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- Achievement for getting all secrets incorrectly triggered at 115 found, instead of 118.
VR
- VR now also features the explorer diary! Get an overview of all you've found within VR.
- You can aim at menu items using the Vive controllers instead of using head aim. Oculus still uses head aim in menus.
- PDA now has significant less lag and latency when you move it quickly. The items on the display now correctly follow. Small exceptions left and right might still be possible.
- Inability to control the main menu or otherwise loss of input has presumably been fixed, or is at least less likely to occur.
- You can now enable Temporal AA via a command or the config files. This may be more pleasant in VR, but it also makes text harder to read, and small bright things like stars blurry. In DefaultEngine.ini r.DefaultFeature.AntiAliasing=1 equals the original FXAA, 0 means no AA, and 2 means Temporal AA. This can also be executed in the console at run time using this same command.
- The VR ladder teleport spot in Highpoint Caves to Landing Caves now no longer loops you around.
- You can now scale up the resolution scale all the way up to 200 in the VR menu.
- In Landing the jet engine particle is less heavy in VR.
- Bug where strafing would strafe in the wrong direction fixed.