Marines!
I see you've been working extremely hard lately - so time has come for you to prove that!
Put down your psychic-suit edition of Marines Illustrated and become an Insurgent!
That's right marines, the NEW INSURGENTS DLC is here!
VIEW THE DLC!
https://store.steampowered.com/app/1931720/Red_Solstice_2_Survivors__INSURGENTS/
???? 10 NEW CAMPAIGN STORY AND 42 NEW MISSIONS
Play as the Governor, in-charge of going after Elysium's remnants. Calling themselves the Phalanx Initiative, the innocent blood they have spilled will never wash away from their hands.
???? NEW WEAPON MODDING SYSTEM
Introducing weapon modifications! From stocks, barrels, under barrels, frames, sights, and magazines. Your weapon is now an even greater tool to continue the fight against those who would seek you out.
???? UNIQUE FACILITY MAP SKIRMISH AND BIG CITY WITH MULTIPLE SECTORS SKIRMISH
Marines, you better stay alert, because you never know what might be around the corner...
Brand new gameplay and much more! Twist around tight corridors and unique facilities in all new skirmish maps that also appear in the new campaign.
???? NEW ENGINEERING ITEMS, 26 NEW PREFAB VARIATIONS AND MUCH, MUCH MORE!
This DLC is packed full of NEW features! The STROL Marine is making a comeback to keep you on your toes! Get ready to fight a tank - covered in a top mounted MG, 2 barrels and a rocket pod. So yeah, good luck with that Marines!
[previewyoutube=g4Imdj-O-Gs;full][/previewyoutube]
Get access to all released and upcoming DLCs, M.E.R.C.S. (coming Q3 2022) with the Season Pass. Experience new story lines, new classes, new maps, two exclusive in-game skins and much more!
SEASON PASS
https://store.steampowered.com/app/1751750/Red_Solstice_2_Survivors__Season_Pass/
(Please note, you can join another player’s Insurgents content without owning it. But you cannot host a Insurgents campaign without owning the DLC.)
Insurgents DLC Patch Notes 2.6
Data Dump Link available here - https://elpida.info/update-26.html
DLC CONTENT
- WEAPON WORKBENCH ADDED
- 42 NEW MISSIONS
- NEW PREFABS
- 2 NEW SKIRMISH MAPS
NEW ENEMIES
- Strol marine added to the monster pool
- Boler and Small boler added to the monster pool
Map
- Improved and fixed a lot of locations where players can get stuck
- Improved situations where players can get stuck with WASD, specially while using vault over edges
UI
- Healing now properly scales with skill damage attribute
- Maps should no longer generate with very bright areas when starting the game
- Accuracy calculation fix for player stats
Monsters
- Various fixes for hellspawn so he doesn't get stuck when burrowed
- Added boler and small boler monsters
- Fix for zombie marine getting stuck at barricades
- Ker has proper range now and radius is more clear
- Ker will spawn a lot more desecrators when using spawn attack
- Fixed bug in driller causing him not to attack after first attack, also improved effects
- Added burrowing death particle effect to all underground monsters
Misc
- Fixed the bug that prevent pathogen mutation from being researched
- Hastac targeting item now has proper stack numbers on client
- Minigun spins again when firing
- Fixed basic marines reload glitch and hopeful fix for client-side phantom bullets...
- Fixed Engineering objects not showing correctly at load
- Seismic Thumper now adds suppression to nearby monsters and does big damage to burrowing creatures
- Bots now save their setup when you remove them from the list
- Bots now save setup when you deploy with them
- Fire barrels now do 8000 damage, shred 2 armor and create 3 fires
- Toxic barrel now do huge damage over time
- Condatis suit should now appear as option in free for all condatis campaign for clients
- Fix for shock troopers reload glitch
Missions
- Skirmish: fixed a bug where rerolling waves would cause primary mission to reset
- Blazing raiders - fixed first objective location
- Fixed Along The Watchtower and Blazing Raiders so they spawn now on strategy layer
- Defend outpost - reduced filler timer and fixed reach location
- Fixed Comm relay mission from tagging a terminal on Arc Pad 1
- Added Toxic biomass, Strol Marines, roaming tank to Aella Grand
- Atrocity (Ambush), added strol marine version
- Swapped bunker and artillery terminals out with ones that allow infinite uses
- Fix for zombie marine spam on Gather Intel mission
- Tweak to where Howell Convoy ends for Cities of Flesh mission
- Crimson storm 3 - fixed UBAS
- Crimson storm 3 - set HAPC to end at center area
- Crimson storm 3 - fixed marine markers around SIU
- Crimson storm 3 - adjusted Secure helipad to make more sense (Fix dialogue, fixed timing, added supplies to drop and basic soldiers
- Crimson storm 2 - added UBAS exo spots to walk and hold
- Fix for enemy marines to be aggroed correctly for Phoenix part 2
- Updated colony evac with destructible dropship and vlak timer
- Tuna APC can now be attacked on missions properly by monsters
Skills
- Designate now works on vehicles and enemy UBAS
- Bilocation won't damage UBAS
Demolition
- Disarmed mines will not chain detonate itself anymore
- Damage scaling fixes for most demolition plantable explosive skills
- Breaching charge - revamped the skill and reduced cost
- Breaching charge destroys any doors now
- Magnetic Pulse Mine - is now a throwable spear explosive type
Right Insurgents!
That's all for now. Return to Headquarters!
DISMISS!!!!
https://store.steampowered.com/app/1931720/Red_Solstice_2_Survivors__INSURGENTS/