Update 1.1 is now here, this adds quite a few things to the game, based on user's feedback.
New Ending
There is now a good ending in the game. We won't reveal more details here, but for existing players if you go back to the ending area, there will be some clues there.
New Items
- Extrapolator. This is an item that allows the player to craft an item using 2 blueprints only. There are 3 of these they are located in sectors 01, 02 and 03. These allow the player to upgrade items faster in the early game.
- Chronostabilizer. This is an item that is said to repair broken space time configurations. The player will have to connect the dots and find out what the item is for. There are 3 blueprint fragments for this scattered in interesting places, to encourage exploration.
New Bosses
- Caddisfly. This is a new boss at the beginning of Sector 02.
- Excavator. This is a new boss at the beginning of Sector 03. Each of these bosses is guarding an Extrapolator which allows the player to upgrade their inventory faster early on in the game.
Breadcrumbs
In Standard mode, these track the player previous locations before they acquire the map of each sector.
The path decays if the player dies (decreasing the opacity or the size of the dots).
Blueprint Icons
Blueprints that have not been picked up, are now automatically marked on the map.
New Fast Travel
- There are 3 new teleporters, they are in sectors 02, 05 and 06.
- There are 2 new Workshop shortcuts near the new bosses.
- Existing workshop shortcuts are now shorter, and have no NPCs in them, so they are more practical.
New Cutscenes
- In Sector 01, the first time the player sees a signpost.
- In Sector 01, the first time the player sees the Workshop.
- In both Sector 02 entrances, introducing the sector.
- In Sector 03 main entrance, introducing the sector.
- In Sector 07 reminding the player of the monster in the dream.
- Tweaked text for cutscene after first teleport.
New Information Displays
- In Sector 03 entrance, explaining what happened to the mining facilities.
- In Sector 03 near the flooded area, explaining where to get the diving gear, or recommending that the player upgrades their weapons if they already have the Weight Belt.
- In Sector 04, in the central area, explaining where to get the underwater thruster, or giving hints about how to use it if the player already has it.
Layout
- Made Workshop shortcut after Giant Floater way smaller and without NPCs.
- Make Workshop Shortcut to the water section in Sector01 shorter and without NPCs. Move aquatic training bots section out of the way.
- Simplified shortcut from Workshop to Sector 05.
Tweaks/Fixes
- Reduced scrap cost of all attractor levels, and levels 2-4 of secondary weapons.
- Added 26 new large scrap boxes. 13 replace medium boxes and 13 small boxes. This adds to a total of 2080 more scrap in the world, mostly in later sectors.
- Blueprints and Blueprint Fragments for stats are now green.
- Changed the loot for the Elite Dangler Bot so it gives more Scrap.
- When reloading game without dying once, you don’t get the save point cutscene.
Thank you everyone for your support, and we are looking forward to your feedback.
The Madruga Works Team.