![](https://www.eprison.de/pics/games/http://thesolusproject.com/news/solusvr102.jpg)
We now have a VR inventory and crafting system on both Vive and Oculus. This makes the experience a whole lot smoother, and easier to understand. You can now craft items without having to first change to the item required for the crafting.
Also on Vive, the PDA now has actual buttons you can press to access the various different PDA modes.
A number of additional tweaks and fixes were made too. Please see the full changelog for details: http://steamcommunity.com/games/thesolusproject/announcements/detail/588101927543567313
We've had a bit of radio silence left and right in the past weeks due to needing to take some time off after the intense crunch brought along in May and June. We are commited to continue our work on the VR functionality in particular, with plans for Oculus Touch, VR loading screens, and various continued improvements to things left and right.