A patch has been released to address a few things that needed fixin'. One more step towards perfect, unwavering stability (*single tear*)
This patch addresses the following issues:
[olist]
Save point inside One's subnet was broken, causing players to fall through the floor uppon load. Save points have been fixed, and a check has been added to detect this broken state and repair it on load. Also, there is a large trigger under the map that will reset the player back to the start position if all else fails.
Walking off the first train platform to the left is no longer possible.
"Something Bad Happened to Gareth" will now load properly. Also, a save point has been added after the first conversation that gives you that item.
Failure feedback has been added to One's combat reload screens, reminding players not to attack too much as it will leave them vulnerable.
Credits have been extended so Kickstarter backers no longer end on "S" (Thanks for sitting through that Cheese!)
Using the footlocker key on two of the chests no longer faces the wrong way. also, a crouching animation now plays as it should.
Final E2C red door log was missing two lines. This has been fixed.
Aave/load bug on the train that could cause "To Die is Pathetic" to not be re-added to your inventory, creating a game breaking state.
Behaviour Collectivisor title was being trucated in other languages.
It was possible to get stuck after the second Companion ejection sequence by an invisible wall.
A number of grammar issues have been fixed.
The status screen was accessible via the Z key and could not be rebound.
Attempting to seduce the wrong man would lead to the conversation but not give you the following item.
Loading after getting the parry ability made one of the pylons unusable.