These remaining to-dos are quite large, and include:
- Adding one more mechanic to my puzzleboards to remove some repetitiveness.
- Replacing a world-puzzle with something brand new, will require me to first come up with a puzzle and then create it.
- Improve localization
- Add more content that rewards exploration.
- Some performance improvements.
The last 2 weeks have seen some really important improvements to the game. It will be tough to release end of August considering the above, but since the game has taken over 2 years to make I don't think I should rush out a version I'm not happy with just to get it out 2-3 weeks earlier. I hope you all agree :)
Rest assured that every day that passes I am working my butt off getting the game ready for release, nobody wants a release more than I do, so close now, I just don't want to rush out an incomplete product.