New Map: Citadel of Aetheris
The new Citadel of Aetheris map offers a dynamic and challenging environment for players to test their magical prowess. This large multiplayer arena requires both strategic planning and teamwork to secure victory as players battle for dominance over the citadel using a variety of powerful spells and abilities. The Aetheris Citadel promises to become a key battleground for players seeking to conquer this magical stronghold.

Other improvements
In addition to the updates above, several other improvements have been made to enhance the overall gameplay experience. Spells have been rebalanced with changes to damage, range, and mechanics, making combat more strategic and exciting. Enemies have also been adjusted for greater challenge, with new health values and behavior changes. Other quality-of-life updates include a refreshed user interface, new class descriptions, improved menus, and faster progression with boosted XP rewards. Players can also toggle HP bars for enemies and enjoy new objectives in existing maps.
The full list of updates can be found below:
New Map - “Citadel of Aetheris”
Re-balance of the multiplayer spells:
Re-balance of the enemies:
Added HP bars which you can switch on and off in the options.
New objective on the Castle map. A constant fight to capture a crystal.
Crystal ball with tips has been improved and we added 6 new tips, haptics, updated UI.
Added class descriptions near the class statues.
Added timer for Training Room bow mini-game.
UI for the spell choosing has been improved f.ex haptics added, new electric icons.
Updated Main Menu/Pause Menu - added haptics, refreshed color scheme, updated UI-tips, organized menu.
Challenge board UI has been improved and is more readable.
Added haptics in class-choosing altars.
Added Icons with player’s levels per profile in the multiplayer menu.
Added player’s current level in the pause menu.
Overall UI, text, and pop-up's have been improved to be more appealing and to be more organized.
Now players will get a pop-up which informs about other players waiting for you to join the battle.
Collision/combat fixes on different maps.
Added missing translations.
Multiplayer HUB Quality of Life changes. Correcting collisions, changing height of some interactable objects.
Crystals in Abigail fight should be easier to hit with spells.