and hold it for some additional turns.
- Capture all Major Strategic Points and eliminate a number of enemies in some number of turns.
- Eliminate a number of enemies in some number of turns.
New Defeat Conditions for Extended Rommel Campaign & Scenario Editors.
- Defeat conditions can now be combined in a way that suits any specific scenario, instead of always checking the three default ones (first three conditions on this list). This allows for creating defensive Scenarios where reaching the turn limit is not synonymous with Defeat.
- Defeat due to reaching the Turn Limit.
- Defeat due to losing all units.
- Defeat due to losing all Major Strategic Points.
- Defeat due to enemy Capturing a specific Strategic Point from the Player.
- Defeat due to enemy owning a specific Strategic Point.
New Events - simple scripted sequences that can be used while creating Scenarios. Those Events are used in the Extended Rommel Campaign.
- There are currently three types of Events: Change prestige, Change capacity, and Spawn reinforcements
- Events can happen with the following triggers: At the end of a Turn, At the start of a Turn, or when a specific Strategic Point is captured
- Added a new British Advanced Light Tank unit - the MK VI “Crusader”.
- Added a warning note about previous save file's part way through a battle.
- “The following saves are outdated (their scenarios were changed since saves were created): {0} - there might be some issues when you load them.”
- Scenario Editor - Unit levels can now be specified for pre-placed units.
- Improved subtitle visibility during Campaign briefings
- Anti-Tank, Anti-Air and Heavy Infantry have had their level 5 “Double Overwatch” perk replaced
- Anti-Tank guns now have the “Close Combat” perk instead
- Anti Air guns now have the “Protect” perk instead
- Heavy Infantry now has the “Overwatch Range” perk instead
- Balancing - Some units that previously had only 2 perks now have 3 perks.
- Light Infantry and Mechanized Infantry now have the Dodge Tanks perk (Tanks have 10% less accuracy against this unit) at level 3 and Flamethrower perk (Increased attack against Entrenched units) at level 5.
- Light Tanks now have the "Dodge Tanks" perk at level 2.
- Reconnaissance vehicles now have the "Increase Attack against low health" perk (Higher attack the lower the target's HP is) at level 2.
- Medium Tanks now have the "Parting shot" perk (Higher attack and chance to hit against units that retreated this turn) at level 2.
- Cavalry now has the "Duck Hunter" (Increased attack against Encircled enemies) at level 2 and "Dig trenches" perk at level 3.
- Assault Infantry now has the "Motorized" perk at level 5.
- Anti-Tank now has the "Reposition" perk at level 4 and "Prepared attack" perk at level 5.
- Self-propelled Artillery now has the "Sight Range +1" perk at level 2 and "Ignore Zone of Control" perk at level 4.
- Tank Destroyers now have the "Increase Defence when attacking" perk at level 3.
- Anti Air now has the "Soft Attack +1" perk at level 3 and "Increase Attack against low health" perk at level 5.
- Added some extra content to the Advisor about new objectives.
- Assault can no longer be used when a unit has 0 Ammo.
- Distributing shared Experience (for example, Exp from kills) now ignores units that cannot gain Experience (units at Max lvl, Auxiliary units).
- Extended Rommell Campaign - Added a light rubber-banding system that attempts to smooth-out player experience. in saves where the player is significantly ahead or significantly behind of the expected value of units.
- Optimized AI actions so that there is significantly less stuttering during AI turns.
- “Resupply” and “Level-Up” now have their own Hotkeys
- Anti Air artillery can now shoot at Air targets that would normally be obscured by closed terrain for the purposes of normal targeting logic
FIXES
- Fixed an issue where some game elements would become unresponsive after closing the Steam overlay.
- Fixed an issue where Airfields could be placed on biomes different than the Plains.
- “Enemy Destroyed” SFX no longer plays when killing units in the Fog of War.
- Unit Morale damage is now properly forecast when using Air Strikes.
- Fixed the “Anti-tank leader” perk having a wrong description for Medium Tanks.
- Fixed the “Open Defence” perk of self-propelled Artillery having an incorrect amount of defence specified in its tooltip (was +1, now gives +2).
- Fixed some minor language issues in the English localization.
- Encircled units can now move through Zones of Control when they have the “Ignore Zone of Control” Perk.
- The 2D background political map in Rommel’s campaigns no longer incorrectly shows Syria and Iraq as Allies during the events of Operation Skorpion.
- Fixed the order of medals in Zhukov’s, Rommel’s and Patton’s campaigns.
- Fixed an issue where AI units with the Sniper order could rarely cause a SoftLock.
- Fixed an issue where the Heavy Infantry and Heavy Tank “Let them come” perk had no effect.
- Fixed an issue where the Heavy Infantry “MG nest” perk had no effect.
- Fixed an issue where the “Ammo resupply” perk gave twice the intended amount of ammo.
- Fixed an issue where the “Counter battery” perk would have had no effect most of the time.
- Fixed an issue where the Anti Air “Anti-tank overwatch” provided its bonus against all targets, to all units on Hex, and only if the owner was not in Overwatch.
- Fixed an issue where the AI was not resupplying units that were out of morale.
- Fixed an issue where AI-controlled units could fail to find a path through impassable terrain.
- Fixed an issue where AI could repeatedly fail to select a valid Air Force mission.
- Fixed an issue where Capturing a unit would not count as a Kill.
- Fixed named hexes showing the Major Strategic Point tooltip even if they were placed on terrain without any Strategic Points.
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