Our main goals are to fix bugs, and alleviate some frustration and quality of life issues that people have given us feedback on.
The main changes are as follows:
- Added Director’s Commentary: the previously PS4 exclusive director’s commentary is available for all. To enable it, you can toggle it on in the options screen.
- Fixed Save Loss: We identified an issue leading to save loss when attempting to continue. If you died during a process that advanced the clock (sitting at a fire, sleeping, docking) your save would enter an unreadable state, and checkpoints would no longer work in campaign.
- Achievement fixes: We fixed a number of issues with achievements failing to register, including Paleo Diet.
- Inventory: Added “discard all” option: For stacked items, you can now discard the whole stack at once.
- Inventory: Auto-sort items into existing stacks: When you pick up an item, it will auto-sort into any existing available stacks, or the first available inventory slot if no stacks are available. For example, if you’ve got a partial stack on Aesop, a new item will auto-sort to that stack, rather than into your backpack.
- Rabbit refactor: Rabbits now behave like other animals, in that you no longer need to skin them as a crafting recipe, and killing a live captured rabbit can be done from an inventory contextual menu.
- Fire crafting can be done in proximity to a fire: Fire recipes are now available near fires, not just while sitting at them.
- Added “Craft Multiple” button: Crafts the maximum possible of an item, so you don’t need to click over and over.
- More starting bag slots on traveler: New games on traveler difficulty have 2 pouches worth of bag slots already available.
- Crafting cost changes: Arrows only require 1 feather, sumac tea can be made with 1 sumac.
- Tools can be crafted with a full inventory: You no longer need to drop something to make a knife if your bags are full. Additionally, if you craft a tool that you already have, it will replace and refresh the durability of the existing tool.
- Inventory Stacking Changes: Stack sizes increased across the board, and many previously unstackable items can now be stacked, including jars, jar items, traps, and torches.
- Added UI element for equipped torch: it indicates the life remaining.
- Added quest caches at every camp: So now you can reliably find them.
- Added “mute dog” option: Sorry Aesop, not everyone likes those barks!
- Marina spawning on endless: Marinas now spawn continuously on endless.
If you check it out and have any issues, please let us know. You can email us at support@themolassesflood.com, message us on facebook or twitter, or leave a comment in Steam discussions.