As promised, we've been listening to player's feedback since launch and we are now releasing the first update for the game.
This patch focuses mostly in streamlining map layout to avoid excessive backtracking and quality of life improvements.
Changelist
New fast travel locations
- New fast travel location added near Sector 02 boss. It can be used both before or after defeating the boss.
- New fast travel location added in Sector 03 inside the island in the water area near the boss, it can also be used before or after the boss fight.
Map layout changes
Sector 01
- There is now a section of type 2 crumble blocks to the right of the explosive canister that opens the right side entrance to the Workshop area, that has to be crossed using the Thruster. This will prevent new players from getting too lost if they skipped the Control Room, as you have to go via the Control Room to get the thruster.
- The difficult platforming area below the Workshop is now blocked with an Electric Barrier that requires the Sniper module to open. This will prevent new players from getting there, falling of the platforms and have to do a ton of backtracking. There is now a platform below and an explosive canister that will decrease backtracking time.
- The two one-way shortcuts near the Carapaces area have now been made two-way.
Sector 02
- In the platforming area with tendrils at the beginning of the sector, there is now an extensible ladder half way through it, to reduce backtracking if you fall near the end.
- The area near the boss has been altered, so it's pretty much impossible to miss.
Sector 03
- Two new extensible ladders have been added to the cannon platforms section (the one over water, near the boss).
Sector 04
- It's no longer possible to get to Sector 04 without the Weight Belt, as this would cause most players to get lost and have to do a ton of backtracking to get out.
- There are now two extra extensible ladders in the platforming section leading to the Control Room to reduce backtracking if you fall into the water.
Sector 05
- If you enter Sector 05 without the vertical thruster and parachute (through the entrance west of the Crash Site), you can now only access the initial room, and then need to get out via Sector 01 or Sector 03. This is to prevent players getting lost in Sector 05 without much gear at the beginning of the game.
- The control panel blocking the exit to the South East section of the sector has been removed, so the player can leave via Sector 01 without having previously opened the gate from the other side.
- It's now possible to get out of the east room to the central one by just using the climbing axe (vertical thruster no longer required).
- More signposting near the Control Room so the player doesn't miss it if they are nearby.
Sector 06
- The Control Panel blocking south west entrance to the sector has been removed, this allows the player to leave the sector through there if they have entered through Sector 02 or Sector 07.
- More signposting near the Control Room so the player doesn't miss it if they are nearby.
Sector 07
- Added extensible ladder near Control Room, so the player can get back to the Workshop area quicker when accessing this area at the beginning of the game.
Steam Deck
- Made some optimizations in the shadow maps for Medium and Low quality settings, what will improve performance.
Quality of Life improvements
- You can now place up to 50 markers in the map (up from 25).
Stability
- Fix for rare crash when placing map markers.
- Fix for rare crash when settings file got corrupted.
Let us know what do you think!
Martiño.