Good day to you, Wizards! ????️
Even though the holidays are around the corner and 2023 is inevitably coming to an end, we are not slowing down! ???? In your reviews, discussions, and opinions, you've pointed out that there are a few gameplay elements that need minor tweaks and fixes, and we are always happy to listen to your feedback and respond to it.
And so, here it is! Patch 1.21 is the first Patch for the Brotherhood update, but you can be sure that there are many more to come! Of course, our work on the major update improving the game's visuals, which we announced a few days ago, is in full swing, and we are also working on important fixes to solve problems with Index Controllers and Virtual Desktop... but for now, let us get back to the point.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/35224474/a3634481e1e24a4d4ce3dc60c5da7c93847526cf.png)
We're sure you're curious about what's new in Patch 1.21, so without further ado, let's take a look at the patch notes, shall we? ????
Patch 1.12 - Patch Notes:
- Coop - Adjustments in the EXP points gained from opponents - Shroomlings and Abigail have been adjusted to provide more experience points.
- Coop - Fixed issues with Meteor spell replication on the client side.
- Coop - Resolved an issue with disappearing game state saves when switching between Singleplayer and Multiplayer Modes.
- Coop - Improved voice line activation for Abigail and Aurelius.
- Coop - Overhauled Mandrake mechanics in the Dark Woods level to make it more challenging for players to find Mandrakes. Players now need to search for active Mandrakes that call out with their cries.
- Coop - Balanced combat on Foggy Passage, Forest, and Dark Woods levels. Enemies spawn farther from players.
- Coop - Reduced the range of the indicator in the magical skill tree book. The distance is now shorter, preventing players from selecting skills while standing far from the game session activation point.
- Coop - Added a ground destruction effect when Abigail hits the ground during a boss fight.
- Coop - Fixed the Bow mechanics to prevent an extra arrow from appearing on the bow.
- Coop - Resolved an issue with player health points when transitioning from Singleplayer Hardcore Mode to Multiplayer Mode.
- Coop - Introduced a new texture for the portal effect where players confirm game sessions.
- Coop - Fixed paths in doors in the Foggy Passage level to prevent enemies from getting stuck in them.
- Coop - Increased the title captions on information boards by 15%.
- Coop - Enhanced Shaman balance; they will now more frequently provide buffs that increase scale and enemy health.
- Coop - Improved the tracking of challenges related to completing levels in co-op.
- Single Player - Improved gameplay in the boss fight level; players will no longer get stuck during rapid teleportation.
- Single Player - Improved gameplay in the Necropolis level to prevent player blockage during game backtracking.
- Enemies - Improved functions related to rendering decals on the shield and weapon of Tank Grunt.
- General - Fixing issues with displaying translations in Chinese, Japanese, and Korean languages in Multiplayer Mode.
As usual, we would appreciate hearing your feedback on the mentioned changes and any suggestions for additional improvements that could be incorporated into the Brotherhood update ???? For this purpose, you can use our Social Media channels, Discord server and Steam Discussions. Thank you!
https://store.steampowered.com/app/1103860/The_Wizards__Dark_Times