Zitat:
Age: 24
Height: 5'6"
Weight: 133 lbs.
Height: 5'6"
Weight: 133 lbs.
Emily is a former spatial designer (it's a more complex profession than a 3D modeler and visualizer, focusing on VR and AR). She knows the city very well because of her profession. She may act as a guide in a group or go out on reconnaissance missions. Not only she is interested in survival—she also deeply cares about the whole population. While on a mission, she's always on the lookout for things that others may need.
She survived during the incident by coincidence: she passed out in a laundry room at home, and the robot cops couldn't find her. She came round to find out that all people were gone. She returned to her place. Her bot went mad. It was talking nonsense about the disappearance of the humankind years before. She went to her sister's home but didn't find her. Emily realized that all of it was the work of robots, so she was forced to leave the city center and hide from their increased activity in the area. She didn't meet so many people over long months. She changed several shelters and groups, but luckily, never got caught by the cops and always managed to get away from the chase.
Emily is very powerful and determined, no stranger to sadness—and it takes time to get back to normal. Kind and considerate, she may get cynical if she has to fight injustice. Some issues are dealt with hastily, and Emily gets to concentrate on her own thoughts. Emily's actions sometimes result from player's choice, which adds another layer to her character, making it unique during every new game you start.
A creative person, Emily is reflective but impulsive. She can give a snappy retort to any ordinary question, but at times you can find her patiently explaining something to the anxiously yelling Alex. She's not uptight, never hesitates to ask a question or speak her mind. Always in motion, she may freeze for a moment to enjoy the beauty of a ruined house in a sunset (we can see that in the game via the holographic watch). She's a pet lover, she always feels sorry for the strays.
In the English localization, she's got a British accent.